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timeline

A pane with one card per turn of the session: what you asked, what Claude did, what it touched. Click a card to jump to that turn.

Code you can checkTerminal + desktopPaneBoxButtonInputText

What it does

  • Draws a pane
  • Adds /timeline
  • Hooks session.measure, session.start, turn.complete, turn.start and 3 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Handles errors

Code to start from

Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like timeline by Yunjia Zheng (pane), as modscode read it from the mod's code:
// https://modscode.com/gallery/yunjiaz7-timeline/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Timeline" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Input, Button } = $.ui.resolve(e)
    const text = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const text5 = '…'
    const text6 = '…'
    const status = '…'
    const mark = '…'
    const head = '…'
    const head2 = '…'
    const head3 = '…'
    const length = '…'
    const mark2 = '…'
    const head4 = '…'
    const head5 = '…'
    const head6 = '…'
    const length2 = '…'
    const mark3 = '…'
    const head7 = '…'
    const head8 = '…'
    const head9 = '…'
    const length3 = '…'
    return (
      <Box flexDirection="column" paddingRight={1}>
        <Box flexDirection="row" justifyContent="space-between" paddingX={2}>
          <Box flexDirection="row">
            <Text>
              {text}
            </Text>
            <Text>
              {text2}
            </Text>
            <Text>
              {text3}
            </Text>
          </Box>
          <Box flexDirection="row">
            <Text>
              {text4}
            </Text>
            <Text>
              {text5}
            </Text>
            <Text>
              {text6}
            </Text>
          </Box>
        </Box>
        <Text color="text" dimColor>
          Nothing yet.
        </Text>
        <Box flexDirection="column">
          <Box borderStyle="round" borderColor="claude" paddingX={1}>
            <Input label="Find" placeholder="describe the turn you are looking for" value="" submitLabel="search" autoFocus />
          </Box>
          <Box paddingX={2}>
            <Text color="inactive">
              {status}
            </Text>
          </Box>
          <Box flexDirection="row" paddingX={2} gap={1}>
            <Button variant="primary" label="back to timeline" />
            <Text color="inactive">
              ·
            </Text>
            <Text color="claude" bold>
              /timeline find
            </Text>
            <Text color="inactive">
              hides the search box
            </Text>
          </Box>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head2}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head3}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length}
            {" more"}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark2}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head4}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head5}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head6}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length2}
            {" more"}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark3}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head7}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head8}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head9}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length3}
            {" more"}
          </Text>
        </Box>
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 1937–2096 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const { Box, Button, Text } = $.ui.resolve(e)
    // A reload empties the module's own variables while the store keeps its
    // summaries, and a draw can be the first thing to run after one — so the
    // drawing loads them itself rather than trusting a command to have run.
    const storeKey = await loadStore($, language)
    await readMeter($)
    // The transcript is fetched only when a turn has changed it. A
    // redraw because the marker moved reuses the rows it already has, so
    // scrolling does not pull the whole session across on every step.
    let rows: Row[]
    let size: string
    if (cache === null) {
      const messages = await $.session.messages()
      if ('deny' in messages) {
        return <Text color="text" dimColor>cannot read this session</Text>
      }
      rows = rowsCached(messages)
      size = tailOf(messages)
    } else {
      rows = cache.rows
      size = cache.tail
    }
    // Read so that bumping it redraws this pane alone.
    await read($, drawAtom)
    isOpen = true
    // The maps may just have caught up with rows that reported before them.
    recompute()
    loop($)
    const nowAt = markedN
    drawnMark = nowAt
    // The pane's own body, not `e.viewport`: that is the conversation's width,
    // and sizing by it cut every line for a column twice as wide as the pane.
    // Less the pane's right pad, the card's border and its padding.
    const width = Math.max(20, (e.props.bodyColumns ?? 60) - 5)
    // What is left to write, counting a row that has only its ask: the trigger
    // below and the footer both read this, and counting only rows with nothing
    // at all meant a half-written row never asked for its other half.
    const unsummarised = rows.filter(
      r => summaries[r.key] === undefined
        || (doReplies && summaries[r.key]?.did === '' && r.body.trim() !== ''),
    ).length

    // Drawing the pane is the signal that someone is reading it, and the only
    // one that holds across a reload, a reopen and a new turn alike. The fill
    // is not awaited: the tree goes back now with the asks as written, and the
    // summaries land on the redraw its own invalidate causes. `filling` and
    // the missing count bound it — once nothing is missing, no call runs.
    if (unsummarised > 0 && !filling) {
      void runFill($, rows, storeKey, language, size, doReplies).catch(() => undefined)
    }

    // For each row, the last tool call of the rows before it: one pass.
    let lastTool: string | undefined
    const above = rows.map(r => {
      const before = lastTool
      lastTool = r.toolIds.at(-1) ?? lastTool

      return before
    })

