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prompt-posse

The boss and a posse of subagent creatures walk back and forth above the prompt while Claude Code works

Code you can checkTerminal + desktopBandBoxSvgText

What it does

  • Draws a band above the prompt
  • Adds /posse
  • Hooks agent.spawn, session.start, turn.complete, turn.start and 1 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like prompt-posse by Ryan Emslie (band), as modscode read it from the mod's code:
// https://modscode.com/gallery/ryanemslie-prompt-posse/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Svg, Text } = $.ui.resolve(e)
    const posseSvg = '…'
    const describe = '…'
    const text = '…'
    const text2 = '…'
    const text3 = '…'
    return (
      <Box flexDirection="column">
        <Svg source={`${posseSvg}`} alt={`${describe}`} isInteractive />
        <Text wrap="truncate">
          <Text>
            {text}
          </Text>
          <Text>
            {text2}
          </Text>
          <Text>
            {text3}
          </Text>
        </Text>
        {await next(e)}
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 528–655 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    // Only the terminal's band reaches under the engine's columns.
    const reach = e.surface === 'terminal' ? MARK_COLUMNS : 0
    const columns = Math.min(e.props.bodyColumns + reach, 512)
    // The boss leads the posse: it walks during the turn and for as long
    // as any subagent is still out.
    const hasBoss = e.props.isWorking || hasCompany(walk)

    if ((e.surface !== 'terminal' && e.surface !== 'desktop') || !walk.isOn) {
      walk.band = null
      return next(e)
    }

    // A load (a hot reload among them) can come in mid-turn, or while
    // background subagents walk: the first drawing catches up with both.
    if (!walk.isSynced) {
      walk.isSynced = true
      if (e.props.isWorking && !walk.isMainTurn) {
        walk.isMainTurn = true
        walk.boss.since = await $.clock.now()
        walk.boss.drawnAt = walk.boss.since
        wake($, walk)
      }
      relist($, walk)
    }

    if (
      !hasBoss ||
      e.props.hasSurvey ||
      e.props.maxRows < BAND_ROWS ||
      columns < BOSS_WIDTH / 2
    ) {
      walk.band = null
      return next(e)
    }

    const creatures = shown(walk, hasBoss)
    for (const { walker } of creatures) {
      walker.x = Math.min(walker.x, lastX(columns, walker.width))
    }
    walk.band = { requestId: e.requestId, columns, hasBoss, surface: e.surface }
    if (walk.timer !== null) {
      wake($, walk)
    }

    // The subagents' marks and tasks, in the order they joined.
    const entries = [...walk.subagents.values(), ...walk.demo.values()].map(({ look, description }) => ({
      text: description,
      mark: look.hatColor ?? look.color,
      color: look.color,
    }))
    const hasLegend = entries.length > 0 && e.props.maxRows >= BAND_ROWS + LEGEND_ROWS
    const segments = hasLegend ? legendRow(columns, entries) : []

    if (e.surface === 'desktop') {
      const now = await $.clock.now()
      const strides = creatures.map(({ walker, look, drawnAt, drawnSpeed }) => ({
        x: walker.x,
        heading: walker.heading,
        speed: drawnSpeed,
        elapsedMs: now - drawnAt,
        look,
      }))
      const { Box, Svg, Text } = $.ui.resolve(e)
      const svg = (
        <Svg
          source={posseSvg(columns, strides)}
          alt={describe(hasBoss, [...walk.subagents.values(), ...walk.demo.values()].map(c => c.type))}
          isInteractive
        />
      )
      if (!hasLegend) {
        return svg
      }

      return (
        <Box flexDirection="column">
          {svg}
          <Text wrap="truncate">
            {segments.map(({ text, color, isDim }) => (
              <Text color={color === undefined ? undefined : hex(color)} dimColor={isDim}>
                {text}
              </Text>
            ))}
          </Text>
        </Box>
      )
    }

    const { Box, Raster, Text } = $.ui.resolve(e)

    // Each row is placed absolutely so it can reach under the engine's
    // columns; the ground sits at the top of its row, so feet touch it.
    return (
      <Box flexDirection="column">
        <Box height={SPRITE_ROWS}>
          <Box position="absolute" left={0} width={columns}>
            <Raster
              key={KEY}
              columns={columns}
              rows={SPRITE_ROWS}
              cells={frame(columns, creatures)}
            />
          </Box>
        </Box>
        <Box height={1}>
          <Box position="absolute" left={0} width={columns}>
            <Text dimColor wrap="truncate">
              {GROUND.repeat(columns)}
            </Text>
          </Box>
        </Box>
        {hasLegend && (
          <Box height={LEGEND_ROWS}>
            <Box position="absolute" left={0} width={columns}>
              <Text wrap="truncate">
                {segments.map(({ text, color, isDim }) => (
                  <Text color={color === undefined ? undefined : hex(color)} dimColor={isDim}>
                    {text}
                  </Text>
                ))}
              </Text>
            </Box>
          </Box>
        )}
      </Box>
    )
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 Ryan Emslie

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

What its code calls

drives Clauderemembers

What its code shows

Read from the source at commit 626a9f5a4478 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.7 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, with its own branch for the desktop
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no install line to give
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads files or environment variables and reaches the network.reaches no network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no install line to give. Read it as code, or follow its author's README.

Ask Claude about it

With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:

Read the modscode design "ryanemslie-prompt-posse" with its code and make me a pane like it

Search them from Claude: the MCP connector

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