Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / timeline

timeline

A pane with one card per turn of the session: what you asked, what Claude did, what it touched. Click a card to jump to that turn.

Code you can checkTerminal + desktopPaneBoxButtonInputText
drives Claude, draws

What it does

  • Draws a pane
  • Adds /timeline
  • Hooks session.measure, session.start, turn.complete, turn.start and 3 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Handles errors

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like timeline by Yunjia Zheng (pane), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/yunjiaz7-timeline/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Timeline" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Input, Button } = $.ui.resolve(e)
    const text = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const text5 = '…'
    const text6 = '…'
    const status = '…'
    const mark = '…'
    const head = '…'
    const head2 = '…'
    const head3 = '…'
    const length = '…'
    const mark2 = '…'
    const head4 = '…'
    const head5 = '…'
    const head6 = '…'
    const length2 = '…'
    const mark3 = '…'
    const head7 = '…'
    const head8 = '…'
    const head9 = '…'
    const length3 = '…'
    return (
      <Box flexDirection="column" paddingRight={1}>
        <Box flexDirection="row" justifyContent="space-between" paddingX={2}>
          <Box flexDirection="row">
            <Text>
              {text}
            </Text>
            <Text>
              {text2}
            </Text>
            <Text>
              {text3}
            </Text>
          </Box>
          <Box flexDirection="row">
            <Text>
              {text4}
            </Text>
            <Text>
              {text5}
            </Text>
            <Text>
              {text6}
            </Text>
          </Box>
        </Box>
        <Box flexDirection="column">
          <Box borderStyle="round" borderColor="claude" paddingX={1}>
            <Input label="Find" placeholder="describe the turn you are looking for" value="" submitLabel="search" autoFocus />
          </Box>
          <Box paddingX={2}>
            <Text color="inactive">
              {status}
            </Text>
          </Box>
          <Box flexDirection="row" paddingX={2} gap={1}>
            <Button variant="primary" label="back to timeline" />
            <Text color="inactive">
              ·
            </Text>
            <Text color="claude" bold>
              /timeline find
            </Text>
            <Text color="inactive">
              hides the search box
            </Text>
          </Box>
        </Box>
        <Box paddingX={2}>
          <Text color="text" dimColor>
            No prompts yet. A card appears here for each prompt you send.
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head2}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head3}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length}
            {" more"}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark2}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head4}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head5}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head6}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length2}
            {" more"}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} paddingX={1} borderStyle="round" borderColor="claude" backgroundColor="inverseText">
          <Box flexDirection="row">
            <Box flexShrink={0}>
              <Text color="inactive" bold>
                {mark3}
              </Text>
            </Box>
            <Button plain dimColor label={`${text}`} />
          </Box>
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Button plain dimColor label={`${text}`} />
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head7}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head8}
          </Text>
          <Text color="error" wrap="wrap">
            {"  ⚠ "}
            {head9}
          </Text>
          <Text color="error">
            {"  ⚠ "}
            {"…and "}
            {length3}
            {" more"}
          </Text>
        </Box>
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 1953–2112 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const { Box, Button, Text } = $.ui.resolve(e)
    // A reload empties the module's own variables while the store keeps its
    // summaries, and a draw can be the first thing to run after one — so the
    // drawing loads them itself rather than trusting a command to have run.
    const storeKey = await loadStore($, language)
    await readMeter($)
    // The transcript is fetched only when a turn has changed it. A
    // redraw because the marker moved reuses the rows it already has, so
    // scrolling does not pull the whole session across on every step.
    let rows: Row[]
    let size: string
    if (cache === null) {
      const messages = await $.session.messages()
      if ('deny' in messages) {
        return <Text color="text" dimColor>cannot read this session</Text>
      }
      rows = rowsCached(messages)
      size = tailOf(messages)
    } else {
      rows = cache.rows
      size = cache.tail
    }
    // Read so that bumping it redraws this pane alone.
    await read($, drawAtom)
    isOpen = true
    // The maps may just have caught up with rows that reported before them.
    recompute()
    loop($)
    const nowAt = markedN
    drawnMark = nowAt
    // The pane's own body, not `e.viewport`: that is the conversation's width,
    // and sizing by it cut every line for a column twice as wide as the pane.
    // Less the pane's right pad, the card's border and its padding.
    const width = Math.max(20, (e.props.bodyColumns ?? 60) - 5)
    // What is left to write, counting a row that has only its ask: the trigger
    // below and the footer both read this, and counting only rows with nothing
    // at all meant a half-written row never asked for its other half.
    const unsummarised = rows.filter(
      r => summaries[r.key] === undefined
        || (doReplies && summaries[r.key]?.did === '' && r.body.trim() !== ''),
    ).length

    // Drawing the pane is the signal that someone is reading it, and the only
    // one that holds across a reload, a reopen and a new turn alike. The fill
    // is not awaited: the tree goes back now with the asks as written, and the
    // summaries land on the redraw its own invalidate causes. `filling` and
    // the missing count bound it — once nothing is missing, no call runs.
    if (unsummarised > 0 && !filling) {
      void runFill($, rows, storeKey, language, size, doReplies).catch(() => undefined)
    }

