ModsCode / Claude Code Mods / Ranking / green-lantern
green-lantern
A Green Lantern UI for Claude Code: a ring-power spinner, battery-style usage bars, a fresh-session emblem, and an emerald theme
What it does
- Draws a pane, a band above the prompt
- Hooks prompt.submit, session.end, session.measure, session.start and 2 more
Good points
- No network calls
- Starts no processes
- Written in TypeScript
- Writes no files
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like green-lantern by vogiaan1904 (pane, band), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/vogiaan1904-green-lantern/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Lantern power" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text } = $.ui.resolve(e)
return (
<Box flexDirection="column">
<Text />
<Text />
<Text />
</Box>
)
})
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text } = $.ui.resolve(e)
const modelName = '…'
return (
<Box flexDirection="column">
<Box flexDirection="row">
<Text color="#3DDC84">
[
{modelName}
{" "}
</Text>
</Box>
{await next(e)}
</Box>
)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
hooks/register.tsx lines 293–315 · Pane
on('ui.render', { component: 'Pane', requestId: DEMO }, async ($, e) => {
const table = $.ui.resolve(e)
const { Box, Text } = table
const Client = 'Client' in table ? table.Client : undefined
if (Client === undefined) return <Text color={GL.muted}>The demo plays in the terminal and the desktop app.</Text>
if (await read($, reducedMotion)) return <Text color={GL.muted}>The demo is still: prefersReducedMotion is on.</Text>
const rows = DEMO_MODES.flatMap(([kind, word]) =>
ACTS_OF[kind].map((act, i) => (
<Box flexDirection="row">
<Text color={GL.lantern}>{(i === 0 ? word : '').padEnd(DEMO_LABEL)}</Text>
{i === 0 ? (
<Client key={`demo-ring-${kind}`} module="./ring.tsx" props={{ kind, palette: PALETTE } satisfies RingProps} />
) : (
<Text>{' '}</Text>
)}
<Text color={GL.muted}>{` ${ACT_NAMES[act].padEnd(DEMO_NAME)}`}</Text>
<Client key={`demo-power-${kind}-${act}`} module="./power.tsx" props={{ kind, roll: 0, act, palette: PALETTE } satisfies PowerProps} />
</Box>
)),
)
const spaced = rows.flatMap((row, i) => (i === 0 ? [row] : [<Text>{''}</Text>, row]))
return <Box flexDirection="column">{...spaced}</Box>
})hooks/register.tsx lines 363–510 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
if (e.props.hasSurvey) return next(e)
const [m, p, u, last, ttl, t, fresh, pw, still] = await Promise.all([
read($, model),
read($, project),
read($, usage),
read($, lastResponseAt),
read($, cacheTtl),
read($, now),
read($, welcome),
read($, power),
read($, reducedMotion),
])
if (m === null) return next(e)
const table = $.ui.resolve(e)
const { Box, Text } = table
const Client = 'Client' in table ? table.Client : undefined
const label = (text: string) => <Text color={GL.muted}>{text}</Text>
const segments = []
for (const [kind, short] of WINDOWS) {
const w = u?.rateLimits.find(r => r.kind === kind)
if (!w) continue
// Battery logic, like the ring's charge: the bar shows what's left of the window and drains as it's used.
const left = Math.max(0, 100 - Math.round(w.percentUsed))
const reset = w.resetsAt ? untilReset(Date.parse(w.resetsAt) - t) : ''
if (left === 0) {
segments.push(
<Text>
{label(`${short} `)}
<Text color={GL.white}>{reset ? `⚠ ↻${reset}` : '⚠'}</Text>
</Text>,
)
continue
}
const color = chargeColor(left)
const filled = Math.round((left / 100) * BAR_WIDTH)
segments.push(
<Text>
{label(`${short} `)}
<Text color={color}>{'▰'.repeat(filled)}</Text>
<Text color={GL.deep}>{'▱'.repeat(BAR_WIDTH - filled)}</Text>
<Text color={color}> {left}%</Text>
{reset ? label(` ↻${reset}`) : ''}
</Text>,
)
}
if (u && u.window > 0) {
segments.push(
<Text color={GL.lantern}>
{formatTokens(u.tokens ?? 0)}/{formatTokens(u.window)}
</Text>,
)
}
if (last !== null) {
segments.push(label(`cache ${cacheCountdown(last + (ttl ?? autoTtl(u)) - t)}`))
}
// The badge: the effort holds still in its level's color; the spinner above carries the animation.
