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statusbar

Band above the prompt: stacked context bar, rate limits, last-turn stats, cache countdown and threshold toasts.

Code you can checkTerminal + desktopBandToastBoxText

What it does

  • Draws a band above the prompt
  • Adds /statusbar, /context-bar
  • Watches tool calls
  • Hooks prompt.submit, session.measure, session.start, turn.complete

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Writes no files

Code to start from

Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like statusbar by ThisaruGuruge (band, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/thisaruguruge-statusbar/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Text } = $.ui.resolve(e)
    const text = '…'
    const text2 = '…'
    const text3 = '…'
    const leftText = '…'
    return (
      <Box flexDirection="column" marginTop={1}>
        <Box flexDirection="row">
          <Box width={3}>
            <Text dimColor>
              ◔
            </Text>
          </Box>
          <Box flexDirection="row" columnGap={2}>
            <Box flexDirection="row">
              <Text>
                {text}
              </Text>
              <Text>
                {text2}
              </Text>
              <Text>
                {text3}
              </Text>
            </Box>
            <Text color="#e66767">
              {leftText}
            </Text>
          </Box>
        </Box>
        <Box flexDirection="row">
          <Box width={3}>
            <Text>
              {" "}
            </Text>
          </Box>
          <Box flexDirection="row" flexWrap="wrap">
            <Box />
            <Box />
            <Box />
          </Box>
        </Box>
        <Box flexDirection="row" marginTop={0}>
          <Box width={3}>
            <Text dimColor>
              ⏱
            </Text>
          </Box>
          <Box flexDirection="row">
            <Box />
            <Box />
            <Box />
          </Box>
        </Box>
        <Box flexDirection="row" marginTop={0}>
          <Box width={3}>
            <Text dimColor>
              ↻
            </Text>
          </Box>
          <Box flexDirection="row">
            <Box />
            <Box />
            <Box />
          </Box>
        </Box>
        {await next(e)}
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

claude-mods/statusbar/hooks/register.tsx lines 281–410 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    if (e.props.hasSurvey || (await read($, isHidden))) return next(e)
    const s = await read($, snap)
    if (!s) return next(e)

    const { Box, Text } = $.ui.resolve(e)
    const [list, l, legend, hist] = await Promise.all([
      read($, rows),
      read($, last),
      read($, isLegend),
      read($, history),
    ])
    await read($, now)
    const wall = await $.clock.now()
    const cols = e.props.bodyColumns
    const t = tier(cols)
    const isNarrow = t === 'narrow'
    const isTiny = cols < 120
    const pct = Math.round(s.percent ?? 0)
    const shown = (list ?? []).filter(r => r.kind !== 'deferred')
    const total = shown.reduce((a, r) => a + r.tokens, 0)
    const threshold = (total * autocompact) / 100
    const left = list ? turnsLeft(hist, threshold) : null
    const leftText =
      left === null ? '' : left === 0 ? 'compact due' : left < 3 ? `${left} turns left` : `~${left} turns left`
    const width = Math.max(10, cols - 3 - leftText.length - 6)
    const markerAt = Math.floor((autocompact / 100) * width)
    const cells = list
      ? barCells(list, width, markerAt)
      : barCells(
          [
            { name: 'messages', tokens: pct, color: '', kind: 'used' },
            { name: 'free', tokens: 100 - pct, color: '', kind: 'free' },
          ],
          width,
          markerAt,
        )
    const items = list ? legendItems(list, total || 1, isTiny, isTiny ? 0.01 : 0.005) : []
    if (list) items.push({ key: 'compact', swatch: '┃', color: '#cdd6f4', text: `compact ${fmt(Math.round(threshold))}` })
    const cacheLeft = l ? Math.round(ttl - (wall - l.endedAt) / 1000) : null
    const cache = cacheState(cacheLeft)
    const limitCells = cols < 100 ? 6 : 10
    const gap = isNarrow ? 2 : 3
    const rowGap = isNarrow ? 3 : 4
    const blank = 0

