modscode / Gallery / prompt-rail
prompt-rail
A rail of your session's prompts beside the transcript or above the prompt; hover to read one, click to jump to it.
What it does
- Draws a pane, a band above the prompt, toasts
- Hooks classic.SessionStart, classic.Stop, prompt.submit, session.receive and 5 more
- Keeps its own state between turns
- Starts processes
Good points
- No network calls
- Written in TypeScript
- Has a desktop-specific branch
- Handles errors
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like prompt-rail by oikon48 (pane, band, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/oikon48-prompt-rail/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Prompts" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Button } = $.ui.resolve(e)
const tick = '…'
const text = '…'
return (
<Box flexDirection="column">
<Button plain label={` ${tick} ${text}`} />
<Button plain label={` ${tick} ${text}`} />
<Button plain label={` ${tick} ${text}`} />
</Box>
)
})
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const card = '…'
const card2 = '…'
const card3 = '…'
const bar = '…'
const label = '…'
return (
<Box flexDirection="column" paddingLeft={2}>
<Box height={1}>
<Box display="none">
<Text wrap="truncate-end">
{card}
</Text>
</Box>
<Box display="none">
<Text wrap="truncate-end">
{card2}
</Text>
</Box>
<Box display="none">
<Text wrap="truncate-end">
{card3}
</Text>
</Box>
</Box>
<Box flexDirection="row">
<Text dimColor>
{`‹`}
</Text>
<Button plain label={`${bar}`} />
<Button plain label={`${bar}`} />
<Button plain label={`${bar}`} />
<Text dimColor>
›
</Text>
<Box marginLeft={1}>
<Text dimColor wrap="truncate-end">
{label}
</Text>
</Box>
</Box>
{await next(e)}
</Box>
)
})
on('session.start', async ($, e, next) => {
const megabytes = '…'
const message = '…'
const deny = '…'
await $.ui.toast(`the transcript is ${megabytes} MB, too large to read here (${message}); prompts are listed as they are drawn`)
await $.ui.toast(`the mode was not saved: ${deny}`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
plugins/prompt-rail/hooks/index.tsx lines 1293–1355 · Pane
on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
// Read so a moved prompt being read draws the pane again (see MOVED).
await $.state.get(MOVED)
const { Box, Text, Button } = $.ui.resolve(e)
const isRail = e.props.placement === 'dock' && e.surface === 'terminal'
noteView(e.props.view.agentId)
const nextColumns = isRail ? e.props.bodyColumns : 0
if (nextColumns !== railColumns) {
// The band decides from this whether it carries the cards.
railColumns = nextColumns
redrawRailLater($)
}
// The rail lists the main conversation's prompts, which a subagent's
// transcript does not hold, so pressing one there could not scroll to it.
if (e.props.view.agentId !== undefined) {
const hasRoom = !isRail || e.props.bodyColumns >= INLINE_REVEAL_MIN_COLUMNS
return <Text dimColor wrap="truncate-end">{hasRoom ? 'Prompts of the main conversation only' : '·'}</Text>
}
if (entries.length === 0) {
return <Text dimColor>{isRail ? '·' : 'No prompts yet'}</Text>
}
const current = currentIndex()
drawnCurrent = current
// Docked on the terminal: one row per prompt, its tick and its text, the
// whole row pressable. Too narrow for text, ticks alone (the band shows it).
if (isRail) {
const hasRoom = e.props.bodyColumns >= INLINE_REVEAL_MIN_COLUMNS
const width = Math.max(4, e.props.bodyColumns - 4)
return (
<Box flexDirection="column">
{entries.map((entry, i) => (
<Button
key={`jump-${i}`}
plain
dimColor={i !== current}
label={
hasRoom
? ` ${tick(i === current, isUnreachable(i))} ${oneLine(entry.text, width)}`
: ` ${tick(i === current, isUnreachable(i))} `
}
hover={{ scope: `prompt-rail-${i}`, inverse: true, dimColor: false }}
onPress={() => {}}
/>
))}
</Box>
)
}
// Elsewhere (inline, or a surface with no band for the card): list the text.
const width = Math.max(8, e.props.bodyColumns - 3)
return (
<Box flexDirection="column">
{entries.map((entry, i) => (
<Button
key={`jump-${i}`}
plain
dimColor={i !== current}
label={`${tick(i === current, isUnreachable(i))} ${oneLine(entry.text, width)}`}
onPress={() => {}}
/>
))}
</Box>
)
})plugins/prompt-rail/hooks/index.tsx lines 1360–1470 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
await $.state.get(MOVED)
noteView(e.props.view.agentId)
// Nothing while the rail is off, a survey holds the band or a subagent's transcript is in view.
if (mode === 'off' || e.props.hasSurvey || e.props.view.agentId !== undefined || entries.length === 0) return next(e)
const { Box, Text, Button } = $.ui.resolve(e)
const cards = (width: number) =>
entries.map((entry, i) => (
<Box key={`card-${i}`} display="none" hover={{ scope: `prompt-rail-${i}`, display: 'flex' }}>
<Text dimColor>{`#${i + 1} `}</Text>
<Text wrap="truncate-end">{withTurn(entry, width)}</Text>
</Box>
))
if (mode === 'horizontal') {
// Two rows: the text line, then the bars beside the prompt. The text line
// shows the prompt being read, dim, and the hovered one's card painted
// over it; the bar of the prompt being read is heavy.
