modscode / Gallery / red-alert
red-alert
Audible alerts for Claude Code: Claude sounds normal/yellow/red alerts on your server's speakers, with an LCARS status band and alert animations.
What it does
- Draws a band above the prompt, a pane, the status line, toasts
- Adds /alert
- Watches tool calls and can refuse them
- Hooks classic.Notification, prompt.compose, prompt.submit, session.end and 1 more
- Keeps its own state between turns
Good points
- Written in TypeScript
- Handles errors
- Writes no files
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like red-alert by dukechain2333 (pane, band, status, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/dukechain2333-red-alert/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const label = '…'
const name = '…'
const lastText = '…'
return (
<Box flexDirection="column">
<Box flexDirection="row">
<Text>
▐
</Text>
<Text color="#000000" bold>
{` ${label} `}
</Text>
<Text>
▌
</Text>
<Text>
{" "}
</Text>
<Text>
━━━━━━━━
</Text>
<Text>
{" "}
</Text>
<Text>
▐
</Text>
<Text color="#000000" bold>
{` ${label} `}
</Text>
<Text>
▌
</Text>
<Text>
{" "}
</Text>
<Text>
{" "}
</Text>
<Text bold>
{"● "}
</Text>
<Button label={`${name}`} plain />
<Text>
{" "}
</Text>
<Text bold>
{"● "}
</Text>
<Button label={`${name}`} plain />
<Text>
{" "}
</Text>
<Text bold>
{"● "}
</Text>
<Button label={`${name}`} plain />
<Text color="#CC9966">
{` ${lastText}`}
</Text>
</Box>
{await next(e)}
</Box>
)
})
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Alert console" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button, Input } = $.ui.resolve(e)
const title = '…'
const message = '…'
const from = '…'
const secondsLeft = '…'
const system = '…'
const label = '…'
const muteLabel = '…'
const priority = '…'
const style = '…'
const lengthText = '…'
const description = '…'
const description2 = '…'
const description3 = '…'
const clockText = '…'
const level = '…'
const status = '…'
const source = '…'
const level2 = '…'
const status2 = '…'
const level3 = '…'
const status3 = '…'
return (
<Box flexDirection="column">
<Box flexDirection="column">
<Box flexDirection="row">
<Text>
████████
</Text>
<Text>
████████
</Text>
<Text>
████████
</Text>
</Box>
<Box flexDirection="row">
<Text bold>
{title}
</Text>
<Box flexGrow={1} flexShrink={1}>
<Text wrap="truncate">
{` ${message}${from} `}
</Text>
</Box>
<Text>
{` ${secondsLeft}s `}
</Text>
<Button label="Silence" hotkey="0" plain />
<Text>
{" "}
</Text>
</Box>
<Box flexDirection="row">
<Text>
████████
</Text>
<Text>
████████
</Text>
<Text>
████████
</Text>
</Box>
</Box>
<Box flexDirection="row" marginTop={1}>
<Text color="#FFCC99" bold>
{"SYSTEM "}
</Text>
<Text color="#66DD99" wrap="truncate">
{system}
</Text>
</Box>
<Box flexDirection="row">
<Text color="#FFCC99" bold>
{"CONDITION "}
</Text>
<Text bold>
{label}
</Text>
<Text color="#FF9966">
{` · ${muteLabel}`}
</Text>
</Box>
<Box flexDirection="row" marginTop={1}>
<Text>
▐
</Text>
<Text color="#000000" bold>
{" MANUAL ALERT "}
</Text>
<Text>
▌
</Text>
<Text>
{" "}
</Text>
<Text>
━━━━━━━━
</Text>
</Box>
<Input label="Message " placeholder="optional; Enter, then a level's number" value={`${message}`} submitLabel="pick a level" />
<Text dimColor>
No levels yet: the daemon has not answered.
