debugger
A step debugger for the agent loop: pause at prompts, model requests, responses, tool calls and results; inspect and edit them; play, step or stop.
What it does
- Draws a pane
- Adds /debugger
- Watches tool calls and can refuse them
- Hooks prompt.submit, session.append, session.compact, session.start and 4 more
- Keeps its own state between turns
Good points
- No network calls
- Written in TypeScript
- Handles errors
- Writes no files
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like debugger by nadav-grs (pane, band), as modscode read it from the mod's code:
// https://modscode.com/gallery/hula-hoop-ai-debugger/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Debugger" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button, Input } = $.ui.resolve(e)
const statusLine = '…'
const filterSummary = '…'
const length = '…'
const id = '…'
const mark = '…'
const KIND_LABEL = '…'
const label = '…'
const key = '…'
const fieldLabel = '…'
const text = '…'
const key2 = '…'
const key3 = '…'
const value = '…'
const first = '…'
const role = '…'
const tool = '…'
const shown = '…'
const text2 = '…'
const text3 = '…'
const key4 = '…'
const key5 = '…'
const key6 = '…'
const text4 = '…'
const text5 = '…'
const text6 = '…'
return (
<Box flexDirection="column" paddingX={1} gap={1}>
<Text bold color="yellow" wrap="truncate-end">
{statusLine}
</Text>
<Box flexDirection="row" gap={1} flexWrap="wrap">
<Button hotkey="p">
⏸ Pause
</Button>
<Button hotkey="s">
⏭ Step
</Button>
<Button hotkey="x">
⏹ Stop
</Button>
<Button hotkey="c" variant="primary">
▶ Continue
</Button>
</Box>
<Box flexDirection="row" gap={1}>
<Button variant="primary" />
<Button variant="primary" />
<Button variant="primary" />
</Box>
<Text color="cyan" wrap="wrap" />
<Box flexDirection="column">
<Box flexDirection="column" marginBottom={1}>
<Box flexDirection="row">
<Button plain>
{`▾ show: ${filterSummary}`}
</Button>
</Box>
<Box flexDirection="row" marginLeft="2">
<Button plain />
</Box>
<Box flexDirection="row" marginLeft="2">
<Button plain />
</Box>
<Box flexDirection="row" marginLeft="2">
<Button plain />
</Box>
<Box flexDirection="row" marginLeft="2">
<Button plain />
</Box>
</Box>
<Text dimColor>
{`All ${length} events are filtered out.`}
</Text>
<Box flexDirection="column">
<Button plain>
{`▾ #${id} ${mark}${KIND_LABEL} (agent) · ${label}`}
</Button>
<Box flexDirection="column" borderStyle="round" borderColor="yellow" paddingX={1} marginLeft={2} marginBottom={1}>
tool
<Box flexDirection="column">
<Text dimColor>
{key}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="column">
<Text dimColor>
{key2}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="column">
<Text dimColor>
{key3}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="row">
<Button>
Skip this call
</Button>
</Box>
<Box flexDirection="row" marginTop={1}>
<Button plain>
{`▾ context before (${value} messages)`}
</Button>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text dimColor wrap="wrap">
{`The ${value} messages the model has at this point, oldest first (the system prompt and tool definitions are not shown). …`}
</Text>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text2}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text3}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
</Box>
</Box>
</Box>
<Box flexDirection="column">
<Button plain>
{`▾ #${id} ${mark}${KIND_LABEL} (agent) · ${label}`}
</Button>
<Box flexDirection="column" borderStyle="round" borderColor="yellow" paddingX={1} marginLeft={2} marginBottom={1}>
tool
<Box flexDirection="column">
<Text dimColor>
{key4}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="column">
<Text dimColor>
{key5}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="column">
<Text dimColor>
{key6}
</Text>
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
<Input label={`${fieldLabel}`} value={`${text}`} submitLabel="✓" />
</Box>
<Box flexDirection="row">
<Button>
Skip this call
</Button>
</Box>
<Box flexDirection="row" marginTop={1}>
<Button plain>
{`▾ context before (${value} messages)`}
</Button>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text dimColor wrap="wrap">
{`The ${value} messages the model has at this point, oldest first (the system prompt and tool definitions are not shown). …`}
</Text>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text4}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text5}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
<Box flexDirection="column" marginTop={1}>
