modscode / Gallery / bullswarm
bullswarm
Bullswarm as a Claude Mod: live subscription meters for every installed coding-agent CLI above the prompt, quota-aware routing of Claude's own subagents to whichever pool has surplus, a verdict note on every bullswarm command the model run…
What it does
- Draws a band above the prompt, toasts
- Watches Agent, Bash calls
- Hooks engine.create, prompt.context, session.start, ui.close and 1 more
- Keeps its own state between turns
- Starts processes
Good points
- No network calls
- Written in TypeScript
- Handles errors
- Writes no files
Code to start from
Two kinds: a starter modscode writes from the design above, and the lines of the mod's own code that draw it.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like bullswarm by cowcow02 (pane, band, status, toast), as modscode read it from the mod's code:
// https://modscode.com/gallery/bulls-work-bullswarm/
// Written by modscode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const summary = '…'
const lastError = '…'
const name = '…'
const used = '…'
const elapsed = '…'
const running = '…'
const name2 = '…'
const used2 = '…'
const elapsed2 = '…'
const running2 = '…'
const name3 = '…'
const used3 = '…'
const elapsed3 = '…'
const running3 = '…'
const i = '…'
const shortId = '…'
const done = '…'
const runStatusText = '…'
const goal = '…'
const done2 = '…'
const runStatusText2 = '…'
const goal2 = '…'
const done3 = '…'
const runStatusText3 = '…'
const goal3 = '…'
const lane = '…'
const nameOf = '…'
const timingOf = '…'
const source = '…'
const lane2 = '…'
const nameOf2 = '…'
const lane3 = '…'
const nameOf3 = '…'
return (
<Box flexDirection="column">
<Box flexDirection="row" flexWrap="nowrap" gap={1} marginRight={4}>
<Box flexShrink={1} overflow="hidden">
<Text wrap="truncate-end">
<Text bold color="magenta">
bullswarm
</Text>
<Text dimColor>
{" "}
{summary}
{" · used/elapsed · pace"}
</Text>
</Text>
</Box>
<Box flexShrink={0} flexDirection="row" gap={1}>
<Button hotkey="w" label="[w] close" />
</Box>
</Box>
<Text color="red" wrap="truncate-end">
{lastError}
</Text>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text>
{name}
</Text>
<Text backgroundColor="#3a3a3a">
········
</Text>
<Text>
{" "}
{used}
</Text>
<Text dimColor>
{elapsed}
</Text>
<Text bold>
{" "}
quarantined
</Text>
<Text color="cyan">
{running}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text>
{name2}
</Text>
<Text backgroundColor="#3a3a3a">
········
</Text>
<Text>
{" "}
{used2}
</Text>
<Text dimColor>
{elapsed2}
</Text>
<Text bold>
{" "}
quarantined
</Text>
<Text color="cyan">
{running2}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text>
{name3}
</Text>
<Text backgroundColor="#3a3a3a">
········
</Text>
<Text>
{" "}
{used3}
</Text>
<Text dimColor>
{elapsed3}
</Text>
<Text bold>
{" "}
quarantined
</Text>
<Text color="cyan">
{running3}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Button plain hotkey={`${i}`} label={`⧖ ${shortId}`} />
<Text wrap="truncate-end">
<Text color="magenta">
{" ●"}
</Text>
<Text color="green">
{" "}
{done}
</Text>
<Text color="yellow">
{" "}
{runStatusText}
</Text>
<Text color="cyan">
{` ${running}`}
</Text>
<Text dimColor>
{" "}
{goal}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Button plain hotkey={`${i}`} label={`⧖ ${shortId}`} />
<Text wrap="truncate-end">
<Text color="magenta">
{" ●"}
</Text>
<Text color="green">
{" "}
{done2}
</Text>
<Text color="yellow">
{" "}
{runStatusText2}
</Text>
<Text color="cyan">
{` ${running}`}
</Text>
<Text dimColor>
{" "}
{goal2}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Button plain hotkey={`${i}`} label={`⧖ ${shortId}`} />