const badge = [
<Text color={GL.lantern}>
[{modelName(m.id)}
{m.effort ? ' ' : ''}
</Text>,
]
if (m.effort) {
badge.push(
<Text bold color={EFFORT_COLOR[m.effort] ?? GL.lantern}>
{m.effort}
</Text>,
)
}
badge.push(<Text color={GL.lantern}>]</Text>)
if (p) {
badge.push(
label(' │ '),
<Text color={GL.muted} underline>
{p}
</Text>,
)
}
// While Claude works, the ring's power flows out of the badge into the free row, if the row has room for it.
const badgeCells = `[${modelName(m.id)}${m.effort ? ` ${m.effort}` : ''}]${p ? ` │ ${p}` : ''}`.length
const kind = pw.kind === 'charging' ? null : pw.kind
if (e.props.isWorking && kind && Client && !still && badgeCells + POWER_GAP + POWER_CELLS <= e.props.bodyColumns) {
badge.push(
<Text>{' '.repeat(POWER_GAP)}</Text>,
<Client key={`power-${kind}`} module="./power.tsx" props={{ kind, roll: pw.roll, palette: PALETTE } satisfies PowerProps} />,
)
}
const rows = [<Box flexDirection="row">{...badge}</Box>]
if (fresh && e.props.maxRows >= WELCOME_ROWS && e.props.bodyColumns >= WELCOME_MIN_COLUMNS) {
// The welcome takes the badge row's place: the model line moves into the emblem's side panel.
const side = [
<Text>
<Text bold color={GL.lantern}>
GREEN LANTERN CORPS
</Text>
{label(' · Sector 2814')}
</Text>,
<Text>{''}</Text>,
<Text color={GL.glow}>In brightest day, in blackest night,</Text>,
<Text color={GL.glow}>no evil shall escape my sight.</Text>,
<Text>{''}</Text>,
<Text>
<Text color={GL.lantern}>{modelName(m.id)}</Text>
{m.effort ? label(' · ') : ''}
{m.effort ? (
<Text bold color={EFFORT_COLOR[m.effort] ?? GL.lantern}>
{m.effort}
</Text>
) : (
''
)}
{p ? label(` · ${p}`) : ''}
</Text>,
]
rows.splice(
0,
1,
...EMBLEM_ART.map(([art, color], i) => (
<Box flexDirection="row">
<Text bold color={color}>
{art}
</Text>
<Text>{' '}</Text>
{side[i] ?? <Text>{''}</Text>}
</Box>
)),
)
}
if (segments.length > 0) {
rows.push(
<Text wrap="truncate">
{...segments.map((segment, i) => (
<Text>
{label(i === 0 ? '› ' : ' › ')}
{segment}
</Text>
))}
</Text>,
)
}
return <Box flexDirection="column">{...rows}</Box>
})Licence text (MIT)
MIT License Copyright (c) 2026 vogiaan1904 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
How to build this: Pane (panel), Rewrite the prompt
What its code calls
env vars
What its code shows
Read from the source at commit aefb758a8f5c on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.3 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, settings.json, but reaches nothing outside |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/ |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command ? |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: prompt.submit, command.run · shapes: turn.step · reads: ui.message · also: session.start, ui.render (Pane, Spinner, TurnDuration (+1)), session.end, session.measure · timers: clock.every |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: CLAUDE_CODE_PROMPT_CACHE_TTL; settings.json |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add vogiaan1904/green-lantern-claude/plugin install green-lantern@green-lantern/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (aefb758a8f5c). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/vogiaan1904/green-lantern-claudegit -C green-lantern-claude checkout aefb758a8f5cfb91bd536a44015358ce50de305dclaude plugin validate green-lantern-claudeclaude --plugin-dir green-lantern-claudeThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude about it
With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:
Read the ModsCode mod "vogiaan1904-green-lantern" with its code and make me one like itSearch them from Claude: the MCP connector
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Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/vogiaan1904-green-lantern/)