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ModsCode / Claude Code Mods / Ranking / clawd-hud-spike

clawd-hud-spike

Spike da HUD RPG: sondas no app real para os itens A VALIDAR (sem gastar tokens)

Code you can checkDesktop appPaneBandBoxButtonSvgText
drives Claude, draws

What it does

  • Draws a pane, a band above the prompt in the desktop app
  • Adds /spike, /spike-relatorio
  • Watches Edit, Write calls and can refuse them
  • Hooks config.set, session.start, turn.complete
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like clawd-hud-spike by Saulo Rocha (pane, band), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/soulrocha-clawd-hud-spike/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Laboratório" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Svg, Text, Button } = $.ui.resolve(e)
    const source = '…'
    const alt = '…'
    const at = '…'
    const pages = '…'
    const markOf = '…'
    const item = '…'
    const title = '…'
    const action = '…'
    const how = '…'
    const detail = '…'
    const markOf2 = '…'
    const item2 = '…'
    const title2 = '…'
    const how2 = '…'
    const detail2 = '…'
    const markOf3 = '…'
    const item3 = '…'
    const title3 = '…'
    const how3 = '…'
    const detail3 = '…'
    const footer = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" gap={2} justifyContent="center">
          <Svg source={`${source}`} alt={`${alt}`} isInteractive />
          <Svg source={`${source}`} alt={`${alt}`} isInteractive />
        </Box>
        <Text bold>
          {"Laboratório do spike · página "}
          {`${at}1`}
          {" de "}
          {pages}
        </Text>
        <Box flexDirection="column" flexGrow={1}>
          <Box flexDirection="column">
            <Box flexDirection="row" gap={1}>
              <Text bold>
                {markOf}
                {" "}
                {item}
                {". "}
                {title}
              </Text>
              <Button label="✓ ok" />
              <Button label="✗ falhou" />
              <Button label={`${action}`} variant="primary" />
            </Box>
            <Text dimColor wrap="wrap">
              {how}
            </Text>
            <Text color="suggestion">
              {"→ "}
              {detail}
            </Text>
          </Box>
          <Box flexDirection="column">
            <Box flexDirection="row" gap={1}>
              <Text bold>
                {markOf2}
                {" "}
                {item2}
                {". "}
                {title2}
              </Text>
              <Button label="✓ ok" />
              <Button label="✗ falhou" />
              <Button label={`${action}`} variant="primary" />
            </Box>
            <Text dimColor wrap="wrap">
              {how2}
            </Text>
            <Text color="suggestion">
              {"→ "}
              {detail2}
            </Text>
          </Box>
          <Box flexDirection="column">
            <Box flexDirection="row" gap={1}>
              <Text bold>
                {markOf3}
                {" "}
                {item3}
                {". "}
                {title3}
              </Text>
              <Button label="✓ ok" />
              <Button label="✗ falhou" />
              <Button label={`${action}`} variant="primary" />
            </Box>
            <Text dimColor wrap="wrap">
              {how3}
            </Text>
            <Text color="suggestion">
              {"→ "}
              {detail3}
            </Text>
          </Box>
        </Box>
        <Box flexDirection="row" gap={1}>
          <Button label={`‹`} />
          <Button label="›" />
        </Box>
        <Box borderStyle="round" borderColor="subtle" paddingX={1}>
          <Text>
            {footer}
          </Text>
        </Box>
      </Box>
    )
  })

  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Svg, Text } = $.ui.resolve(e)
    const source = '…'
    const alt = '…'
    const title = '…'
    const summary = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" gap={2} alignItems="center">
          <Svg source={`${source}`} alt={`${alt}`} isInteractive />
          <Box flexDirection="column">
            <Text bold>
              {title}
            </Text>
            <Text dimColor wrap="truncate-end">
              {summary}
            </Text>
          </Box>
        </Box>
        {await next(e)}
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mods/clawd-hud-spike/hooks/register.tsx lines 242–242 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, ($, e) => renderPane($, e))
mods/clawd-hud-spike/hooks/register.tsx lines 123–197 · Pane
async function renderPane($: EngineInterface, e: RenderInput<'Pane'>): Promise<RenderElement> {
  const seen: Seen = {
    surface: e.surface,
    placement: {
      placement: e.props.placement,
      columns: e.viewport?.columns,
      rows: e.viewport?.rows,
      isFullscreen: e.viewport?.isFullscreen,
      bodyRows: e.props.scroll.bodyRows,
      bodyColumns: e.props.bodyColumns,
    },
  }
  const stored = await snapshot($)
  const snap = { ...stored, placement: { ...stored.placement, ...seen.placement } }
  const palette = paletteOf(snap.measures.theme)
  const marks = await read($, verdicts)
  const perPage = Math.max(1, Math.floor((e.props.scroll.bodyRows - FIXED_ROWS) / ROWS_PER_PROBE))
  const pages = Math.ceil(PROBES.length / perPage)
  const at = Math.min(await read($, page), pages - 1)
  const shown = PROBES.slice(at * perPage, at * perPage + perPage)
  const footer = footerText(await $.session.usage())

