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deepgram-voice

Deepgram as Claude Code's voice: TTS readback of replies, overriding the system synthesizer

Code you can checkTerminal + desktopPaneBandToastBoxButtonText

What it does

  • Draws a band above the prompt, a pane, toasts
  • Adds /dg-listen, /dg, /dg-voice
  • Hooks audio.speak, prompt.submit, session.start, turn.complete and 1 more
  • Keeps its own state between turns
  • Starts processes

Good points

  • No network calls
  • Written in TypeScript
  • Handles errors
  • Writes no files

Code to start from

Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like deepgram-voice by Sam Gutentag (pane, band, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/samgutentag-deepgram-deepgram-voice/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Button, Text } = $.ui.resolve(e)
    const circle = '…'
    const word = '…'
    const earsPad = '…'
    const mic = '…'
    const name = '…'
    return (
      <Box flexDirection="column">
        <Box>
          <Button plain label={`${circle}`} />
          <Text dimColor>
            {" "}
            {word}
            {" "}
          </Text>
          <Text>
            {earsPad}
          </Text>
          <Text dimColor>
            {"        "}
            {" "}
          </Text>
          <Text bold inverse color="cyan">
            {" 🔊 SPEAKING "}
          </Text>
          <Text>
            {" "}
          </Text>
          <Button plain label="■ stop" />
          <Text dimColor>
            {" · "}
          </Text>
          <Button plain dimColor label={`🎙 ${mic}`} />
          <Text dimColor>
            {" · "}
          </Text>
          <Button plain dimColor label="🔈 macOS output" />
          <Text dimColor>
            {" · "}
          </Text>
          <Button plain dimColor label="▤ clean view" />
        </Box>
        <Box>
          <Text>
            {"Is "}
            {name}
            {" headphones or speakers? "}
          </Text>
          <Button hotkey="h" label="Headphones" />
          <Text>
            {" "}
          </Text>
          <Button hotkey="s" label="Speakers" />
        </Box>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Mic and sound" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const i = '…'
    const micRow = '…'
    const MODE_TEXT = '…'
    return (
      <Box flexDirection="column">
        <Text dimColor>
          No microphones found. Is one plugged in?
        </Text>
        <Button hotkey={`${i}`} plain label={`${micRow}`} />
        <Button hotkey={`${i}`} plain label={`${micRow}`} />
        <Button hotkey={`${i}`} plain label={`${micRow}`} />
        <Button hotkey="0" plain label="System default  ✓ in use" />
        <Text dimColor>
          Press a number, or Esc to close.
        </Text>
        <Text>
          {" "}
        </Text>
        <Text>
          {"Sound plays on: "}
          the macOS output
        </Text>
        <Text dimColor>
          {MODE_TEXT}
        </Text>
        <Button hotkey="t" plain label="Switch to speakers mode" />
        <Button hotkey="o" plain label="Change output (opens macOS Sound settings)" />
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    await $.ui.toast(`Stopped. Go ahead.`)
    await $.ui.toast(`Stopped. Go ahead.`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mod/deepgram-voice/hooks/register.tsx lines 694–801 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    if (e.props.hasSurvey) return next(e)
    const phase = await read($, earsPhase)
    const speaking = await read($, isSpeaking)
    if (!isStripShown({ isVoiceOn: await read($, isOn), isListening: phase !== 'off', isSpeaking: speaking })) return next(e)
    const { Box, Button, Text } = $.ui.resolve(e)
    const mic = micLabel(await read($, device))
    const offered = await read($, newMic)
    const silent = await read($, isSilent)
    const out = await read($, output)
    const known = modeFor(out, await read($, duplexByOutput))
    const chosen = known !== undefined
    const mode = known ?? 'speakers'
    const level = await read($, micLevel)
    const isEchoNotice = await read($, isEchoDetected)
    const viewNow = await read($, view)

    const choose = (picked: Duplex) => () => chooseDuplex($, picked)

    // The circle is the mic switch; the word next to it says what the mic is doing
    const [circle, word] =
      phase === 'off'
        ? ['○', 'MIC OFF']
        : phase === 'starting'
          ? ['○', 'STARTING MIC']
          : silent
          ? ['●', 'NO SOUND']
          : phase === 'hearing'
            ? ['◉', 'HEARING YOU']
            : phase === 'echo' && speaking
              ? ['◎', 'HEARING ITSELF']
              : ['●', 'LISTENING']

    // The second row only when something needs an answer
    const question = !chosen && phase !== 'off' ? (
      <Box>
        <Text>Is {out ? out.name : 'your sound output'} headphones or speakers? </Text>
        <Button key="pick-headphones" hotkey="h" label="Headphones" onPress={choose('headphones')} />
        <Text> </Text>
        <Button key="pick-speakers" hotkey="s" label="Speakers" onPress={choose('speakers')} />
      </Box>
    ) : isEchoNotice ? (
      <Box>
        <Text>Your mic hears the speakers, so it switched to speakers mode. </Text>
        <Button key="back-to-headphones" hotkey="h" label="I'm on headphones" onPress={choose('headphones')} />
        <Text> </Text>
        <Button key="ok-echo" hotkey="o" label="OK" onPress={() => update($, isEchoDetected, () => false)} />
      </Box>
    ) : offered ? (
      <Box>
        <Text>New mic plugged in: {offered} </Text>
        <Button key="use-new-mic" hotkey="u" label={`Use ${offered}`} onPress={() => chooseMic($, offered)} />
        <Text> </Text>
        <Button key="dismiss-new-mic" hotkey="x" label="Dismiss" onPress={() => update($, newMic, () => null)} />
      </Box>
    ) : null

