after
A real prompt queue for Claude Code: /after <task> runs it after the current task, without steering. See, reorder and remove queued tasks from a band and a live pane, in plain language.
What it does
- Draws a band above the prompt, a pane, toasts
- Adds /after, /before
- Hooks session.append, session.end, session.start, turn.complete and 3 more
- Keeps its own state between turns
Good points
- No network calls
- Starts no processes
- Written in TypeScript
- Handles errors
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like after by Miguel Ángel Durán (midudev) (pane, band, status, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/midudev-after/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const text = '…'
const text2 = '…'
const text3 = '…'
const text4 = '…'
const more = '…'
return (
<Box flexDirection="column">
<Box flexDirection="row" justifyContent="space-between">
<Box flexDirection="row" columnGap={2} flexShrink={1}>
<Text inverse bold>
{" after "}
</Text>
<Text wrap="truncate-end">
{text}
</Text>
<Text dimColor>
nothing else queued
</Text>
<Text dimColor>
then
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text2}
</Text>
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text3}
</Text>
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text4}
</Text>
</Text>
<Text dimColor>
{more}
</Text>
</Box>
<Button label="✎ edit" plain dimColor />
</Box>
{await next(e)}
</Box>
)
})
// the pane: open it with $.ui.open({ id: 'my-pane', title: "After" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button, Input } = $.ui.resolve(e)
const text = '…'
const text2 = '…'
const i = '…'
const tag = '…'
const editing = '…'
const split = '…'
return (
<Box flexDirection="column">
<Text wrap="truncate-end">
{text}
</Text>
<Text>
{" "}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text wrap="truncate-end">
<Text color="green">
{" ▶ "}
</Text>
<Text>
{text2}
</Text>
<Text color="green" dimColor>
{" running"}
</Text>
</Text>
<Text dimColor>
{" Nothing queued · type a task below"}
</Text>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box marginTop={1}>
<Input label={`✎ #${editing}1`} placeholder="a task, or rm 2 · mv 3 1 · remove the tests one" value={`${text}`} submitLabel="save" autoFocus />
</Box>
<Box flexDirection="row" flexWrap="wrap" columnGap={2} marginTop={1}>
<Button label="edit" hotkey="e" plain />
<Button label="delete" hotkey="d" plain />
<Button label="up" hotkey="k" plain />
<Button label="down" hotkey="j" plain />
<Button label="add" hotkey="a" plain />
<Button label="resume" hotkey="p" plain />
<Button label="undo" hotkey="u" plain />
<Button label="clear all" plain dimColor />
<Button label="cancel edit" plain dimColor />
</Box>
<Text wrap="truncate-end">
{split}
</Text>
</Box>
)
})
on('session.start', async ($, e, next) => {
await $.ui.toast(`After · all queued tasks done`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
hooks/register.tsx lines 139–139 · Band
on('ui.render', { component: 'AbovePrompt' }, ($, e, next) => drawBand($, e, next))hooks/register.tsx lines 458–495 · Band
async function drawBand ($: Engine, e: RenderOf<'AbovePrompt'>, next: Next<'AbovePrompt'>) {
if (settings.display !== 'band' || e.props.hasSurvey) return next(e)
const state = await read($, QUEUE)
if (!state || (state.items.length === 0 && !state.running) || (await read($, PANE_OPEN))) return next(e)
const { Box, Button, Text } = $.ui.resolve(e)
const width = Math.max(32, e.props.bodyColumns)
const tagColor = state.paused ? 'yellow' : state.running ? 'green' : state.busy ? 'cyan' : undefined
const lead = state.paused
? { color: 'yellow', text: 'paused' }
: state.running
? { color: 'green', text: `▶ ${shorten(state.running.text, Math.max(12, Math.floor(width * 0.3)))}` }
: state.busy ? null : { color: undefined, text: 'idle · /after resume' }
const count = Math.min(3, state.items.length, Math.max(1, Math.floor((width - 40) / 18)))
const more = state.items.length > count ? `+${state.items.length - count} more` : ''
// The tag, the edit button, the gaps, then what the lead and "+n more" take
const room = width - 18 - (lead ? lead.text.length + 8 : 0) - (more ? more.length + 2 : 0)
const each = Math.max(8, Math.floor(room / Math.max(1, count)) - 4)
return (
<Box flexDirection="row" justifyContent="space-between" width={width}>
<Box flexDirection="row" columnGap={2} flexShrink={1}>
<Text key="tag" color={tagColor} inverse bold>{' after '}</Text>
{lead && <Text key="lead" color={lead.color} dimColor={!lead.color} wrap="truncate-end">{lead.text}</Text>}
{state.items.length === 0 && <Text dimColor>nothing else queued</Text>}
{state.running && !state.paused && state.items.length > 0 && <Text dimColor>then</Text>}
{state.items.slice(0, count).map((item, i) => (
<Text key={`next-${item.id}`} wrap="truncate-end">
<Text color="cyan" bold>{`${i + 1} `}</Text>
<Text>{shorten(item.text, each)}</Text>
</Text>
))}
{more && <Text dimColor>{more}</Text>}
</Box>
<Button key="view" label="✎ edit" plain dimColor onPress={() => openPane($)} />