  const ui = $.ui.resolve(e)
  const { Box, Text, Button } = ui
  const markOf = (id: ProbeId) => (marks[id] === 'ok' ? '✓' : marks[id] === 'falhou' ? '✗' : '·')
  const colorOf = (id: ProbeId) => (marks[id] === 'ok' ? 'success' : marks[id] === 'falhou' ? 'error' : 'text')

  return (
    <Box flexDirection="column">
      {e.surface === 'desktop' ? (
        <Box key="art" flexDirection="row" gap={2} justifyContent="center">
          {svgOf(ui, crab('druida', 56, palette, { tip: 'Clawd druida: pisca (CSS) e as estrelas pulsam (SMIL)' }))}
          {svgOf(ui, crab('artifice', 90, palette, { withProp: true, tip: 'Artífice: a engrenagem gira (CSS)' }))}
        </Box>
      ) : (
        <Text key="art" dimColor>
          (Svg só no desktop: aqui é {e.surface})
        </Text>
      )}
      <Text bold>
        Laboratório do spike · página {at + 1} de {pages}
      </Text>
      <Box flexDirection="column" flexGrow={1}>
        {shown.map(probe => {
          const detail = measuredLine(snap, probe.id)
          return (
            <Box key={`row-${probe.id}`} flexDirection="column">
              <Box flexDirection="row" gap={1}>
                <Text bold color={colorOf(probe.id)}>
                  {markOf(probe.id)} {probe.item}. {probe.title}
                </Text>
                <Button key={`ok-${probe.id}`} label="✓ ok" onPress={() => setVerdict($, probe.id, 'ok', seen)} />
                <Button key={`no-${probe.id}`} label="✗ falhou" onPress={() => setVerdict($, probe.id, 'falhou', seen)} />
                {probe.action !== undefined && (
                  <Button key={`act-${probe.id}`} label={probe.action} variant="primary" onPress={() => act($, probe.id)} />
                )}
              </Box>
              <Text dimColor wrap="wrap">
                {probe.how}
              </Text>
              {detail !== undefined && <Text color="suggestion">→ {detail}</Text>}
            </Box>
          )
        })}
      </Box>
      <Box flexDirection="row" gap={1}>
        <Button key="prev" label="‹" onPress={() => update($, page, n => Math.max(0, n - 1))} />
        <Button key="next" label="›" onPress={() => update($, page, n => Math.min(pages - 1, n + 1))} />
      </Box>
      <Box borderStyle="round" borderColor="subtle" paddingX={1}>
        <Text>{footer}</Text>
      </Box>
    </Box>
  )
}
mods/clawd-hud-spike/hooks/register.tsx lines 37–40 · Pane
const svgOf = (ui: Ui, c: Crab) => {
  const { Svg } = ui as DesktopUi
  return <Svg key={c.alt} source={c.source} width={c.width} height={c.height} alt={c.alt} isInteractive />
}
mods/clawd-hud-spike/hooks/register.tsx lines 344–369 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const now = await read($, working)
    if (!e.props.isWorking || e.props.hasSurvey || now === null) return next(e)

    const ui = $.ui.resolve(e)
    const { Box, Text } = ui
    const palette = paletteOf((await read($, measures)).theme)
    const below = await next(e)
    const title = `${CLASS_NAME[now.cls]} · ${now.tool}`
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" gap={2} alignItems="center">
          {e.surface === 'desktop' && svgOf(ui, crab(now.cls, 90, palette, { withProp: true, tip: title }))}
          <Box flexDirection="column">
            <Text bold color={classColor(now.cls, palette)}>
              {title}
            </Text>
            <Text dimColor wrap="truncate-end">
              {now.summary}
            </Text>
          </Box>
        </Box>
        {below}
      </Box>
    )
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 Saulo Rocha

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

drives Claudetool callsremembers

What its code shows

Read from the source at commit cad4587fa012 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mods/clawd-hud-spike/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.4 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the desktop app only
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no marketplace line to give; the page shows how to try the commit read
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command spike, adds command spike-relatorio
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (spike, spike-relatorio), config.set, tool.call (Edit, Write) · also: session.start, ui.render (Pane, AskUserQuestion, ToolResult (+2)), turn.complete
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.reads no files, environment variables, settings or transcript
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.the prompt box

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no marketplace line to give.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/soulrocha/Claude-code-hero-journey
git -C Claude-code-hero-journey checkout cad4587fa012a74d8fa1e2ab1b3c582c077c2da0
claude plugin validate Claude-code-hero-journey/mods/clawd-hud-spike
claude --plugin-dir Claude-code-hero-journey/mods/clawd-hud-spike

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "soulrocha-clawd-hud-spike" with its code and make me one like it

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README.md
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