    return (
      <Box flexDirection="column">
        <Box>
          <Button key="mic-toggle" plain label={circle} onPress={() => toggleListening($)} />
          {phase === 'off' ? (
            <Text dimColor> {word} </Text>
          ) : phase === 'starting' ? (
            <Text bold color="yellow"> {word} </Text>
          ) : phase === 'hearing' ? (
            <Text bold inverse color="green"> {word} </Text>
          ) : word === 'HEARING ITSELF' ? (
            <Text bold color="yellow"> {word} </Text>
          ) : (
            <Text bold color="green"> {word} </Text>
          )}
          <Text>{earsPad(word)}</Text>
          {/* the meter's slot stays when the mic is off, so nothing after it moves */}
          <Text dimColor>{phase === 'off' ? ' '.repeat(METER.length) : meter(level)} </Text>
          {speaking ? (
            <>
              <Text bold inverse color="cyan"> 🔊 SPEAKING </Text>
              <Text> </Text>
              <Button key="stop-voice" plain label="■ stop" onPress={() => stop($)} />
            </>
          ) : (
            // padded to the speaking slot's width, so the mic and output don't move when it talks
            <Text dimColor>{QUIET + quietPad()}</Text>
          )}
          <Text dimColor> · </Text>
          <Button key="mic-name" plain dimColor label={`🎙 ${mic}`} onPress={() => openPicker($)} />
          <Text dimColor> · </Text>
          <Button
            key="output-name"
            plain
            dimColor
            label={`${mode === 'speakers' ? '🔈' : '🎧'} ${out ? out.name : 'macOS output'}`}
            onPress={() => openPicker($)}
          />
          <Text dimColor> · </Text>
          <Button
            key="view-toggle"
            plain
            dimColor
            label={viewNow === 'clean' ? '▤ clean view' : '▦ full view'}
            onPress={() => chooseView($, viewNow === 'clean' ? 'normal' : 'clean')}
          />
        </Box>
        {question}
      </Box>
    )
  })
mod/deepgram-voice/hooks/register.tsx lines 856–902 · Pane
  on('ui.render', { component: 'Pane', requestId: PICKER }, async ($, e) => {
    const { Box, Button, Text } = $.ui.resolve(e)
    const listed = await read($, mics)
    const current = await read($, device)
    const out = await read($, output)
    const mode = modeFor(out, await read($, duplexByOutput)) ?? 'speakers'

    return (
      <Box flexDirection="column">
        {listed.length === 0 && <Text dimColor>No microphones found. Is one plugged in?</Text>}
        {listed.map((m, i) => (
          <Button
            key={`mic-${m.index}`}
            hotkey={i < 9 ? String(i + 1) : undefined}
            plain
            label={micRow(m, current)}
            onPress={() => chooseMic($, m.name)}
          />
        ))}
        <Button
          key="mic-default"
          hotkey="0"
          plain
          label={`System default${current === DEFAULT_MIC ? '  ✓ in use' : ''}`}
          onPress={() => chooseMic($, DEFAULT_MIC)}
        />
        <Text dimColor>Press a number, or Esc to close.</Text>
        <Text> </Text>
        <Text>Sound plays on: {out?.name ?? 'the macOS output'}</Text>
        <Text dimColor>{MODE_TEXT[mode]}</Text>
        <Button
          key="mode-toggle"
          hotkey="t"
          plain
          label={mode === 'headphones' ? 'Switch to speakers mode' : 'Switch to headphones mode'}
          onPress={async () => chooseDuplex($, (await effectiveMode($)) === 'headphones' ? 'speakers' : 'headphones')}
        />
        <Button
          key="open-sound-settings"
          hotkey="o"
          plain
          label="Change output (opens macOS Sound settings)"
          onPress={() => void $.process.run(['open', 'x-apple.systempreferences:com.apple.Sound-Settings.extension'])}
        />
      </Box>
    )
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 Deepgram, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

What its code calls

runs programsdrives Clauderemembers

The design, read from code

Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.

What its code shows

Read from the source at commit da2d70413a86 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mod/deepgram-voice/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.6 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).mod/deepgram-voice/hooks/register.tsx:172 system_profiler (not on Windows); mod/deepgram-voice/hooks/register.tsx:265 pkill (not on Windows); mod/deepgram-voice/hooks/register.tsx:898 open (not on Windows)
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.mod/deepgram-voice/hooks/register.tsx:88 a program named at run time; mod/deepgram-voice/hooks/register.tsx:97 python3 (a shell or interpreter); mod/deepgram-voice/hooks/register.tsx:227 python3 (a shell or interpreter); mod/deepgram-voice/hooks/register.tsx:397 node (a shell or interpreter)
Reads and sendsWhether it both reads files or environment variables and reaches the network.reaches the network, but reads no files and no environment variables
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add samgutentag-deepgram/claude-code-voice-mod
/plugin install deepgram-voice@deepgram-voice

This installs the marketplace's latest commit, which may not be the one read here (da2d70413a86). Compare them before you install.

Ask Claude about it

With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:

Read the modscode design "samgutentag-deepgram-deepgram-voice" with its code and make me a pane like it

Search them from Claude: the MCP connector

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