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jev

Jev (TypeSafe's System One model) as Claude's instant co-processor: bulk filter/classify/rank/semantic-grep tools, risk notes under permission dialogs, a check on unverified 'it passes' claims, and optional per-prompt effort.

Code you can checkTerminal + desktopPaneBandToastBoxButtonInputSelectText

What it does

  • Draws a band above the prompt, a pane, toasts
  • Adds /jev
  • Watches mcp__jev__jev_filter, mcp__jev__jev_classify, mcp__jev__jev_rank, mcp__jev__jev_lines calls and can refuse them
  • Hooks prompt.submit, session.end, session.start, turn.complete and 2 more
  • Calls the network

Good points

  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch
  • Handles errors

Code to start from

Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like jev by mako-code (pane, band, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/mako-code-jev/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const mark = '…'
    const label = '…'
    const mark2 = '…'
    const mark3 = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="column">
          <Box flexDirection="row" columnGap={1}>
            <Text bold>
              {mark}
            </Text>
            <Box flexShrink={1} flexGrow={1}>
              <Text wrap="wrap" />
            </Box>
          </Box>
          <Box flexDirection="row" flexWrap="wrap" columnGap={1} paddingLeft={2}>
            <Button label={`${label}`} />
            <Button label={`${label}`} />
            <Button label={`${label}`} />
          </Box>
        </Box>
        <Box flexDirection="column">
          <Box flexDirection="row" columnGap={1}>
            <Text bold>
              {mark2}
            </Text>
            <Box flexShrink={1} flexGrow={1}>
              <Text wrap="wrap" />
            </Box>
          </Box>
          <Box flexDirection="row" flexWrap="wrap" columnGap={1} paddingLeft={2}>
            <Button label={`${label}`} />
            <Button label={`${label}`} />
            <Button label={`${label}`} />
          </Box>
        </Box>
        <Box flexDirection="column">
          <Box flexDirection="row" columnGap={1}>
            <Text bold>
              {mark3}
            </Text>
            <Box flexShrink={1} flexGrow={1}>
              <Text wrap="wrap" />
            </Box>
          </Box>
          <Box flexDirection="row" flexWrap="wrap" columnGap={1} paddingLeft={2}>
            <Button label={`${label}`} />
            <Button label={`${label}`} />
            <Button label={`${label}`} />
          </Box>
        </Box>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Jev" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button, Input, Select } = $.ui.resolve(e)
    const requests = '…'
    const fmtTokens = '…'
    const fmtCost = '…'
    const errors = '…'
    const lastError = '…'
    const pct = '…'
    const pct2 = '…'
    const pct3 = '…'
    const passed = '…'
    const ran = '…'
    const label = '…'
    const pct4 = '…'
    const effort = '…'
    const type = '…'
    const CRITERIA_HINT = '…'
    const error = '…'
    const label2 = '…'
    const p2 = '…'
    const label3 = '…'
    const p22 = '…'
    const label4 = '…'
    const p23 = '…'
    const pick = '…'
    const score = '…'
    const fmtMs = '…'
    const fmtTokens2 = '…'
    const model = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="column">
          <Text bold>
            {"Jev "}
            <Text dimColor>
              · TypeSafe System One
            </Text>
          </Text>
          <Box flexDirection="column">
            <Text color="yellow">
              No API key. Get one at console.typesafe.ai
            </Text>
            <Text dimColor>
              Then set TYPESAFE_API_KEY (or the jev apiKey option) and restart Claude Code.
            </Text>
          </Box>
          <Text>
            {requests}
            {" request"}
            {" · "}
            {fmtTokens}
            {" tokens · ≈"}
            {fmtCost}
            {` · ${errors} error`}
          </Text>
          <Text color="red" wrap="wrap">
            {"last error: "}
            {lastError}
          </Text>
          <Text dimColor>
            {"last answer: claims a pass "}
            {pct}
            {" · done "}
            {pct2}
            {" · asks "}
            {pct3}
            {" · "}
            {passed}
            /
            {ran}
            {" "}
            checks passed
          </Text>
          <Text dimColor>
            {"last prompt: "}
            {label}
            {" ("}
            {pct4}
            )
            {` → effort ${effort}`}
          </Text>
        </Box>
        <Text>
          {" "}
        </Text>
        <Box gap={1}>
          <Button hotkey="r" label="Risk notes: on" variant="primary" />
          <Button hotkey="c" label="Claim check: on" variant="primary" />
          <Button hotkey="e" label="Auto effort: on" variant="primary" />
          <Button hotkey="x" role="dismiss" label="Close" />
        </Box>
        <Text>
          {" "}
        </Text>
        <Text bold>
          Playground
        </Text>
        <Input label="State " placeholder="the text Jev judges" value="" />
