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ccprogress

A progress bar of the current task above the spinner, in the terminal and the Desktop app

Code you can checkTerminal + desktopPaneBandToastBoxButtonSvgText
runs programs, draws

What it does

  • Draws a band above the prompt, a pane
  • Adds /progress
  • Watches tool calls and can refuse them
  • Hooks classic.SessionStart, prompt.compose, prompt.submit, session.start and 2 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Written in TypeScript
  • Has a desktop-specific branch
  • Handles errors

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like ccprogress by amigoer (pane, band, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/amigoer-ccprogress/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Svg, Text, Button } = $.ui.resolve(e)
    const phaseIconSvg = '…'
    const PHASE_ALT = '…'
    const allDone = '…'
    const text = '…'
    const goal = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const position = '…'
    const total = '…'
    const hideSteps = '…'
    const dismiss = '…'
    const GLYPHS = '…'
    const title = '…'
    const GLYPHS2 = '…'
    const title2 = '…'
    const GLYPHS3 = '…'
    const title3 = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" alignItems="center" columnGap={2}>
          <Box flexDirection="row" alignItems="center" columnGap={2} flexGrow={1} flexShrink={1} minWidth={0} overflow="hidden">
            <Box flexDirection="row" alignItems="center" columnGap={1} flexGrow={1} flexShrink={1} minWidth={0}>
              <Svg source={`${phaseIconSvg}`} alt={`${PHASE_ALT}`} width={16} height={16} />
              <Box flexShrink={0}>
                <Text>
                  {allDone}
                </Text>
              </Box>
              <Box flexShrink={0}>
                <Text>
                  {"· "}
                  {text}
                </Text>
              </Box>
              <Box flexShrink={100} minWidth={0}>
                <Text dimColor wrap="truncate-end">
                  {goal}
                </Text>
              </Box>
            </Box>
            <Box flexDirection="row" alignItems="center" columnGap={1} flexShrink={1} minWidth={0}>
              <Box flexShrink={1} minWidth={0}>
                <Text>
                  <Text>
                    {text2}
                  </Text>
                  <Text>
                    {text3}
                  </Text>
                  <Text>
                    {text4}
                  </Text>
                </Text>
              </Box>
              <Box flexShrink={0}>
                <Text dimColor>
                  {position}
                  /
                  {total}
                </Text>
              </Box>
            </Box>
          </Box>
          <Box flexDirection="row" alignItems="center" columnGap={1} flexShrink={0}>
            <Button label={`${hideSteps} ▴`} />
            <Button role="dismiss" label={`${dismiss}`} />
          </Box>
        </Box>
        <Box marginTop={1} flexDirection="column">
          <Box flexDirection="column" paddingLeft={2}>
            <Box flexDirection="row" alignItems="center" columnGap={1}>
              <Text>
                {GLYPHS}
              </Text>
              <Text wrap="truncate-end">
                {title}
              </Text>
            </Box>
            <Box flexDirection="row" alignItems="center" columnGap={1}>
              <Text>
                {GLYPHS2}
              </Text>
              <Text wrap="truncate-end">
                {title2}
              </Text>
            </Box>
            <Box flexDirection="row" alignItems="center" columnGap={1}>
              <Text>
                {GLYPHS3}
              </Text>
              <Text wrap="truncate-end">
                {title3}
              </Text>
            </Box>
          </Box>
        </Box>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Progress" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Svg, Button } = $.ui.resolve(e)
    const goal = '…'
    const phaseIconSvg = '…'
    const PHASE_ALT = '…'
    const allDone = '…'
    const text = '…'
    const goal2 = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const position = '…'
    const total = '…'
    const GLYPHS = '…'
    const title = '…'
    const GLYPHS2 = '…'
    const title2 = '…'
    const GLYPHS3 = '…'
    const title3 = '…'
    const clear = '…'
    return (
      <Box flexDirection="column" rowGap={1}>
        <Text bold>
          {goal}
        </Text>
        <Box flexDirection="row" alignItems="center" columnGap={2} flexGrow={1} flexShrink={1} minWidth={0} overflow="hidden">
          <Box flexDirection="row" alignItems="center" columnGap={1} flexGrow={1} flexShrink={1} minWidth={0}>
            <Svg source={`${phaseIconSvg}`} alt={`${PHASE_ALT}`} width={16} height={16} />
            <Box flexShrink={0}>
              <Text>
                {allDone}
              </Text>
            </Box>
            <Box flexShrink={0}>
              <Text>
                {"· "}
                {text}
              </Text>
            </Box>
            <Box flexShrink={100} minWidth={0}>
              <Text dimColor wrap="truncate-end">
                {goal2}
              </Text>
            </Box>
          </Box>
          <Box flexDirection="row" alignItems="center" columnGap={1} flexShrink={1} minWidth={0}>
            <Box flexShrink={1} minWidth={0}>
              <Text>
                <Text>
                  {text2}
                </Text>
                <Text>
                  {text3}
                </Text>
                <Text>
                  {text4}
                </Text>
              </Text>
            </Box>
            <Box flexShrink={0}>
              <Text dimColor>
                {position}
                /
                {total}
              </Text>
            </Box>
          </Box>
        </Box>
        <Box flexDirection="column" paddingLeft={2}>
          <Box flexDirection="row" alignItems="center" columnGap={1}>
            <Text>
              {GLYPHS}
            </Text>
            <Text wrap="truncate-end">
              {title}
            </Text>
          </Box>
          <Box flexDirection="row" alignItems="center" columnGap={1}>
            <Text>
              {GLYPHS2}
            </Text>
            <Text wrap="truncate-end">
              {title2}
            </Text>
          </Box>
          <Box flexDirection="row" alignItems="center" columnGap={1}>
            <Text>
              {GLYPHS3}
            </Text>
            <Text wrap="truncate-end">
              {title3}
            </Text>
          </Box>
        </Box>
        <Button label={`${clear}`} />
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

