modscode / Gallery / agent-swarm
agent-swarm
Mission control for your subagents: every spawned agent becomes a live, animated card above the prompt, with its phase, effort, tools, cost and a timeline you can follow
What it does
- Draws a band above the prompt, toasts
- Adds /swarm
- Watches tool calls
- Hooks agent.spawn, config.set, prompt.submit, session.start and 3 more
- Keeps its own state between turns
Good points
- No network calls
- Starts no processes
- Written in TypeScript
- Has a desktop-specific branch
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like agent-swarm by Jeff Arese (band, status, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/jeffarese-agent-swarm/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const done = '…'
const failed = '…'
const tools = '…'
const usd = '…'
const hint = '…'
const compactLabel = '…'
const clearLabel = '…'
const lead = '…'
const effort = '…'
const who = '…'
const at = '…'
const length = '…'
const head = '…'
const facts = '…'
const fold = '…'
const clock = '…'
const head2 = '…'
const head3 = '…'
const head4 = '…'
const tail = '…'
return (
<Box flexDirection="column" borderStyle="round" borderDimColor paddingX={1}>
<Box flexDirection="column" marginBottom={1}>
<Box justifyContent="space-between" gap={2}>
<Box flexShrink={1}>
<Text wrap="truncate-end">
<Text bold color="claude">
◆
</Text>
<Text color="suggestion">
{" 0 live"}
</Text>
<Text dimColor>
{" · "}
</Text>
<Text color="success">
{`${done} done`}
</Text>
<Text dimColor>
{" · "}
</Text>
<Text color="error">
{`${failed} failed`}
</Text>
<Text dimColor>
{` · ⚒ ${tools}`}
</Text>
<Text dimColor>
{" · "}
</Text>
<Text color="warning">
{usd}
</Text>
<Text dimColor>
{hint}
</Text>
</Text>
</Box>
<Box gap={2} flexShrink={0}>
<Button label={`${compactLabel}`} hotkey="v" plain dimColor />
<Button label={`${clearLabel}`} hotkey="c" plain dimColor />
<Button label="close" hotkey="x" plain dimColor />
</Box>
</Box>
<Box gap={2} flexShrink={0}>
<Button label={`${compactLabel}`} hotkey="v" plain dimColor />
<Button label={`${clearLabel}`} hotkey="c" plain dimColor />
<Button label="close" hotkey="x" plain dimColor />
</Box>
</Box>
<Box gap={1}>
0
0
0
</Box>
<Box gap={1}>
0
0
0
</Box>
<Box gap={1}>
0
0
0
</Box>
<Box flexDirection="column" marginTop={1} borderStyle="round" paddingX={1}>
<Box justifyContent="space-between" gap={2} flexDirection="column">
<Box flexShrink={1}>
<Text bold wrap="truncate-end">
{lead}
<Text>
{effort}
</Text>
<Text bold={false} dimColor>
{` ${who}`}
</Text>
</Text>
</Box>
<Box gap={2} flexShrink={0}>
<Button label={`‹`} hotkey="p" plain dimColor />
<Text dimColor>
{`${at}1/${length}`}
</Text>
<Button label="›" hotkey="n" plain dimColor />
<Button label="hide" hotkey="h" plain dimColor />
</Box>
</Box>
<Text bold wrap="truncate-end">
…
</Text>
<Text dimColor italic wrap="wrap">
{head}
</Text>
<Text dimColor wrap="truncate-end">
{facts}
</Text>
<Box marginTop={1} flexDirection="column">
<Text dimColor>
{` ⋯ ${fold} earlier`}
</Text>
<Text dimColor>
◌ waiting for its first move…
</Text>
<Box flexDirection="column">
<Box>
<Box width={7} flexShrink={0}>
<Text dimColor>
{`+${clock}`}
</Text>
</Box>
<Box width={2} flexShrink={0} />
<Box flexGrow={1} flexShrink={1} />
<Box flexShrink={0} marginLeft={1} />
</Box>
<Box>
<Text wrap="wrap">
{head2}
</Text>
</Box>
</Box>
<Box flexDirection="column">
<Box>
<Box width={7} flexShrink={0}>
<Text dimColor>
{`+${clock}`}
</Text>
</Box>
<Box width={2} flexShrink={0} />