<Text wrap="truncate-end">
<Text color="magenta">
{" ●"}
</Text>
<Text color="green">
{" "}
{done3}
</Text>
<Text color="yellow">
{" "}
{runStatusText3}
</Text>
<Text color="cyan">
{` ${running}`}
</Text>
<Text dimColor>
{" "}
{goal3}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text color="cyan" bold>
▶ run
</Text>
<Text>
{" "}
{lane}
@
{nameOf}
</Text>
<Text dimColor>
{` ${timingOf}`}
{` ${source}`}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text color="cyan" bold>
▶ run
</Text>
<Text>
{" "}
{lane2}
@
{nameOf2}
</Text>
<Text dimColor>
{` ${timingOf}`}
{` ${source}`}
</Text>
</Text>
</Box>
<Box flexDirection="row">
<Text wrap="truncate-end">
<Text color="cyan" bold>
▶ run
</Text>
<Text>
{" "}
{lane3}
@
{nameOf3}
</Text>
<Text dimColor>
{` ${timingOf}`}
{` ${source}`}
</Text>
</Text>
</Box>
{await next(e)}
</Box>
)
})
on('session.start', async ($, e, next) => {
const description = '…'
const pool = '…'
await $.ui.toast(`bullswarm routed "${description}" to ${pool}`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
mods/bullswarm/hooks/register.ts lines 841–873 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
if (stripLevel === 'off' || e.surface === 'mobile' || e.props.hasSurvey || pools.length === 0)
return next(e)
const { Box, Text, Button } = await $.ui.resolve(e)
const h = host
return strip(
{ ui: { Box, Text, Button }, columns: e.props.bodyColumns, maxRows: e.props.maxRows },
{
pools,
runs,
assignments,
autoRoute,
routedCount: routed.length,
lastError,
paneOpen,
selectedShortId,
names,
level: stripLevel,
},
{
pane: () => {
if (!h) return
void (paneOpen ? closePane(h) : openPane(h, null))
},
open: shortId => {
if (!h) return
void (paneOpen && selectedShortId === shortId ? closePane(h) : openPane(h, shortId))
},
},
)
})mods/bullswarm/hooks/strip.tsx lines 43–148 · Band
export function strip(
kit: { ui: StripUi; columns: number; maxRows: number },
model: StripModel,
actions: StripActions,
): RenderElement {
const { Box, Text, Button } = kit.ui
const budget = Math.max(1, kit.maxRows - 1)
const pools = model.level === 'full' ? model.pools.filter(p => p.enabled).slice(0, budget) : []
const loose = looseOf(model.runs, model.assignments)
const runRows = Math.max(0, budget - pools.length)
const runs = model.runs.slice(0, runRows)
const looseShown = loose.slice(0, Math.max(0, runRows - runs.length))
const nameOf = (pool: string) => model.names.get(pool) ?? pool
const summary = [
model.runs.length ? `${model.runs.length} run${model.runs.length === 1 ? '' : 's'}` : 'no runs',
model.assignments.length ? `${model.assignments.length} in flight` : '',
model.routedCount ? `${model.routedCount} routed` : '',
model.autoRoute ? '' : 'route off',
]
.filter(Boolean)
.join(' · ')
return (
<Box flexDirection="column">
<Box flexDirection="row" flexWrap="nowrap" gap={1} marginRight={4}>
<Box flexShrink={1} overflow="hidden">
<Text wrap="truncate-end">
<Text bold color="magenta">
bullswarm
</Text>
<Text dimColor> {summary}{model.level === 'full' ? ' · used/elapsed · pace' : ''}</Text>
</Text>
</Box>
<Box flexShrink={0} flexDirection="row" gap={1}>
<Button
key="pane"
hotkey="w"
label={model.paneOpen ? '[w] close' : '[w] runs'}
onPress={actions.pane}
/>
</Box>
</Box>
{model.lastError ? (
<Text color="red" wrap="truncate-end">
{model.lastError}
</Text>
) : null}
{poolRows({ Box, Text }, pools, model.assignments, model.names)}
{runs.map((run, i) => {
const steps = stepsOf(run, model.assignments)
const done = `${run.actionsSucceeded}/${run.actionsTotal}`
// One step in flight is named; the rest are counted, so the goal
// that says which run this is always stays on the row.