<Text bold color="cyan">
{`#${first} ${role}`}
</Text>
<Text wrap="wrap">
{text6}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`→ calls ${tool} ${shown}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
<Text dimColor wrap="wrap">
{`← tool error: ${text}`}
</Text>
</Box>
</Box>
</Box>
</Box>
<Box flexDirection="column">
<Button plain>
{`▾ #${id} ${mark}${KIND_LABEL} (agent) · ${label}`}
</Button>
<Box flexDirection="column" borderStyle="round" borderColor="yellow" paddingX={1} marginLeft={2} marginBottom={1}>
<Text wrap="wrap">
<Text dimColor />
</Text>
</Box>
</Box>
</Box>
</Box>
)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
plugins/debugger/hooks/register.tsx lines 398–400 · Pane
on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) =>
drawPane($.ui.resolve(e), await read($, settings), bind($, e.surface)),
)plugins/debugger/hooks/pane.tsx lines 79–115 · Pane
export function drawPane(t: UI, s: DebugSettings, io: Controls) {
const { Box, Text, Button } = t
const press = (what: Control) => () => io.act(what)
const isPaused = dbg.holds.length > 0
return (
<Box flexDirection="column" paddingX={1} gap={1}>
<Text bold color={isPaused ? 'yellow' : dbg.turnId !== null ? 'green' : undefined} wrap="truncate-end">
{statusLine(s)}
</Text>
<Box flexDirection="row" gap={1} flexWrap="wrap">
<Button key="pause" hotkey="p" onPress={press('pause')}>⏸ Pause</Button>
<Button key="step" hotkey="s" onPress={press('step')}>⏭ Step</Button>
<Button key="stop" hotkey="x" onPress={press('stop')}>⏹ Stop</Button>
<Button key="play" hotkey="c" variant={isPaused ? 'primary' : 'secondary'} onPress={press('play')}>
{isPaused ? '▶ Continue' : '▶ Play'}
</Button>
</Box>
<Box flexDirection="row" gap={1}>
{TABS.map(name => (
<Button
key={`tab:${name}`}
variant={name === dbg.tab ? 'primary' : 'secondary'}
onPress={() => {
dbg.tab = name
if (name === 'breakpoints') io.loadTools()
io.redraw()
}}
>
{name}
</Button>
))}
</Box>
{dbg.note !== '' && <Text color="cyan" wrap="wrap">{clean(dbg.note)}</Text>}
{dbg.tab === 'breakpoints' ? drawBreakpoints(t, s, io) : drawEvents(t, s, io)}
</Box>
)
}plugins/debugger/hooks/pane.tsx lines 384–425 · Pane
function drawBreakpoints(t: UI, s: DebugSettings, io: Controls) {
const { Box, Text, Button } = t
const row = (key: string, label: string, onPress: () => void, indent = 0) => rowOf(t, key, label, onPress, indent)
return (
<Box flexDirection="column" gap={1}>
<Text dimColor wrap="wrap">
Play runs until a checked event. Pause and Step stop at every event of the current turn, checked or not; when the turn ends, only the checked events stop again.
</Text>
<Box flexDirection="column">
{BREAK_KINDS.map(kind => row(`bp-${kind}`, check(s.breaks.includes(kind), KIND_LABEL[kind]), () => io.set(x => ({ ...x, breaks: flip(x.breaks, kind) }))))}
</Box>
<Box flexDirection="column">
{row(
'bp-tools',
`${dbg.toolsOpen ? '▾' : '▸'} tool call and tool result stop on: ${toolSummary(s)}${isArmed(s) ? '' : ' (neither is checked above)'}`,
() => ((dbg.toolsOpen = !dbg.toolsOpen), io.redraw()),
)}
{dbg.toolsOpen && [
<Box flexDirection="row" gap={3} marginLeft={2}>
<Button key="bp-tools-all" plain onPress={() => io.set(x => armTools({ ...x, toolsOff: [], otherTools: true }))}>Select all</Button>
<Button key="bp-tools-none" plain onPress={() => io.set(x => ({ ...x, toolsOff: x.tools, otherTools: false }))}>Deselect all</Button>
</Box>,
...s.tools.map(name =>
row(
`bp-tool-${name}`,
check(!s.toolsOff.includes(name), name),
() => io.set(x => (x.toolsOff.includes(name) ? armTools({ ...x, toolsOff: flip(x.toolsOff, name) }) : { ...x, toolsOff: [...x.toolsOff, name] })),
2,
),
),
row(
'bp-tools-other',
check(s.otherTools, 'other tools (MCP and unlisted)'),
() => io.set(x => (x.otherTools ? { ...x, otherTools: false } : armTools({ ...x, otherTools: true }))),
2,
),
]}
</Box>
{row('bp-agents', check(s.includeAgents, 'also pause inside subagents'), () => io.set(x => ({ ...x, includeAgents: !x.includeAgents })))}
</Box>
)
}plugins/debugger/hooks/pane.tsx lines 132–163 · Pane
function drawEvents(t: UI, s: DebugSettings, io: Controls) {
const { Box, Text, Button } = t
if (dbg.events.length === 0) {
return <Text dimColor wrap="wrap">No events yet. Press Pause to stop at the next event, or set breakpoints, then send a prompt.</Text>
}
const count = (kind: Kind) => dbg.events.filter(ev => ev.kind === kind).length
const agents = dbg.events.filter(ev => ev.agentId !== undefined).length
// A held event shows whatever the filter says: it is what the controls act on.