    // For each row, the last tool call of the rows before it: one pass.
    let lastTool: string | undefined
    const above = rows.map(r => {
      const before = lastTool
      lastTool = r.toolIds.at(-1) ?? lastTool

      return before
    })

    // Not every surface has a text field; where there is none the box is not
    // drawn and `/timeline find <words>` still searches.
    const table = $.ui.resolve(e)
    const Input = 'Input' in table ? table.Input : undefined
    const shown = isFinding && matches !== null
      ? matches.map(n => rows[n - 1]).filter((r): r is Row => r !== undefined)
      : rows
    shownOrder = shown.map(r => r.n)
    isPaneFocused = e.props.isFocused === true
    // The window is meant to stay at the head while the box is up. If the
    // engine moved it all the same (to show the ring), it is put back.
    if (isFinding && (e.props.scroll?.offset ?? 0) !== 0 && !isResetting) {
      isResetting = true
      $.clock.after(0, () => {
        void $.ui.scroll({ in: PANE, to: 'start' }).catch(() => undefined).then(() => {
          isResetting = false
        })
      })
    }
    paneRows = e.props.scroll?.bodyRows ?? paneRows
    // A card's rows: its border, the gap above it, its title and what is
    // drawn under that. The same lines the card draws below.
    heights = !isFinding ? [] : shown.map(row => {
      const summary = summaries[row.key]
      const did = !doReplies
        ? null
        : summary?.did || (summary !== undefined ? pendingOf(row, isRunning && row.n === rows.length, filling) : null)
      const errors = doReplies ? Math.min(2, row.errors.length) + (row.errors.length > 2 ? 1 : 0) : 0

      return 4
        + (did === null ? 0 : wrapCells(`  → ${did}`, width).length)
        + (doReplies && row.facts.length > 0 ? wrapCells(`  ${row.facts.join(' · ')}`, width).length : 0)
        + errors
    })
    if (isFinding) {
      // A window that grew, or cards that got shorter, can leave the first
      // card past where the last one would sit at the bottom.
      findTop = Math.min(findTop, lastTop(heights, paneRows - HEAD_ROWS))
      drawnCount = fitCount(heights, findTop, paneRows - HEAD_ROWS)
    }
    const status = isSearching
      ? 'searching…'
      : matches === null
        ? 'Enter searches by meaning'
        : matches.length === 0
          ? `nothing matches "${head(query, 24)}"`
          : `${matches.length} match${matches.length > 1 ? 'es' : ''}, best first — click one to jump to it`

    const { left, right } = meterParts(meter)
    const run = (parts: Part[], at: string) => parts.map((part, i) => (
      <Text key={`${at}${i}`} color={part.color} bold={part.bold}>{part.text}</Text>
    ))

    return (
      <Box flexDirection="column" paddingRight={1}>
        {/* How much of the context window and of the rate windows is used:
            figures only, coloured as they near the edge. */}
        {(left.length > 0 || right.length > 0) && (
          <Box flexDirection="row" justifyContent="space-between" paddingX={2}>
            <Box flexDirection="row">{run(left, 'ml')}</Box>
            <Box flexDirection="row">{run(right, 'mr')}</Box>
          </Box>
        )}
        {isFinding && Input !== undefined && (
          <Box flexDirection="column">
            <Box borderStyle="round" borderColor="claude" paddingX={1}>
              <Input
                key="find"
                label="Find"
                placeholder="describe the turn you are looking for"
                value={query}
                submitLabel="search"
                autoFocus
                onSubmit={(value: string) => {
                  void runFind($, rows, value)
                }}
              />
            </Box>
            {/* The command that closes it is the one thing here to act on, so
                it is the one thing in the accent. */}
            <Box paddingX={2}>
              <Text color="inactive">{status}</Text>
            </Box>
            {/* The way out of the results that needs no typing: back to every
                card, the box left open. A primary Button is drawn in the
                accent, `[ so ]`. The box itself shuts with the command. */}
            <Box flexDirection="row" paddingX={2} gap={1}>
              {matches !== null && (
                <Button
                  key="find-back"
                  variant="primary"
                  label="back to timeline"
                  onPress={() => {
                    void runFind($, rows, '')
                  }}
                />
              )}
              {matches !== null && <Text color="inactive">·</Text>}
              <Text color="claude" bold>/timeline find</Text>
Licence text (MIT)
MIT License

Copyright (c) 2026 Yunjia Zheng

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

drives Clauderemembers

What its code shows

Read from the source at commit 95f10d33ce61 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads the transcript, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.model.complete, adds command timeline
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (timeline) · also: session.measure, ui.close, turn.start, turn.complete (+4) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.the transcript
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.settings (config.set)

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add yunjiaz7/claude-timeline-mod
/plugin install timeline@claude-timeline-mod
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (95f10d33ce61). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/yunjiaz7/claude-timeline-mod
git -C claude-timeline-mod checkout 95f10d33ce6106a0dfe082696f38060448b66849
claude plugin validate claude-timeline-mod
claude --plugin-dir claude-timeline-mod

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "yunjiaz7-timeline" with its code and make me one like it

Search them from Claude: the MCP connector

Similar mods

Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/yunjiaz7-timeline.svg)](https://modscode.com/claude-mods/mods/yunjiaz7-timeline/)