</Text>
<Box flexDirection="row">
<Button label="Sound" plain dimColor />
<Text>
{" "}
</Text>
<Text>
▐
</Text>
<Text color="#000000" bold>
{` ${label} `}
</Text>
<Text>
▌
</Text>
<Text color="#CC9966">
{` p${priority}${style}${lengthText}`}
</Text>
<Box flexShrink={1}>
<Text dimColor wrap="truncate">
{description}
</Text>
</Box>
</Box>
<Box flexDirection="row">
<Button label="Sound" plain dimColor />
<Text>
{" "}
</Text>
<Text>
▐
</Text>
<Text color="#000000" bold>
{` ${label} `}
</Text>
<Text>
▌
</Text>
<Text color="#CC9966">
{` p${priority}${style}${lengthText}`}
</Text>
<Box flexShrink={1}>
<Text dimColor wrap="truncate">
{description2}
</Text>
</Box>
</Box>
<Box flexDirection="row">
<Button label="Sound" plain dimColor />
<Text>
{" "}
</Text>
<Text>
▐
</Text>
<Text color="#000000" bold>
{` ${label} `}
</Text>
<Text>
▌
</Text>
<Text color="#CC9966">
{` p${priority}${style}${lengthText}`}
</Text>
<Box flexShrink={1}>
<Text dimColor wrap="truncate">
{description3}
</Text>
</Box>
</Box>
<Box flexDirection="row" marginTop={1}>
<Text>
▐
</Text>
<Text color="#000000" bold>
{" LOG "}
</Text>
<Text>
▌
</Text>
<Text>
{" "}
</Text>
<Text>
━━━━━━━━
</Text>
</Box>
<Text dimColor>
No alerts yet.
</Text>
<Box flexDirection="row">
<Text dimColor>
{`${clockText} `}
</Text>
<Text bold>
{level}
</Text>
<Text color="#CC9966">
{status}
</Text>
<Box flexShrink={1}>
<Text wrap="truncate">
{`${message} · ${source}`}
</Text>
</Box>
</Box>
<Box flexDirection="row">
<Text dimColor>
{`${clockText} `}
</Text>
<Text bold>
{level2}
</Text>
<Text color="#CC9966">
{status2}
</Text>
<Box flexShrink={1}>
<Text wrap="truncate">
{`${message} · ${source}`}
</Text>
</Box>
</Box>
<Box flexDirection="row">
<Text dimColor>
{`${clockText} `}
</Text>
<Text bold>
{level3}
</Text>
<Text color="#CC9966">
{status3}
</Text>
<Box flexShrink={1}>
<Text wrap="truncate">
{`${message} · ${source}`}
</Text>
</Box>
</Box>
<Box flexDirection="row" marginTop={1} gap={1}>
<Button label="Silence" hotkey="0" />
<Button label="Mute 30m" hotkey="m" />
<Button label="Unmute" hotkey="u" />
<Button label="Start daemon" hotkey="d" variant="primary" />
<Button label="Refresh" hotkey="r" />
<Button label="Close" hotkey="x" role="dismiss" />
</Box>
</Box>
)
})
on('session.start', async ($, e, next) => {
const title = '…'
const from = '…'
const message = '…'
await $.ui.status(`○ alert system offline · /alert start`)
await $.ui.toast(`${title}${from}: ${message}`)
await $.ui.toast(`The alert system is offline.`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
plugin/hooks/register.tsx lines 909–926 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
if (e.props.hasSurvey) return next(e)
const [current, shown, list, log, now] = await Promise.all([
read($, link),
read($, active),
read($, levels),
read($, history),
$.clock.now(),
])
const t = $.ui.resolve(e)
// the engine draws its own collapse mark, ` [-]`, at the band's right edge
const width = Math.max(20, e.props.bodyColumns - 4)
if (shown) {
return alertBanner($, t, width, Math.max(1, e.props.maxRows - 1), shown, now)
}
if (!settings.isIdleBandShown) return next(e)
return idleStrip($, t, width, current, list, log, now)
})plugin/hooks/register.tsx lines 650–720 · Band
function alertBanner($: EngineInterface, t: Table, width: number, maxRows: number, shown: ActiveAlert, now: number) {
const { Box, Text, Button } = t
const ms = now - shown.startedAt
const isAnimating = frameTimer !== undefined || now < shown.animateUntil
const colors = bannerColors(shown.style, shown.color, ms, !isAnimating)
const Raster = 'Raster' in t ? t.Raster : undefined
const wanted = shown.style === 'klaxon' ? 2 : 1
const spare = Math.max(0, maxRows - 1)
const top = isAnimating ? Math.min(wanted, shown.style === 'sweep' ? spare : Math.floor(spare / 2)) : 0
const bottom = isAnimating && shown.style !== 'sweep' ? Math.min(wanted, spare - top) : 0
const bars = (rows: number, edge: 'top' | 'bottom') => {
if (rows <= 0) return null
if (Raster) {
return (
<Raster
key={`bars:${edge}`}
columns={width}
rows={rows}
cells={barCells(shown.style, shown.color, width, rows, ms, edge)}
/>
)
}
const runs = barRuns(shown.style, shown.color, Math.max(8, Math.floor(width / 4)), ms)