const named = steps
.slice(0, 1)
.map(a => `${a.actionId ?? '?'}@${nameOf(a.pool)}${timingOf(a) ? ` ${timingOf(a)}` : ''}`)
.join(', ')
const running = steps.length > 1 ? `${named}, and ${String(steps.length - 1)} more` : named
const finished = run.status !== 'running'
// A parked v3 run waits for the caller at a gate or loop.
const waiting = (run.waitingFor ?? []).length > 0
const selected = model.selectedShortId === run.shortId && model.paneOpen
return (
<Box key={run.runId} flexDirection="row">
<Button
key={`open-${run.shortId}`}
plain
hotkey={i < 9 ? String(i + 1) : undefined}
label={`${waiting ? '⧖' : finished ? '◼' : '▶'} ${run.shortId}`}
onPress={() => actions.open(run.shortId)}
/>
<Text wrap="truncate-end">
<Text color="magenta">{selected ? ' ●' : ''}</Text>
<Text color="green">
{' '}
{done}
</Text>
{finished ? <Text color="yellow"> {runStatusText(run)}</Text> : null}
<Text color="cyan">{running ? ` ${running}` : ''}</Text>
<Text dimColor> {run.goal}</Text>
</Text>
</Box>
)
})}
{looseShown.map((a, i) => (
<Box key={`loose-${String(i)}`} flexDirection="row">
<Text wrap="truncate-end">
<Text color="cyan" bold>
▶ run
</Text>
<Text>
{' '}
{a.lane}@{nameOf(a.pool)}
</Text>
<Text dimColor>
{timingOf(a) ? ` ${timingOf(a)}` : ''}
{a.source ? ` ${a.source}` : ''}
</Text>
</Text>
</Box>
))}
</Box>
)
}mods/bullswarm/hooks/pool-rows.tsx lines 84–116 · Band
export function poolRows(
ui: RowsUi,
pools: readonly BullswarmPool[],
assignments: readonly BullswarmAssignment[],
names: ReadonlyMap<string, string>,
): RenderElement[] {
const { Box, Text } = ui
return pools
.filter(p => p.enabled)
.map(p => {
const state = stateOf(p)
const name = (names.get(p.name) ?? p.name).padEnd(NAME_WIDTH).slice(0, NAME_WIDTH)
const used = p.usedPct === null ? ' —' : `${String(Math.round(p.usedPct)).padStart(3)}%`
const elapsed = p.elapsedPct === null ? '' : `/${String(Math.round(p.elapsedPct)).padStart(2)}%`
const busy = assignments.filter(a => a.pool === p.name)
const running = busy.length ? ` ${busy.map(a => a.actionId ?? a.lane).join(', ')}` : ''
return (
<Box key={p.name} flexDirection="row">
<Text wrap="truncate-end">
<Text>{name}</Text>
{meterBar(Text, p.usedPct, p.elapsedPct, BAR_WIDTH)}
<Text> {used}</Text>
<Text dimColor>{elapsed}</Text>
<Text color={state.color} bold>
{' '}
{p.quarantine ? 'quarantined' : paceText(p)}
</Text>
{running ? <Text color="cyan">{running}</Text> : null}
</Text>
</Box>
)
})
}mods/bullswarm/hooks/pool-rows.tsx lines 30–72 · Band
export function meterBar(
Text: RowsUi['Text'],
usedPct: number | null,
elapsedPct: number | null,
width: number,
key?: string,
): RenderElement {
if (usedPct === null) return <Text key={key} backgroundColor={TRACK}>{'·'.repeat(width)}</Text>
const fill = severityColor(usedPct)
const filled = Math.max(0, Math.min(width, Math.floor((usedPct / 100) * width)))
let mark = -1
let glyph = '▏'
if (elapsedPct !== null) {
mark = Math.floor((elapsedPct / 100) * width)
if (mark >= width) {
mark = width - 1
glyph = '▕'
}
}
const cells: RenderElement[] = []
let i = 0
while (i < width) {
const bg = i < filled ? fill : TRACK
if (i === mark) {
cells.push(
<Text key={`m${String(i)}`} color="white" backgroundColor={bg}>
{glyph}
</Text>,
)
i += 1
continue
}
let j = i
while (j < width && j !== mark && (j < filled) === (i < filled)) j += 1