    // Not every surface has a text field; where there is none the box is not
    // drawn and `/timeline find <words>` still searches.
    const table = $.ui.resolve(e)
    const Input = 'Input' in table ? table.Input : undefined
    const shown = isFinding && matches !== null
      ? matches.map(n => rows[n - 1]).filter((r): r is Row => r !== undefined)
      : rows
    shownOrder = shown.map(r => r.n)
    isPaneFocused = e.props.isFocused === true
    // The window is meant to stay at the head while the box is up. If the
    // engine moved it all the same (to show the ring), it is put back.
    if (isFinding && (e.props.scroll?.offset ?? 0) !== 0 && !isResetting) {
      isResetting = true
      $.clock.after(0, () => {
        void $.ui.scroll({ in: PANE, to: 'start' }).catch(() => undefined).then(() => {
          isResetting = false
        })
      })
    }
    paneRows = e.props.scroll?.bodyRows ?? paneRows
    // A card's rows: its border, the gap above it, its title and what is
    // drawn under that. The same lines the card draws below.
    heights = !isFinding ? [] : shown.map(row => {
      const summary = summaries[row.key]
      const did = !doReplies
        ? null
        : summary?.did || (summary !== undefined ? pendingOf(row, isRunning && row.n === rows.length, filling) : null)
      const errors = doReplies ? Math.min(2, row.errors.length) + (row.errors.length > 2 ? 1 : 0) : 0

      return 4
        + (did === null ? 0 : wrapCells(`  → ${did}`, width).length)
        + (doReplies && row.facts.length > 0 ? wrapCells(`  ${row.facts.join(' · ')}`, width).length : 0)
        + errors
    })
    if (isFinding) {
      // A window that grew, or cards that got shorter, can leave the first
      // card past where the last one would sit at the bottom.
      findTop = Math.min(findTop, lastTop(heights, paneRows - HEAD_ROWS))
      drawnCount = fitCount(heights, findTop, paneRows - HEAD_ROWS)
    }
    const status = isSearching
      ? 'searching…'
      : matches === null
        ? 'Enter searches by meaning'
        : matches.length === 0
          ? `nothing matches "${head(query, 24)}"`
          : `${matches.length} match${matches.length > 1 ? 'es' : ''}, best first — click one to jump to it`

    const { left, right } = meterParts(meter)
    const run = (parts: Part[], at: string) => parts.map((part, i) => (
      <Text key={`${at}${i}`} color={part.color} bold={part.bold}>{part.text}</Text>
    ))

    return (
      <Box flexDirection="column" paddingRight={1}>
        {/* How much of the context window and of the rate windows is used:
            figures only, coloured as they near the edge. */}
        {(left.length > 0 || right.length > 0) && (
          <Box flexDirection="row" justifyContent="space-between" paddingX={2}>
            <Box flexDirection="row">{run(left, 'ml')}</Box>
            <Box flexDirection="row">{run(right, 'mr')}</Box>
          </Box>
        )}
        {rows.length === 0 && <Text color="text" dimColor>Nothing yet.</Text>}
        {isFinding && Input !== undefined && (
          <Box flexDirection="column">
            <Box borderStyle="round" borderColor="claude" paddingX={1}>
              <Input
                key="find"
                label="Find"
                placeholder="describe the turn you are looking for"
                value={query}
                submitLabel="search"
                autoFocus
                onSubmit={(value: string) => {
                  void runFind($, rows, value)
                }}
              />
            </Box>
            {/* The command that closes it is the one thing here to act on, so
                it is the one thing in the accent. */}
            <Box paddingX={2}>
              <Text color="inactive">{status}</Text>
            </Box>
            {/* The way out of the results that needs no typing: back to every
                card, the box left open. A primary Button is drawn in the
                accent, `[ so ]`. The box itself shuts with the command. */}
            <Box flexDirection="row" paddingX={2} gap={1}>
              {matches !== null && (
                <Button
                  key="find-back"
                  variant="primary"
                  label="back to timeline"
                  onPress={() => {
                    void runFind($, rows, '')
                  }}
                />
              )}
              {matches !== null && <Text color="inactive">·</Text>}
Licence text (MIT)
MIT License

Copyright (c) 2026 Yunjia Zheng

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

What its code calls

drives Clauderemembers

The design, read from code

Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.

What its code shows

Read from the source at commit 1b932317e7aa on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads files or environment variables and reaches the network.reaches no network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add yunjiaz7/claude-timeline-mod
/plugin install timeline@claude-timeline-mod

This installs the marketplace's latest commit, which may not be the one read here (1b932317e7aa). Compare them before you install.

Ask Claude about it

With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:

Read the modscode design "yunjiaz7-timeline" with its code and make me a pane like it

Search them from Claude: the MCP connector

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