const run = Math.floor(width / runs.length)
return (
<Box flexDirection="row">
{runs.map((color, i) => (
<Text color={color}>{'█'.repeat(i === runs.length - 1 ? width - run * (runs.length - 1) : run)}</Text>
))}
</Box>
)
}
const title =
shown.style === 'klaxon' && isAnimating
? ` ${chevrons(ms, 'left')} ${shown.title} ${chevrons(ms, 'right')} `
: shown.style === 'sweep'
? ` ◉ INCOMING · ${shown.title} `
: ` ◆ ${shown.title} ◆ `
const from =
shown.origin === 'remote' ? ` · ${shown.source || 'elsewhere'}` : shown.origin === 'manual' ? ' · manual' : ''
const secondsLeft = shown.duration > 0 ? Math.ceil((shown.startedAt + shown.duration * 1000 - now) / 1000) : 0
return (
<Box flexDirection="column">
{bars(top, 'top')}
<Box flexDirection="row" width={width} backgroundColor={colors.background}>
<Text backgroundColor={colors.background} color={colors.foreground} bold>{title}</Text>
<Box flexGrow={1} flexShrink={1}>
<Text backgroundColor={colors.background} color={colors.foreground} wrap="truncate">
{` ${shown.message}${from} `}
</Text>
</Box>
{secondsLeft > 0 && (
<Text backgroundColor={colors.background} color={colors.foreground}>{` ${secondsLeft}s `}</Text>
)}
<Button
key="band:silence"
label={isAnimating ? 'Silence' : 'Dismiss'}
hotkey={SILENCE_KEY}
plain
onPress={() => void silenceQuietly($)}
/>
<Text backgroundColor={colors.background}> </Text>
</Box>
{bars(bottom, 'bottom')}
</Box>
)
}plugin/hooks/register.tsx lines 603–647 · Band
function idleStrip(
$: EngineInterface,
t: Table,
width: number,
current: DaemonLink | null,
list: readonly AlertLevel[],
log: readonly AlertRecord[],
now: number,
) {
const { Box, Text, Button } = t
const status = statusPill(current, now)
// the status and the levels first; then the brand, the rule and the last alert where room is left
const levelsWidth = list.reduce((n, level) => n + level.name.length + 2, 0) + 2 * Math.max(0, list.length - 1)
const fixed = 1 + 1 + status.label.length + 4 + (list.length > 0 ? 2 + levelsWidth : 0)
const brand = width - fixed - 18 >= 4 ? '◉ ALERT SYSTEM' : '◉'
let used = brand.length + 4 + fixed
const last = log[0]
const lastText = last ? `LAST ${last.level.toUpperCase()} ${ago(now / 1000 - last.time)} AGO` : ''
const isLastShown = lastText !== '' && width - used - 4 >= lastText.length + 2
if (isLastShown) used += lastText.length + 2
return (
<Box flexDirection="row">
{pill(t, brand, LCARS.orange)}
<Text> </Text>
{rule(t, width - used, LCARS.lavender)}
<Text> </Text>
{pill(t, status.label, status.color)}
{list.length > 0 && <Text> </Text>}
{list.map((level, i) => [
i > 0 ? <Text> </Text> : null,
<Text color={level.color} bold>● </Text>,
<Button
key={`band:level:${level.name}`}
label={level.name.toUpperCase()}
plain
{...(i === 0 ? { autoFocus: true } : {})}
onPress={() => void soundFromBand($, level.name)}
/>,
])}
{isLastShown && <Text color={LCARS.tan}>{` ${lastText}`}</Text>}
</Box>
)
}plugin/hooks/register.tsx lines 575–582 · Band
function pill(t: Table, label: string, color: string) {
const { Text } = t
return [
<Text color={color}>▐</Text>,
<Text backgroundColor={color} color={LCARS.ink} bold>{` ${label} `}</Text>,
<Text color={color}>▌</Text>,
]
}plugin/hooks/register.tsx lines 584–587 · Band
function rule(t: Table, width: number, color: string) {
const { Text } = t
return <Text color={color}>{'━'.repeat(Math.max(1, width))}</Text>
}plugin/hooks/register.tsx lines 928–1028 · Pane
on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
const [current, shown, list, log, message, now] = await Promise.all([
read($, link),
read($, active),
read($, levels),
read($, history),
read($, draft),
$.clock.now(),
])
const t = $.ui.resolve(e)
const { Box, Text, Button } = t
const Input = 'Input' in t ? t.Input : undefined
const width = Math.max(30, e.props.bodyColumns)
const rows = e.viewport?.rows ?? 30
const ordered = [...list].sort((a, b) => a.priority - b.priority)
const condition = shown
? { label: `${shown.level.toUpperCase()} ALERT`, color: shown.color }
: current?.online
? { label: 'GREEN · STANDING BY', color: LCARS.green }
: { label: 'NO CONTACT', color: LCARS.red }
const system = current?.online