        <Input label="Question " placeholder="Does this convey urgency?" value="" />
        <Select label="Type " value={`${type}`} />
        <Input label="Criteria " placeholder={`${CRITERIA_HINT}`} value="" />
        <Box gap={1}>
          <Button hotkey="a" variant="primary" label="Asking…" />
        </Box>
        <Text color="red">
          {error}
        </Text>
        <Box flexDirection="column">
          <Text>
            {label2}
            {" "}
            <Text color="cyan">
              ████████░░░░░░░░
            </Text>
            {" "}
            {p2}
          </Text>
          <Text>
            {label3}
            {" "}
            <Text color="cyan">
              ████████░░░░░░░░
            </Text>
            {" "}
            {p22}
          </Text>
          <Text>
            {label4}
            {" "}
            <Text color="cyan">
              ████████░░░░░░░░
            </Text>
            {" "}
            {p23}
          </Text>
          <Text dimColor>
            {`→ ${pick} · `}
            {`score ${score} · `}
            {`confidence ${p2} · `}
            {fmtMs}
            {" · "}
            {fmtTokens2}
            {" tokens · "}
            {model}
          </Text>
        </Box>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const error = '…'
    await $.ui.toast(`Off: ${error}`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mods/jev/jev/hooks/register.tsx lines 764–774 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const warning = await read($, claim)
    if (warning === null || e.props.hasSurvey) return next(e)
    const { Box, Text, Button } = $.ui.resolve(e)
    const below = await next(e)
    const actions = [
      { key: 'jev-verify', label: 'Ask to verify', isPrimary: true, onPress: () => void askToVerify($) },
      { key: 'jev-dismiss', label: 'Dismiss', isQuiet: true, isDismiss: true, onPress: () => void update($, claim, () => null) },
    ]
    return band({ Box, Text, Button } as unknown as BandMake, [{ key: 'jev-claim', tone: 'warn', icon: GLYPHS.warn, text: warning.text, actions }], e.props.bodyColumns, below, e.surface === 'terminal' ? glyphMode : 'full')
  })
mods/jev/jev/hooks/band.ts lines 113–116 · Band
export function band(make: BandMake, rows: readonly BandRow[], columns: number, below?: RenderElement | null, glyphs: BandGlyphs = 'full'): RenderElement {
  const drawn = rows.map(r => bandRow(make, r, columns, glyphs))
  return make.Box({ flexDirection: 'column', children: isNothing(below) ? drawn : [...drawn, below as RenderElement] })
}
mods/jev/jev/hooks/band.ts lines 66–106 · Band
export function bandRow(make: BandMake, row: BandRow, columns: number, glyphs: BandGlyphs = 'full'): RenderElement {
  const tone = TONES[row.tone]
  const mark = glyphs === 'full' && row.icon ? row.icon[0] : tone.glyph
  const actions = row.actions ?? []
  const buttons = actions.reduce((n, a) => n + buttonWidth(a) + 1, 0)
  // a full icon (an emoji, say) may take two cells
  const markWidth = glyphs === 'full' && row.icon ? 3 : 2
  const head = row.title ? row.title.length + 3 : 0
  const tail = row.note ? row.note.length + 3 : 0
  const isStacked = actions.length > 0 && columns - markWidth - buttons - head - tail < 24
  const lines = Math.max(1, row.maxLines ?? 2)
  // the first line shares its width with the glyph, the title, the note and (beside it) the buttons; the others have it all
  const firstLine = Math.max(10, columns - markWidth - (isStacked ? 0 : buttons) - head - tail)
  const room = firstLine + (lines - 1) * Math.max(10, columns - markWidth)
  const children: RenderElement[] = []
  if (row.title) children.push(make.Text({ bold: true, children: [row.title] }), make.Text({ dimColor: true, children: [' · '] }))
  children.push(make.Text({ children: [clipText(row.text, room)] }))
  if (row.note) children.push(make.Text({ dimColor: true, children: [` · ${row.note}`] }))
  const glyph = make.Text({ color: tone.color, bold: true, children: [mark] })
  const text = make.Box({ flexShrink: 1, flexGrow: 1, children: [make.Text({ wrap: 'wrap', children })] })
  const drawn = actions.map(a =>
    make.Button({
      key: a.key,
      label: a.label,
      ...(a.hotkey ? { hotkey: a.hotkey } : {}),
      ...(a.isPrimary ? { variant: 'primary' } : {}),
      ...(a.isQuiet ? { dimColor: true } : {}),
      ...(a.isDismiss ? { role: 'dismiss' } : {}),
      onPress: a.onPress,
    }),
  )
  if (!isStacked) return make.Box({ key: row.key, flexDirection: 'row', columnGap: 1, children: [glyph, text, ...drawn] })
  return make.Box({
    key: row.key,
    flexDirection: 'column',
    children: [
      make.Box({ flexDirection: 'row', columnGap: 1, children: [glyph, text] }),
      make.Box({ flexDirection: 'row', flexWrap: 'wrap', columnGap: 1, paddingLeft: 2, children: drawn }),
    ],
  })
}
mods/jev/jev/hooks/register.tsx lines 800–957 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const l = await read($, ledger)
    const ov = await read($, overrides)
    const last = await read($, check)
    const pick = await read($, effortPick)
    const isEnabled = (name: Toggle) => ov[name] ?? optionOn(name)
    const p50 = percentile(l.latencies, 0.5)
    const p95 = percentile(l.latencies, 0.95)
    const width = Math.max(30, e.props.bodyColumns - 2)