cells.push(
<Text key={`c${String(i)}`} backgroundColor={bg}>
{' '.repeat(j - i)}
</Text>,
)
i = j
}
return <Text key={key}>{cells}</Text>
}Licence text (MIT)
MIT License Copyright (c) 2026 bullswarm contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
What its code calls
runs programsreads filesenv varstool callsremembers
The design, read from code
Drawn from the mod's source at the commit read, not from a run: a list is drawn three times, a condition takes its first branch that draws in the desktop app, and a value only the run time knows is shown as a made-up sample (dotted underline) or left out. Colours and type are this site's.
What its code shows
Read from the source at commit 5b4d51c63b68 on 2026-10-06. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.mods/bullswarm/hooks/register.ts |
| Parses | Every file parses as TypeScript or JavaScript.12 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.mods/bullswarm/hooks/register.ts:475 a program named at run time; mods/bullswarm/hooks/register.ts:516 a program named at run time |
| Reads and sends | Whether it both reads files or environment variables and reaches the network.reaches no network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets modscode show its code; otherwise the code is linked.MIT |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and modscode does not vouch for what this code does. Read the code below (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add Bulls-Work/bullswarm/plugin install bullswarm@bullswarmThis installs the marketplace's latest commit, which may not be the one read here (5b4d51c63b68). Compare them before you install.
Ask Claude about it
With the modscode connector added, Claude can read this design, what its code reaches and its code, and build on them. Ask it like this:
Read the modscode design "bulls-work-bullswarm" with its code and make me a pane like itSearch them from Claude: the MCP connector
Similar designs
-
Ask Claude…2h 10m · █████░░░✓ build ✓ build ✓ buildJavaKotlin3 Python■ ok 3 ■ ok 3 ■ ok 3 Razor proven 3 Razor proven 3 Razor proven 3Phases ──────── 3/3build Pythonbuild Pythonbuild Python… 3 more phasesLua ──────── 3/Kotlin■ the whole upgrade Ruby■ build build Ruby■ build build Ruby■ build build Ruby … 3 moreNext ──────── PythonRuby (by hand)Podsclick a button, or ctrl+x tab then Tab, EnterAttention ──────── 3! Scala ! Scala ! Scala … 3 moreSession ──────── okJava
-
Open a file first: /crit-tui file <path>Reopen this one in the crit browser view.Ask Claude…
-
Ask Claude…TodayOct 63 left · Mar overdueRemCTL: Sep✓ All done for today.● build3● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓● build3● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓● build3● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓● Fix login ● ⚑Jul · build✓Updated 14:32UndoRefresh
-
Ask Claude…TO graph› Fix login › Fix login › Fix loginScopeThis featureWhole projectHide done stepsReconnect
-
Ask Claude…InboxUntitled captureFinishing Open in localvoxtralUntitled captureFinishing Open in localvoxtralUntitled captureFinishing Open in localvoxtral
-
Ask Claude…InboxUntitled captureFinishing Open in localvoxtralUntitled captureFinishing Open in localvoxtralUntitled captureFinishing Open in localvoxtral