? `● ONLINE ${current.url} · v${current.version} · ${current.hostname} · up ${ago(current.uptimeS ?? 0).toLowerCase()} · ${current.player}`
: `○ OFFLINE ${current?.url ?? settings.url}${current?.error ? ` · ${current.error}` : ''}`
const logRoom = Math.max(1, rows - ordered.length - 15)
return (
<Box flexDirection="column">
{shown ? alertBanner($, t, width, 5, shown, now) : consoleHeader(t, width)}
<Box flexDirection="row" marginTop={1}>
<Text color={LCARS.sand} bold>{'SYSTEM '}</Text>
<Text color={current?.online ? LCARS.green : LCARS.red} wrap="truncate">{system}</Text>
</Box>
<Box flexDirection="row">
<Text color={LCARS.sand} bold>{'CONDITION '}</Text>
<Text color={condition.color} bold>{condition.label}</Text>
{current?.mute && <Text color={LCARS.peach}>{` · ${muteLabel(current.mute, now)}`}</Text>}
</Box>
{section(t, width, 'MANUAL ALERT', LCARS.violet)}
{Input && (
<Input
key="manual:message"
label="Message "
placeholder="optional; Enter, then a level's number"
value={message}
submitLabel="pick a level"
onInput={value => void update($, draft, () => value)}
onSubmit={value => void update($, draft, () => value).then(() => focusFirstSound($))}
/>
)}
{ordered.length === 0 && <Text dimColor>No levels yet: the daemon has not answered.</Text>}
{ordered.map((level, i) => (
<Box flexDirection="row">
<Button
key={`sound:${level.name}`}
label="Sound"
{...(i < 9 ? { hotkey: String(i + 1) } : {})}
plain
dimColor
onPress={() => void soundDraft($, level.name)}
/>
<Text> </Text>
{pill(t, level.name.toUpperCase().padEnd(8), level.color)}
<Text color={LCARS.tan}>
{` p${String(level.priority).padEnd(4)}${level.style.padEnd(7)}${lengthText(level.duration).padEnd(6)}`}
</Text>
<Box flexShrink={1}>
<Text dimColor wrap="truncate">
{level.soundReady ? level.description : `(sound not cached yet) ${level.description}`}
</Text>
</Box>
</Box>
))}
{section(t, width, 'LOG', LCARS.peach)}
{log.length === 0 && <Text dimColor>No alerts yet.</Text>}
{log.slice(0, logRoom).map(alert => (
<Box flexDirection="row">
<Text dimColor>{`${clockText(alert.time)} `}</Text>
<Text color={alert.color} bold>{alert.level.toUpperCase().padEnd(8)}</Text>
<Text color={LCARS.tan}>{alert.status.padEnd(11)}</Text>
<Box flexShrink={1}>
<Text wrap="truncate">{`${alert.message || '-'}${alert.source ? ` · ${alert.source}` : ''}`}</Text>
</Box>
</Box>
))}
<Box flexDirection="row" marginTop={1} gap={1}>
<Button key="silence" label="Silence" hotkey={SILENCE_KEY} onPress={() => void silenceQuietly($, true)} />
<Button key="mute" label="Mute 30m" hotkey="m" onPress={() => void mute($, 30).catch(() => null)} />
<Button key="unmute" label="Unmute" hotkey="u" onPress={() => void unmute($).catch(() => null)} />
{current !== null && current.checkedAt > 0 && !current.online && (
<Button key="start" label="Start daemon" hotkey="d" variant="primary" onPress={() => void startAndToast($)} />
)}
<Button key="refresh" label="Refresh" hotkey="r" onPress={() => void refresh($)} />
<Button key="close" label="Close" hotkey="x" role="dismiss" onPress={() => void $.ui.close({ id: PANE })} />
</Box>
</Box>
)
})Licence text (MIT)
MIT License Copyright (c) 2026 William Qian Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
networkruns programstool callsremembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit f67804f2731a on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.plugin/hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.3 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.plugin/hooks/register.tsx:265 fetch(endpoint(settings.url, path)) |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.systemctl |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches the network, but reads no files and no environment variables |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add dukechain2333/red-alert/plugin install red-alert@red-alertThis installs the marketplace's latest commit, which may not be the one read here (f67804f2731a). Compare them before you install.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "dukechain2333-red-alert" with its code and make me a pane like itSearch them from Claude: the MCP connector
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