    const head = (
      <Box flexDirection="column">
        <Text bold>
          Jev <Text dimColor>· TypeSafe System One</Text>
        </Text>
        {apiKey === undefined ? (
          <Box flexDirection="column">
            <Text color="yellow">No API key. Get one at console.typesafe.ai</Text>
            <Text dimColor>Then set TYPESAFE_API_KEY (or the jev apiKey option) and restart Claude Code.</Text>
          </Box>
        ) : (
          <Text dimColor>
            key from {keySource === 'option' ? 'the apiKey option' : 'TYPESAFE_API_KEY'} · model {modelName()}
          </Text>
        )}
        <Text>
          {l.requests} request{l.requests === 1 ? '' : 's'} · {fmtTokens(l.inputTokens)} tokens · ≈{fmtCost(costUsd(l.inputTokens))}
          {p50 === null ? '' : ` · p50 ${fmtMs(p50)} · p95 ${fmtMs(p95 ?? p50)}`}
          {l.errors > 0 ? ` · ${l.errors} error${l.errors === 1 ? '' : 's'}` : ''}
        </Text>
        {l.lastError !== null && (
          <Text color="red" wrap="wrap">
            last error: {l.lastError}
          </Text>
        )}
        {last !== null && (
          <Text dimColor>
            last answer: claims a pass {pct(last.claimsPass)} · done {pct(last.saysDone)} · asks {pct(last.asksUser)} · {last.passed}/{last.ran}{' '}
            checks passed
          </Text>
        )}
        {pick !== null && (
          <Text dimColor>
            last prompt: {pick.label} ({pct(pick.confidence)}){pick.applied ? ` → effort ${String(pick.effort)}` : ''}
          </Text>
        )}
      </Box>
    )
    const toggles = (
      <Box gap={1}>
        <Button
          key="risk"
          hotkey="r"
          label={`Risk notes: ${isEnabled('riskNotice') ? 'on' : 'off'}`}
          variant={isEnabled('riskNotice') ? 'primary' : 'secondary'}
          onPress={() => void flip($, 'riskNotice')}
        />
        <Button
          key="claims"
          hotkey="c"
          label={`Claim check: ${isEnabled('claimCheck') ? 'on' : 'off'}`}
          variant={isEnabled('claimCheck') ? 'primary' : 'secondary'}
          onPress={() => void flip($, 'claimCheck')}
        />
        <Button
          key="effort"
          hotkey="e"
          label={`Auto effort: ${isEnabled('autoEffort') ? 'on' : 'off'}`}
          variant={isEnabled('autoEffort') ? 'primary' : 'secondary'}
          onPress={() => void flip($, 'autoEffort')}
        />
        <Button key="close" hotkey="x" role="dismiss" label="Close" onPress={() => void $.ui.close({ id: PANE })} />
      </Box>
    )