<Box flexGrow={1} flexShrink={1} />
<Box flexShrink={0} marginLeft={1} />
</Box>
<Box>
<Text wrap="wrap">
{head3}
</Text>
</Box>
</Box>
<Box flexDirection="column">
<Box>
<Box width={7} flexShrink={0}>
<Text dimColor>
{`+${clock}`}
</Text>
</Box>
<Box width={2} flexShrink={0} />
<Box flexGrow={1} flexShrink={1} />
<Box flexShrink={0} marginLeft={1} />
</Box>
<Box>
<Text wrap="wrap">
{head4}
</Text>
</Box>
</Box>
<Box>
<Box width={7} flexShrink={0}>
<Text dimColor>
{`+${clock}`}
</Text>
</Box>
<Box width={2} flexShrink={0}>
<Text>
✎
</Text>
</Box>
<Box flexGrow={1} flexShrink={1}>
<Text wrap="wrap">
{tail}
<Text>
▍
</Text>
</Text>
</Box>
</Box>
</Box>
</Box>
{await next(e)}
</Box>
)
})
on('session.start', async ($, e, next) => {
await $.ui.toast(`Agents view folded · /swarm to reopen`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
hooks/register.tsx lines 1719–1832 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const t0 = performance.now()
try {
const [isOpen] = await Promise.all([read($, openAtom), restore($)])
if (e.props.hasSurvey) {
mounted.delete(e.requestId)
fullSite = undefined
return next(e)
}
if (isOpen) return await drawFull($, e)
if (fullSite === e.requestId) fullSite = undefined
await read($, bandRevAtom)
const list = ordered(snapshot.filter(a => isLive(a.phase) || (a.endedAt ?? 0) >= batchStart))
if (list.length === 0) {
mounted.delete(e.requestId)
return next(e)
}
const { Box, Text, Button } = $.ui.resolve(e)
const Raster = e.surface === 'terminal' ? $.ui.resolve(e).Raster : undefined
const Client = e.surface === 'terminal' ? $.ui.resolve(e).Client : undefined
/** A transparent region over the whole agent, last so it is on top: a click anywhere picks it. */
const hitArea = (a: SwarmAgent, columns: number, rows: number, inset = 1) =>
Client === undefined ? null : (
<Box position="absolute" top={-inset} left={-inset}>
<Client key={`hit-${coreKey(a.id)}`} module="./hit-area.tsx" props={{ id: a.id }} width={columns} height={rows} />
</Box>
)
const width = Math.max(SQUARE, e.props.bodyColumns)
const perRow = Math.max(1, Math.floor((width + GAP) / (SQUARE + GAP)))
const fitRows = Math.max(1, Math.floor((e.props.maxRows - 1) / SQUARE_ROWS))
const shown = list.slice(0, perRow * fitRows)
const hidden = list.length - shown.length
const inner = SQUARE - 2
const live = list.filter(a => isLive(a.phase)).length
const cost = totalCost(list)
bandSite = e.requestId
const prevCores = mounted.get(e.requestId)
const cores = new Map<string, Core>()
mounted.set(e.requestId, cores)
const square = (a: SwarmAgent) => {
const color = phaseColor(a.phase)
const isOn = isLive(a.phase)
let core
if (Raster !== undefined) {
core = <Raster key={coreKey(a.id)} columns={inner} rows={1} cells={coreCells(prevCores, cores, a, inner, 1)} />
} else {
core = <Text color={color}>{isOn ? '· • ● • ·' : a.phase}</Text>
}
return (
<Box
key={`sq-${a.id}`}
flexDirection="column"
width={SQUARE}
borderStyle="round"
borderColor={isOn ? color : hex(ramp(a.phase)[2])}
borderDimColor={!isOn}
hover={{ borderColor: hex(ramp(a.phase)[4]), borderDimColor: false }}
>
<Button
key={`band-pick-${a.id}`}
label={head(`${PHASE_GLYPH[a.phase]} ${a.name ?? a.type}`, inner)}
plain
dimColor={!isOn}
onPress={() => void select($, a.id, { toggle: false, open: true })}
/>
{core}
<Box justifyContent="space-between">
<Box>
{effortCells(a.effortLevel).map(c =>
c.isOn ? (
<Text color={c.color} dimColor={!isOn}>
{c.ch}
</Text>
) : (
<Text dimColor>{c.ch}</Text>