plugins/ccprogress/hooks/register.tsx lines 398–451 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    if (e.props.hasSurvey || e.props.view.agentId !== undefined) return next(e)
    const p = await read($, plan)
    const expanded = await read($, isExpanded)
    const isSpinnerShowing = e.props.isWorking && e.surface === 'terminal'
    if (!hasSteps(p) || (isSpinnerShowing && !expanded)) return next(e)
    const kit = $.ui.resolve(e)
    const { Box, Button, Text } = kit
    const s = summarize(p)
    const words = wordsFor(isCjk(p))
    // Keep what other mods draw here, but not the engine's empty band.
    const below = await next(e)
    const lead = isSpinnerShowing ? (
      <Box paddingLeft={TERMINAL_INDENT} flexShrink={1}>
        <Text dimColor wrap="truncate-end">
          {p.goal !== '' ? p.goal : words.stepsDone(s.done, s.total)}
        </Text>
      </Box>
    ) : (
      progressRow(kit, p, {
        surface: e.surface,
        columns: e.props.bodyColumns,
        isWorking: e.props.isWorking,
        elapsed: await elapsedOf($, p, e.surface, e.props.isWorking),
      })
    )
    const dismiss =
      e.surface === 'terminal' ? (
        <Button key="dismiss" label="×" plain onPress={() => persist($, null)} />
      ) : (
        <Button key="dismiss" role="dismiss" label={words.dismiss} onPress={() => persist($, null)} />
      )
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" alignItems="center" columnGap={2}>
          {lead}
          <Box flexDirection="row" alignItems="center" columnGap={1} flexShrink={0}>
            <Button
              key="toggle"
              label={expanded ? `${words.hideSteps} ▴` : `${words.viewSteps} ▾`}
              onPress={() => update($, isExpanded, value => !value)}
            />
            {s.isComplete && dismiss}
          </Box>
        </Box>
        {expanded && (
          <Box marginTop={1} flexDirection="column">
            {checklist(kit, e.surface, p, e.props.isWorking)}
          </Box>
        )}
        {below.type !== 'engine' && below}
      </Box>
    )
  })
plugins/ccprogress/hooks/view.tsx lines 98–170 · Band
export function progressRow(kit: Kit, plan: ProgressPlan, { surface, columns, isWorking, elapsed }: RowOptions): RenderNode {
  const { Box, Text } = kit
  const s = summarize(plan)
  const words = wordsFor(isCjk(plan))
  const phase = phaseOf(plan, isWorking)
  const count = (
    <Text dimColor>
      {s.position}/{s.total}
    </Text>
  )
  const timer =
    phase === 'working' && elapsed !== undefined ? (
      <Text {...(elapsed.isStuck ? { color: WARNING } : { dimColor: true })}>· {elapsed.text}</Text>
    ) : null
  if (surface === 'terminal') {
    return (
      <Box key="progress-row" flexDirection="row" columnGap={2} paddingLeft={TERMINAL_INDENT} flexShrink={1}>
        {bar(kit, surface, plan, columns, false)}
        {count}
        {phase === 'done' ? (
          <Box flexDirection="row" columnGap={1} flexShrink={1}>
            <Text color={SUCCESS}>✓ {words.allDone}</Text>
            {plan.goal !== '' && (
              <Text dimColor wrap="truncate-end">
                {plan.goal}
              </Text>
            )}
          </Box>
        ) : (
          <Box flexDirection="row" columnGap={1} flexShrink={1}>
            <Text wrap="truncate-end">{s.current?.title ?? ''}</Text>
            {timer}
          </Box>
        )}
      </Box>
    )
  }
  // A narrow band gives up the goal first, then squeezes the bar and truncates the step;
  // "All done", the count and the buttons beside the row keep their room. The row clips
  // rather than painting over the buttons.
  return (
    <Box key="progress-row" flexDirection="row" alignItems="center" columnGap={2} flexGrow={1} flexShrink={1} minWidth={0} overflow="hidden">
      <Box flexDirection="row" alignItems="center" columnGap={1} flexGrow={1} flexShrink={1} minWidth={0}>
        {phaseIcon(kit, phase)}
        {phase === 'done' ? (
          <Box key="label" flexShrink={0}>
            <Text>{words.allDone}</Text>
          </Box>
        ) : (
          <Box key="label" flexShrink={1} minWidth={0}>
            <Text wrap="truncate-end">{s.current?.title ?? ''}</Text>
          </Box>
        )}
        {timer && <Box flexShrink={0}>{timer}</Box>}
        {phase === 'done' && plan.goal !== '' && (
          <Box key="goal" flexShrink={GOAL_SHRINK} minWidth={0}>
            <Text dimColor wrap="truncate-end">
              {plan.goal}
            </Text>
          </Box>
        )}
      </Box>
      <Box flexDirection="row" alignItems="center" columnGap={1} flexShrink={1} minWidth={0}>
        <Box key="bar" flexShrink={1} minWidth={0}>
          {bar(kit, surface, plan, columns, phase === 'working')}
        </Box>
        <Box key="count" flexShrink={0}>
          {count}
        </Box>
      </Box>
    </Box>
  )
}
plugins/ccprogress/hooks/view.tsx lines 37–41 · Band
function phaseIcon(kit: Kit, phase: Phase): RenderNode {
  const { Svg } = kit as Elements['desktop']
  // Only an interactive SVG animates; the static states stay plain images.
  return <Svg source={phaseIconSvg(phase, PALETTE)} alt={PHASE_ALT[phase]} width={16} height={16} isInteractive={phase === 'working'} />
}
plugins/ccprogress/hooks/view.tsx lines 54–78 · Band
function bar(kit: Kit, surface: RenderSurface, plan: ProgressPlan, columns: number | undefined, isWorking: boolean): RenderNode {
  const Svg = svgOf(kit, surface)
  if (Svg) {
    const s = summarize(plan)
    const width = svgWidth(s.total)
    return (
      <Svg
        source={barSvg(plan.steps, width, PALETTE, isWorking)}
        alt={`${s.done} of ${s.total} steps done`}
        height={4}
        isInteractive={isWorking}
      />
    )
  }
  const { Text } = kit
  return (
    <Text>
      {barRuns(plan.steps, barWidth(columns)).map((run, i) => (
        <Text key={`bar-${i}`} {...toneProps(run.tone)}>
          {run.text}
        </Text>
      ))}
    </Text>
  )
}
plugins/ccprogress/hooks/view.tsx lines 172–186 · Band
export function checklist(kit: Kit, surface: RenderSurface, plan: ProgressPlan, isWorking: boolean): RenderNode {
  const { Box, Text } = kit
  return (
    <Box key="checklist" flexDirection="column" paddingLeft={surface === 'terminal' ? TERMINAL_INDENT : 0}>
      {plan.steps.map((step, i) => (
        <Box key={`step-${i}`} flexDirection="row" alignItems="center" columnGap={1}>
          {stepIcon(kit, surface, step.status, isWorking)}
          <Text dimColor={step.status === 'completed'} bold={step.status === 'in_progress'} wrap="truncate-end">
            {step.title}
          </Text>
        </Box>
      ))}
    </Box>
  )
}
plugins/ccprogress/hooks/view.tsx lines 43–52 · Band
function stepIcon(kit: Kit, surface: RenderSurface, status: ProgressStatus, isWorking: boolean): RenderNode {
  const Svg = svgOf(kit, surface)
  if (Svg) {
    const isAnimated = isWorking && status === 'in_progress'
    return <Svg source={stepIconSvg(status, PALETTE, isAnimated)} alt={STATUS_ALT[status]} width={14} height={14} isInteractive={isAnimated} />
  }
  const { Text } = kit
  const tone: Tone = status === 'completed' ? 'done' : status === 'in_progress' ? 'current' : 'pending'
  return <Text {...toneProps(tone)}>{GLYPHS[status]}</Text>
}
Licence text (MIT)
MIT License