    if (e.surface === 'mobile' || apiKey === undefined) {
      return (
        <Box flexDirection="column">
          {head}
          <Text> </Text>
          {toggles}
        </Box>
      )
    }

    const { Input, Select } = $.ui.resolve(e)
    const p = await read($, play)
    const result = p.result
    const barWidth = Math.max(6, Math.min(30, width - 34))
    return (
      <Box flexDirection="column">
        {head}
        <Text> </Text>
        {toggles}
        <Text> </Text>
        <Text bold>Playground</Text>
        <Input
          key="state"
          label="State "
          placeholder="the text Jev judges"
          value={draft.state}
          onInput={value => {
            draft.state = value
          }}
          onSubmit={value => {
            draft.state = value
          }}
        />
        <Input
          key="question"
          label="Question "
          placeholder="Does this convey urgency?"
          value={draft.question}
          onInput={value => {
            draft.question = value
          }}
          onSubmit={value => {
            draft.question = value
            void runPlay($)
          }}
        />
        <Select key="type" label="Type " options={TYPE_OPTIONS} value={p.type} onSelect={value => void setPlayType($, value)} />
        <Input
          key="criteria"
          label="Criteria "
          placeholder={CRITERIA_HINT[p.type]}
          value={draft.criteria}
          onInput={value => {
            draft.criteria = value
          }}
          onSubmit={value => {
            draft.criteria = value
            void runPlay($)
          }}
        />
        <Box gap={1}>
          <Button key="ask" hotkey="a" variant="primary" label={p.isBusy ? 'Asking…' : 'Ask'} onPress={() => void runPlay($)} />
        </Box>
        {p.error !== null && <Text color="red">{p.error}</Text>}
        {result !== null && (
          <Box flexDirection="column">
            {result.rows.map(row => (
              <Text key={`row-${row.label}`}>
                {cut(row.label, 24).padEnd(24)} <Text color="cyan">{bar(row.p, barWidth)}</Text> {p2(row.p)}
              </Text>
            ))}
            <Text dimColor>
              {result.type === 'choice' && result.pick !== null ? `→ ${result.pick} · ` : ''}
              {result.type === 'score' && result.score !== null ? `score ${result.score.toFixed(2)} · ` : ''}
              {result.confidence !== null ? `confidence ${p2(result.confidence)} · ` : ''}
              {fmtMs(result.ms)} · {fmtTokens(result.inputTokens)} tokens · {result.model}
            </Text>
          </Box>
        )}
      </Box>
    )
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 mako-code

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

What its code calls

networkreads filesenv varsdrives Claudetool calls

The design, read from code

Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.

What its code shows

Read from the source at commit ec6ea2383749 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mods/jev/jev/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.5 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.mods/jev/jev/hooks/register.tsx:339 fetch(JEV_URL)
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads files or environment variables and reaches the network.reads environment variables and files and reaches the network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add mako-code/gobworks
/plugin install jev@gobworks

This installs the marketplace's latest commit, which may not be the one read here (ec6ea2383749). Compare them before you install.

Ask Claude about it

With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:

Read the modscode design "mako-code-jev" with its code and make me a pane like it

Search them from Claude: the MCP connector

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