),
)}
</Box>
<Text dimColor>
{a.phase === 'tool' && a.tool ? a.tool.slice(0, 8) : (costLabel(a) ?? `⚒${a.tools}`)}
</Text>
</Box>
{hitArea(a, SQUARE, SQUARE_ROWS)}
</Box>
)
}
const rows: SwarmAgent[][] = []
for (let i = 0; i < shown.length; i += perRow) rows.push(shown.slice(i, i + perRow))
return (
<Box flexDirection="column">
<Text wrap="truncate-end">
<Text bold color={BRAND}>◆ </Text>
<Text color="suggestion">{live > 0 ? `${live} working` : 'all finished'}</Text>
{cost !== undefined && <Text color={COST_COLOR}>{` · ${usd(cost)}`}</Text>}
<Text dimColor>{`${hidden > 0 ? ` · +${hidden} more` : ''} · click one for details · /swarm unfolds`}</Text>
</Text>
{rows.map((row, i) => (
<Box key={`band-row-${i}`} gap={GAP}>
{row.map(square)}
</Box>
))}
</Box>
)
} finally {
record('render.band', performance.now() - t0)
}
})hooks/register.tsx lines 857–1016 · Band
async function drawFull($: EngineInterface, e: RenderInput<'AbovePrompt'>) {
const t0 = performance.now()
try {
const { Box, Text, Button } = $.ui.resolve(e)
const Raster = e.surface === 'terminal' ? $.ui.resolve(e).Raster : undefined
const Client = e.surface === 'terminal' ? $.ui.resolve(e).Client : undefined
/** A transparent region over the whole agent, last so it is on top: a click anywhere picks it. */
const hitArea = (a: SwarmAgent, columns: number, rows: number, inset = 1) =>
Client === undefined ? null : (
<Box position="absolute" top={-inset} left={-inset}>
<Client key={`hit-${coreKey(a.id)}`} module="./hit-area.tsx" props={{ id: a.id }} width={columns} height={rows} />
</Box>
)
const [, isCompact, selectedId, now] = await Promise.all([
read($, paneRevAtom),
read($, compactAtom),
read($, selectedAtom),
$.clock.now(),
restore($),
])
const list = ordered(snapshot)
const selected = list.find(a => a.id === selectedId)
shownId = selected?.id ?? ''
const bodyColumns = Math.max(8, e.props.bodyColumns - FRAME)
const width = Math.max(MIN_CARD, bodyColumns)
const perRow = Math.max(1, Math.min(Math.floor((width + GAP) / (MIN_CARD + GAP)), list.length || 1))
const cardWidth = Math.floor((width - GAP * (perRow - 1)) / perRow)
const inner = Math.max(8, cardWidth - 4)
const live = list.filter(a => isLive(a.phase)).length
const done = list.filter(a => a.phase === 'done').length
const failed = list.filter(a => a.phase === 'failed' || a.phase === 'stopped').length
const tools = list.reduce((n, a) => n + a.tools, 0)
const cost = totalCost(list)
const isNarrow = bodyColumns < 64
const closesIn = closeAt === undefined ? undefined : Math.max(0, Math.ceil((closeAt - now) / 1000))
const prevCores = mounted.get(e.requestId)
const cores = new Map<string, Core>()
const surfaceKey = `${e.surface}|${isLightTheme()}`
fullSite = e.requestId
mounted.set(e.requestId, cores)
const heading = (a: SwarmAgent, width?: number) => {
const isOn = isLive(a.phase)
const { lead, effort } = headingParts(a)
return (
<Box width={width} flexShrink={1}>
<Text bold={isOn} dimColor={!isOn} color={phaseColor(a.phase)} wrap="truncate-end">
{lead}
{effort !== '' && <Text color={effortColor(a.effortLevel)}>{effort}</Text>}
</Text>
</Box>
)
}
const badgeOf = (a: SwarmAgent) => {
const badge = BADGE[a.phase]
return badge !== undefined ? (
<Text bold color={BADGE_INK} backgroundColor={phaseColor(a.phase)}>
{` ${badge} `}
</Text>
) : (
<Text dimColor>{a.phase.toUpperCase()}</Text>
)
}
/** The agent's description as the control that opens it in the inspector; 1–9 press it. */