</Box>
)
}hooks/register.tsx lines 140–140 · Pane
on('ui.render', { component: 'Pane', requestId: PANE }, ($, e) => drawPane($, e))hooks/register.tsx lines 501–584 · Pane
async function drawPane ($: Engine, e: RenderOf<'Pane'>) {
const elements = $.ui.resolve(e)
const { Box, Button, Text } = elements
const Input = 'Input' in elements ? elements.Input : undefined
const state = (await read($, QUEUE)) ?? (createState({}) as AfterQueue)
const note = await read($, NOTE)
const draft = await read($, DRAFT)
const selectedId = await read($, SELECTED)
const status = describeStatus(state)
const editing = draft.editId === null ? -1 : state.items.findIndex(item => item.id === draft.editId)
const selected = state.items.find(item => item.id === selectedId) ?? state.items[0] ?? null
const digits = String(state.items.length).length
// "❯ 12 " before a task, its tag after it
const room = (tag?: string) => Math.max(12, e.props.bodyColumns - digits - 3 - (tag ? tag.length + 2 : 0))
const edit = (id?: number) => Input && editTask($, id)
return (
<Box flexDirection="column">
<Text color={STATUS_COLOR[status.tone]} dimColor={status.tone === 'dim'} wrap="truncate-end">{status.text}</Text>
<Text> </Text>
{state.done.slice(0, 2).reverse().map(task => (
<Text key={`done-${task.id}`} dimColor wrap="truncate-end">
{` ${task.status === 'stopped' ? '■' : '✓'} ${' '.repeat(digits - 1)}${shorten(task.text, room())}`}
</Text>
))}
{state.running && (
<Text wrap="truncate-end">
<Text color="green">{` ▶ ${' '.repeat(digits - 1)}`}</Text>
<Text>{shorten(state.running.text, room('running'))}</Text>
<Text color="green" dimColor>{' running'}</Text>
</Text>
)}
{state.items.length === 0 && <Text dimColor> Nothing queued · type a task below</Text>}
{state.items.map((item, i) => {
const isSelected = item.id === selected?.id
const isEditing = i === editing
const mark = note?.marks[String(item.id)]
const tag = isEditing ? '✎ editing' : mark ? PANE_TAG[mark] : undefined
const color = isEditing ? 'cyan' : mark ? CHANGE_COLOR[mark] : undefined
return (
<Box key={`line-${item.id}`} flexDirection="row">
<Text color="cyan" bold>{isSelected ? '❯ ' : ' '}</Text>
<Text color={isSelected ? 'cyan' : undefined} dimColor={!isSelected} bold={isSelected}>
{`${String(i + 1).padStart(digits)} `}
</Text>
<Button key={`row-${item.id}`} label={shorten(item.text, room(tag))} plain
autoFocus={isSelected && editing < 0 ? true : undefined} onPress={() => edit(item.id)} />
{tag && <Text color={color}>{` ${tag}`}</Text>}
</Box>
)
})}
{Input && (
<Box marginTop={1}>
<Input
key="task"
label={editing >= 0 ? `✎ #${editing + 1}` : '+'}
placeholder="a task, or rm 2 · mv 3 1 · remove the tests one"
value={draft.text}
submitLabel={editing >= 0 ? 'save' : 'queue'}
autoFocus={state.items.length === 0 ? true : undefined}
onSubmit={(value: string) => void submitDraft($, value, draft.editId).catch(error => debug($, error))}
/>
</Box>
)}
<Box flexDirection="row" flexWrap="wrap" columnGap={2} marginTop={1}>
{selected && Input && <Button key="edit" label="edit" hotkey="e" plain onPress={() => edit()} />}
{selected && <Button key="delete" label="delete" hotkey="d" plain onPress={() => removeSelected($)} />}
{selected && <Button key="up" label="up" hotkey="k" plain onPress={() => moveSelected($, -1)} />}
{selected && <Button key="down" label="down" hotkey="j" plain onPress={() => moveSelected($, 1)} />}
{Input && <Button key="add" label="add" hotkey="a" plain onPress={() => focusPane($, 'task')} />}
<Button key="pause" label={state.paused ? 'resume' : 'pause'} hotkey="p" plain
onPress={() => runIntent($, state.paused ? 'resume' : 'pause')} />
<Button key="undo" label="undo" hotkey="u" plain onPress={() => runIntent($, 'undo')} />
{state.items.length > 1 && <Button key="clear" label="clear all" plain dimColor onPress={() => runOps($, [{ type: 'clear' }])} />}
{editing >= 0 && <Button key="cancel" label="cancel edit" plain dimColor onPress={() => update($, DRAFT, () => EMPTY_DRAFT)} />}
</Box>
{note && (
<Text color={NOTE_COLOR[note.kind]} dimColor={note.kind === 'info'} wrap="truncate-end">
{renderMessage(note, { via: note.via, note: note.note }).split('\n').slice(0, 2).join(' ')}
</Text>
)}
</Box>
)
}Licence text (MIT)
MIT License Copyright (c) 2026 Miguel Ángel Durán (midudev) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
drives Clauderemembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit d502139b554b on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.12 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches no network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add midudev/after-for-claude-code/plugin install after@after-for-claude-codeThis installs the marketplace's latest commit, which may not be the one read here (d502139b554b). Compare them before you install.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "midudev-after" with its code and make me a pane like itSearch them from Claude: the MCP connector
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