Copyright (c) 2026 amigoer

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

runs programsreads filesenv varstool callsremembers

What its code shows

Read from the source at commit 3e852b69d20d on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.plugins/ccprogress/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.5 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, with its own branch for the desktop
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).plugins/ccprogress/hooks/register.tsx:139 notify-send (not on Windows)
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.plugins/ccprogress/hooks/register.tsx:136 osascript (a shell or interpreter)
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds tool ?, adds command progress
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: prompt.submit, tool.call, command.run (progress) · shapes: prompt.compose · reads: classic.SessionStart · also: session.start, turn.start, turn.complete, ui.render (Spinner, AbovePrompt, ToolUse (+2)) · timers: clock.every
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: HOME, CLAUDE_CONFIG_DIR, CLAUDE_CODE_TASK_LIST_ID; files: …/tasks/…, …/…
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add amigoer/ccprogress
/plugin install ccprogress@ccprogress
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (3e852b69d20d). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/amigoer/ccprogress
git -C ccprogress checkout 3e852b69d20dde20e49965c2186c83c502390ca9
claude plugin validate ccprogress/plugins/ccprogress
claude --plugin-dir ccprogress/plugins/ccprogress

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "amigoer-ccprogress" with its code and make me one like it

Search them from Claude: the MCP connector

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Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/amigoer-ccprogress.svg)](https://modscode.com/claude-mods/mods/amigoer-ccprogress/)