const picker = (a: SwarmAgent, i: number, room: number) => {
const hotkey = i < 9 ? String(i + 1) : undefined
const isShown = a.id === selected?.id
return (
<Button
key={`pick-${a.id}`}
label={head(a.description || a.name || a.type, Math.max(4, room - (hotkey === undefined ? 0 : 3)))}
hotkey={hotkey}
plain
dimColor={!isLive(a.phase) && !isShown}
onPress={() => void select($, a.id)}
/>
)
}
const borderOf = (a: SwarmAgent) => {
const isOn = isLive(a.phase)
const isShown = a.id === selected?.id
return {
borderStyle: isShown ? 'bold' : 'round',
borderColor: isOn || isShown ? phaseColor(a.phase) : hex(ramp(a.phase)[2]),
borderDimColor: !isOn && !isShown,
hover: { borderColor: hex(ramp(a.phase)[4]), borderDimColor: false },
}
}
// Compact: one line per agent, headings padded to one width so the animations line up.
const BADGE_W = 7
const headW = Math.min(
Math.floor(width / 3),
Math.max(0, ...list.map(a => headingParts(a)).map(p => p.lead.length + p.effort.length)),
)
const lineCore = Math.max(4, width - headW - BADGE_W - 2)
const activityOf = (a: SwarmAgent, elapsed: number): string => {
switch (a.phase) {
case 'tool':
return `▸ ${a.tool ?? 'tool'}${a.toolArg ? ` ${a.toolArg}` : ''}`
case 'thinking':
return `✻ thinking · step ${a.steps}`
case 'writing':
return `✎ writing · step ${a.steps}`
case 'spawning':
return `◌ starting${a.isBackground ? ' in background' : ''}…`
default:
return `${PHASE_GLYPH[a.phase]} ${a.phase} in ${clock(elapsed)} · ${a.steps} step${a.steps === 1 ? '' : 's'}`
}
}
const line = (a: SwarmAgent, i: number) => {
const isOn = isLive(a.phase)
let core
if (Raster !== undefined) {
core = <Raster key={coreKey(a.id)} columns={lineCore} rows={1} cells={coreCells(prevCores, cores, a, lineCore, 1)} />
} else {
core = (
<Text color={phaseColor(a.phase)} dimColor={!isOn} wrap="truncate-end">
{isOn ? '· • ● • ·' : (a.description || '')}
</Text>
)
}
const elapsed = (a.endedAt ?? now) - a.startedAt
const cost = costLabel(a)
const stats = `${cost === undefined ? '' : `${cost} · `}⚒${a.tools} · ${clock(elapsed)}`
const isShown = a.id === selected?.id
return (
<Box key={`line-${a.id}`} flexDirection="column">
<Box gap={1}>
{heading(a, headW)}
<Box width={lineCore}>{core}</Box>
<Box width={BADGE_W} justifyContent="flex-end">
{badgeOf(a)}
</Box>
</Box>
<Box paddingLeft={1}>
<Text color={phaseColor(a.phase)}>{isShown ? '▸' : ' '}</Text>
{picker(a, i, width - 2)}
</Box>
<Box justifyContent="space-between" gap={2} paddingLeft={2}>
<Box flexShrink={1}>
<Text color={phaseColor(a.phase)} dimColor wrap="truncate-end">
{activityOf(a, elapsed)}
</Text>
</Box>
<Box flexShrink={0}>Licence text (MIT)
MIT License Copyright (c) 2026 Jeff Arese Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
drives Claudetool callsremembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit eccf465133a5 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.5 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no install line to give |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches no network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository's .claude-plugin/marketplace.json does not list it, so there is no install line to give. Read it as code, or follow its author's README.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "jeffarese-agent-swarm" with its code and make me a pane like itSearch them from Claude: the MCP connector
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What it does
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