//
// Only the terminal's grid of cells hides the dim line under a card. A
// page (the desktop app) paints a card with no background, in a face of
// its own widths, so the line beneath shows through: there the text line
// holds the hovered card alone, and the prompt being read is named after
// the bars. A clicked bar keeps its native ring there beside the hovered
// one, so the band takes no ring at all (see the band's ui.focus).
const isCellGrid = e.surface === 'terminal'
isBandOnGrid = isCellGrid
const width = Math.max(8, e.props.bodyColumns - 2 - RAIL_INSET)
const current = currentIndex()
drawnCurrent = current
const shownRing = isCellGrid && ringed !== undefined && ringed < entries.length ? ringed : undefined
// Cells for the bars and their marks: the whole line, or beside the
// label of the prompt being read, a gap and a few words of it.
const barCells = isCellGrid ? width : Math.max(MIN_DESKTOP_BARS, width - 1 - MIN_CARD_TEXT)
// More prompts than cells: a window of bars centered on the prompt being
// read (the newest when none is known), `‹` and `›` marking what it hides.
// It stays put while the ring moves: the ring keeps its place in the row,
// not its bar, so a shifted window would move it to another prompt.
const isOverflowing = entries.length > barCells
const capacity = isOverflowing ? barCells - 2 : entries.length
const center = current >= 0 ? current : entries.length - 1
const first = Math.min(Math.max(0, center - Math.floor(capacity / 2)), entries.length - capacity)
const shown = entries.slice(first, first + capacity)
const hidesAfter = first + capacity < entries.length
const label = (i: number, room = width) => `#${i + 1} ${oneLine(entries[i]?.text ?? '', room - `#${i + 1} `.length)}`
// The hovered prompt's card also sums up its turn.
const card = (i: number) => {
const entry = entries[i]
return entry ? `#${i + 1} ${withTurn(entry, width - `#${i + 1} `.length)}` : ''
}
const bars = [
isOverflowing ? <Text dimColor>{first > 0 ? '‹' : ' '}</Text> : null,
...shown.map((entry, offset) => {
const i = first + offset
return (
<Button
key={`jump-${i}`}
plain
dimColor={i !== current}
label={bar(i === current, isUnreachable(i))}
hover={{ scope: `prompt-rail-${i}`, inverse: true, dimColor: false }}
autoFocus={(isCellGrid && i === center) || undefined}
onPress={() => {}}
/>
)
}),
hidesAfter ? <Text dimColor>›</Text> : null,
]
if (!isCellGrid) {
// Each bar and mark a cell wide, then a gap.
const room = width - (isOverflowing ? barCells : entries.length) - 1
return (
<Box flexDirection="column" paddingLeft={RAIL_INSET}>
<Box height={1} width={width}>
{entries.map((_, i) => (
<Box key={`card-${i}`} display="none" hover={{ scope: `prompt-rail-${i}`, display: 'flex' }}>
<Text wrap="truncate-end">{card(i)}</Text>
</Box>
))}
</Box>
<Box flexDirection="row">
{bars}
{/* With no prompt known on screen, the newest: bars alone read as a broken rail. */}
<Box marginLeft={1}>
<Text dimColor wrap="truncate-end">{label(center, room)}</Text>
</Box>
</Box>
</Box>
)
}
return (
<Box flexDirection="column" paddingLeft={RAIL_INSET}>
<Box height={1} width={width}>
{/* With no prompt known on screen, the newest: an empty line reads as a broken rail. */}
{shownRing === undefined ? <Text dimColor wrap="truncate-end">{label(center)}</Text> : <Text wrap="truncate-end">{padTo(card(shownRing), width)}</Text>}
{entries.map((_, i) => (
<Box key={`card-${i}`} position="absolute" top={0} left={0} display="none" hover={{ scope: `prompt-rail-${i}`, display: 'flex' }}>
<Text wrap="truncate-end">{padTo(card(i), width)}</Text>
</Box>
))}
</Box>
<Box flexDirection="row">{bars}</Box>
</Box>
)
}
if (railColumns > 0 && railColumns < INLINE_REVEAL_MIN_COLUMNS) {
return <Box flexDirection="column">{cards(Math.max(8, e.props.bodyColumns - 8))}</Box>
}
return next(e)
})Licence text (MIT)
MIT License Copyright (c) 2026 oikon48 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
runs programsreads filesremembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit 2ac50fb87fc4 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.plugins/prompt-rail/hooks/index.tsx |
| Parses | Every file parses as TypeScript or JavaScript.1 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).plugins/prompt-rail/hooks/index.tsx:459 tail (not on Windows) |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.tail |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches no network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add oikon48/prompt-rail/plugin install prompt-rail@oikon48This installs the marketplace's latest commit, which may not be the one read here (2ac50fb87fc4). Compare them before you install.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "oikon48-prompt-rail" with its code and make me a pane like itSearch them from Claude: the MCP connector
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