const passing = dbg.events.filter(
ev => ev.status === 'paused' || (!s.hidden.includes(ev.kind) && !(s.hideAgents && ev.agentId !== undefined)),
)
return (
<Box flexDirection="column">
<Box flexDirection="column" marginBottom={1}>
{rowOf(t, 'filter', `${dbg.filterOpen ? '▾' : '▸'} show: ${filterSummary(s, agents > 0)}`, () => ((dbg.filterOpen = !dbg.filterOpen), io.redraw()))}
{dbg.filterOpen && [
...KINDS.map(kind =>
rowOf(t, `filter:${kind}`, check(!s.hidden.includes(kind), `${plural(kind)} ${count(kind)}`), () => io.set(x => ({ ...x, hidden: flip(x.hidden, kind) })), 2),
),
agents > 0 && rowOf(t, 'filter:agents', check(!s.hideAgents, `subagents ${agents}`), () => io.set(x => ({ ...x, hideAgents: !x.hideAgents })), 2),
]}
</Box>
{passing.length === 0 && <Text dimColor>{`All ${dbg.events.length} events are filtered out.`}</Text>}
{passing.slice(-dbg.listShown).reverse().map(ev => drawEvent(t, ev, io))}
{passing.length > dbg.listShown && (
<Button key="older" plain dimColor onPress={() => ((dbg.listShown += LIST_STEP), io.redraw())}>
{`Show ${Math.min(LIST_STEP, passing.length - dbg.listShown)} older events`}
</Button>
)}
</Box>
)
}plugins/debugger/hooks/pane.tsx lines 54–61 · Pane
function rowOf(t: UI, key: string, label: string, onPress: () => void, indent = 0) {
const { Box, Button } = t
return (
<Box flexDirection="row" marginLeft={indent}>
<Button key={key} plain onPress={onPress}>{label}</Button>
</Box>
)
}plugins/debugger/hooks/pane.tsx lines 169–190 · Pane
function drawEvent(t: UI, ev: DebugEvent, io: Controls) {
const { Box, Button } = t
const isOpen = ev.id === dbg.expandedId
const mark = ev.status === 'paused' ? '⏸ ' : ev.status === 'skip' ? '⤫ ' : wasEdited(ev) ? '✎ ' : ''
return (
<Box flexDirection="column">
<Button
key={`ev-${ev.id}`}
plain
dimColor={!isOpen && ev.status !== 'paused'}
onPress={() => {
dbg.expandedId = isOpen ? null : ev.id
dbg.ctxOpen = false
io.redraw()
}}
>
{clip(`${isOpen ? '▾' : '▸'} #${ev.id} ${mark}${KIND_LABEL[ev.kind]}${ev.agentId ? ' (agent)' : ''} · ${ev.label}`, 110)}
</Button>
{isOpen && drawOpenEvent(t, ev, io)}
</Box>
)
}Licence text (MIT)
MIT License Copyright (c) 2026 Ariel Porath Copyright (c) 2026 Hula-Hoop-AI Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
runs programstool callsremembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit 0550b5e1dec2 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.plugins/debugger/hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.3 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.sleep |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches no network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add Hula-Hoop-AI/supermods/plugin install debugger@supermodsThis installs the marketplace's latest commit, which may not be the one read here (0550b5e1dec2). Compare them before you install.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "hula-hoop-ai-debugger" with its code and make me a pane like itSearch them from Claude: the MCP connector
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Ask Claude…Model routerLast reply: Fix login → a1b2c3dKept off Opus to save the cache. Start a prompt with @Opus to force it.OnOffRoutes model and effort for each kind of prompt0 Fix loginbuildbuildbuildbuildbuildbuild0 Fix loginbuildbuildbuildbuildbuildbuild0 Fix loginbuildbuildbuildbuildbuildbuildYour rules checked firstNo rules yet. Pick a model and effort, type the words, press Add rule.Tasksa1b2c3d✕Tasksa1b2c3d✕Tasksa1b2c3d✕words, for example landing page, redesign Add rulebuildbuildbuildbuildbuildbuildOptions CoolingWhen still broken after xhigh, move tobuildbuildbuildCache saver: skip one-off model switches in long chatsbuildbuildbuildOne prompt only: start it with @opus, @max or @hardReset
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Ask Claude…JevJev · TypeSafe System OneNo API key. Get one at console.typesafe.aiThen set TYPESAFE_API_KEY (or the jev apiKey option) and restart Claude Code.Jev request · 12.4 tokens · ≈$1.24 · 3 errorlast error: Jevlast answer: claims a pass 42% · done 42% · asks 42% · 3/Bash checks passedlast prompt: build (42%) → effort JevRisk notes: on rClaim check: on cAuto effort: on eClose xPlaygroundState the text Jev judgesQuestion Does this convey urgency?noteCriteria CloseAsking… aWritebuild ████████░░░░░░░░ Windowsbuild ████████░░░░░░░░ Windowsbuild ████████░░░░░░░░ Windows→ Edit · score 3 · confidence Windows · 2h 10m · 12.4 tokens · Opus