    const limitNodes = s.limits.map(x => {
      const name = x.kind === 'five_hour' ? '5h' : x.kind === 'seven_day' ? '7d' : x.kind
      const left = Math.max(0, 100 - Math.round(x.percentUsed))
      const color = leftColor(left)
      return (
        <Text key={x.kind}>
          {name} <Text color={color}>{limitBar(left, limitCells)}</Text>{' '}
          <Text color={color}>{left}%</Text> <Text dimColor>{eta(x.resetsAt, wall)}</Text>
        </Text>
      )
    })

    const turnNodes = l
      ? [
          <Text key="s">{l.seconds}s</Text>,
          <Text key="t">{l.tools} {l.tools === 1 ? 'tool' : 'tools'}</Text>,
          <Text key="c">${l.usd.toFixed(2)}</Text>,
          <Text key="o">↑{fmt(l.outTokens)}</Text>,
          <Text key="h" color={l.cacheHitPercent >= 90 ? undefined : hitColor(l.cacheHitPercent)} dimColor={l.cacheHitPercent >= 90}>⚡ {l.cacheHitPercent}% cache</Text>,
          cache ? (
            <Text key="k">
              <Text color={cache.color}>{cache.glyph}</Text>{' '}
              <Text color={cache.glyph === '○' ? RED : undefined} dimColor={cache.glyph === '●'}>{cache.text}</Text>
              {cache.glyph === '○' && !isNarrow && <Text color={RED}> ⚠ next re-reads full</Text>}
            </Text>
          ) : (
            <Text key="k"> </Text>
          ),
        ]
      : []

    const lane = (nodes: unknown[]) =>
      nodes.map((n, i) => <Box key={String(i)}>{n as never}</Box>)

    return (
      <Box flexDirection="column" marginTop={1}>
        <Box flexDirection="row">
          <Box width={3}><Text dimColor>◔</Text></Box>
          <Box flexDirection="row" columnGap={2}>
            <Box flexDirection="row">
              {runs(cells).map((r, i) => (
                <Text key={String(i)} color={r.color}>{r.text}</Text>
              ))}
            </Box>
            {leftText !== '' && (
              <Text color={left !== null && left < 3 ? RED : undefined} dimColor={left !== null && left >= 3}>
                {leftText}
              </Text>
            )}
          </Box>
        </Box>
        {legend && cols >= 80 && items.length > 0 && (
          <Box flexDirection="row">
            <Box width={3}><Text> </Text></Box>
            <Box flexDirection="row" flexWrap="wrap" columnGap={gap}>
              {lane(
                items.map(it => (
                  <Text key={it.key}>
                    <Text color={it.color}>{it.swatch}</Text> <Text dimColor>{it.text}</Text>
                  </Text>
                )),
              )}
            </Box>
          </Box>
        )}
        <Box flexDirection="row" marginTop={blank}>
          <Box width={3}><Text dimColor>⏱</Text></Box>
          <Box flexDirection="row" columnGap={rowGap}>
            {lane(
              limitNodes.flatMap((n, i) => (i === 0 ? [n] : [<Text key={`d${i}`} dimColor>·</Text>, n])),
            )}
          </Box>
        </Box>
        {l && (
          <Box flexDirection="row" marginTop={blank}>
            <Box width={3}><Text dimColor>↻</Text></Box>
            <Box flexDirection="row" columnGap={rowGap}>
              {lane(turnNodes)}
            </Box>
          </Box>
        )}
      </Box>
    )
  })
Licence text (MIT)
MIT License

Copyright (c) 2024 Thisaru Guruge

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

What its code calls

tool calls

What its code shows

Read from the source at commit 31d2590d3d70 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.claude-mods/statusbar/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no install line to give
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads files or environment variables and reaches the network.reaches no network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no install line to give. Read it as code, or follow its author's README.

Ask Claude about it

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Read the modscode design "thisaruguruge-statusbar" with its code and make me a pane like it

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