Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / skill-dock

skill-dock

Pinned and most-used skills in one row above the prompt, plus a searchable skills pane. Click a skill to put it in the prompt.

Code you can checkTerminal + desktopPaneBandToastBoxButtonText
draws, remembers

What it does

  • Draws a band above the prompt, a pane, toasts
  • Adds /dock
  • Hooks command.describe, session.start, skill.prompt
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like skill-dock by Vansitha (pane, band, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/vansitha-skill-dock/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Text } = $.ui.resolve(e)
    const length = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="column" marginTop={0}>
          <Box flexDirection="row" gap={2} alignItems="center">
            <Box flexDirection="column" flexShrink={0} width={13}>
              <Text dimColor>
                Skills
              </Text>
              <Box>
                <Text dimColor italic>
                  ctrl+x tab
                </Text>
              </Box>
            </Box>
            <Box flexDirection="column" flexGrow={1} flexShrink={1} minWidth={0}>
              <Box flexDirection="column">
                <Box flexDirection="row" flexWrap="nowrap" gap={2} alignItems="center" overflow="hidden">
                  <Text dimColor>
                    Pin or use a skill and it shows up here
                  </Text>
                </Box>
                <Box flexDirection="column" marginTop={1}>
                  <Box flexDirection="column">
                    <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
                      <Text dimColor bold>
                        PINNED
                      </Text>
                      <Text dimColor>
                        {`${length}`}
                      </Text>
                    </Box>
                    <Text dimColor italic>
                      Click ☆ next to a skill to pin it.
                    </Text>
                    pinned
                    pinned
                    pinned
                    <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
                      <Text dimColor bold>
                        MOST USED
                      </Text>
                      <Text dimColor>
                        last 30 days
                      </Text>
                    </Box>
                    <Text dimColor italic>
                      Skills you use will show up here.
                    </Text>
                    used
                    used
                    used
                    <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
                      <Text dimColor bold>
                        AVAILABLE HERE
                      </Text>
                      <Text dimColor>
                        {`${length}`}
                      </Text>
                    </Box>
                    all
                    all
                    all
                  </Box>
                </Box>
              </Box>
            </Box>
            <Box flexShrink={0} />
          </Box>
        </Box>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Skills" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text } = $.ui.resolve(e)
    const length = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
          <Text dimColor bold>
            PINNED
          </Text>
          <Text dimColor>
            {`${length}`}
          </Text>
        </Box>
        <Text dimColor italic>
          Click ☆ next to a skill to pin it.
        </Text>
        pinned
        pinned
        pinned
        <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
          <Text dimColor bold>
            MOST USED
          </Text>
          <Text dimColor>
            last 30 days
          </Text>
        </Box>
        <Text dimColor italic>
          Skills you use will show up here.
        </Text>
        used
        used
        used
        <Box flexDirection="row" justifyContent="space-between" marginTop={0}>
          <Text dimColor bold>
            AVAILABLE HERE
          </Text>
          <Text dimColor>
            {`${length}`}
          </Text>
        </Box>
        all
        all
        all
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const name = '…'
    await $.ui.toast(`Type /${name} to use it; the prompt box is busy.`)
    await $.ui.toast(`Pinned /${name}`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

skill-dock/hooks/register.tsx lines 455–529 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    // Other mods' sections come first; this one follows, nearer the prompt.
    const above = await next(e)
    if (e.props.hasSurvey || !runsOn(showIn, e.surface)) return above

    const [pinned, used, list, inline, at] = await Promise.all([
      read($, pins),
      read($, uses),
      read($, skills),
      read($, isInline),
      $.clock.now(),
    ])
    const t = $.ui.resolve(e)
    const { Box, Text, Button } = t
    const isText = e.surface === 'terminal'
    const isStacked = !isText || e.props.bodyColumns < NARROW_COLUMNS
    // The terminal takes no clicks outside fullscreen: say how to reach the buttons.
    const hasHint = isText && e.viewport?.isFullscreen !== true && !hasKey(above, HINT_KEY)

    const allLabel = inline ? 'Close' : `All skills (${list.length}) ›`
    const candidates = [
      ...pinned.map(name => ({ name, label: `★ ${short(name)}`, isPinned: true })),
      ...frequent(list, pinned, used, at, DOCK_FREQUENT).map(s => ({
        name: s.name,
        label: short(s.name),
        isPinned: false,
      })),
    ]
    // The desktop app wraps the chips, so every pin shows. The terminal keeps one row of the
    // chips that fit; the rest are a click away in All skills.
    const room =
      e.props.bodyColumns - (isStacked ? 0 : LABEL_WIDTH + LABEL_GAP + allLabel.length) - ROW_SLACK
    const chips = isText ? fitChips(candidates, room, CHIP_PADDING_TEXT) : candidates
    const allButton = (
      <Button
        key="dock-all"
        plain
        dimColor
        label={allLabel}
        onPress={() => (inline ? update($, isInline, () => false) : openAll($))}
      />
    )

    return (
      <Box flexDirection="column">
        {above}
        <Box flexDirection="column" marginTop={hasContent(above) ? sectionGap(e.surface) : 0}>
          {section(
            t,
            'Skills',
            <Box flexDirection="column">
              <Box
                flexDirection="row"
                flexWrap={isText ? 'nowrap' : 'wrap'}
                gap={isText ? 2 : 1}
                alignItems="center"
                overflow="hidden"
              >
                {chips.length === 0 && (
                  <Text dimColor>Pin or use a skill and it shows up here</Text>
                )}
                {chipRow($, t, chips, isText)}
              </Box>
              {inline && (
                <Box flexDirection="column" marginTop={1}>
                  {skillList($, t, { list, pinned, used, at })}
                </Box>
              )}
            </Box>,
            { isStacked, aside: allButton, hasHint, isCentred: !inline },
          )}
        </Box>
      </Box>
    )
  })
skill-dock/hooks/register.tsx lines 251–294 · Band
function section(
  t: ElementTable,
  label: string,
  content: JSX.Element,
  layout: { isStacked: boolean; aside?: JSX.Element; hasHint?: boolean; isCentred?: boolean },
) {
  const { Box, Text } = t
  const { isStacked, aside, hasHint = false, isCentred = false } = layout
  const hint = hasHint && (
    <Box key={HINT_KEY}>
      <Text dimColor italic>
        {HINT_TEXT}
      </Text>
    </Box>
  )

  if (isStacked) {
    return (
      <Box flexDirection="column">
        <Box flexDirection="row" justifyContent="space-between" alignItems="center" gap={2}>
          <Box flexDirection="row" gap={2} flexShrink={0}>
            <Text dimColor>{label}</Text>
            {hint}
          </Box>
          {aside}
        </Box>
        {content}
      </Box>
    )
  }

  return (
    <Box flexDirection="row" gap={2} alignItems={isCentred && !hasHint ? 'center' : 'flex-start'}>
      <Box flexDirection="column" flexShrink={0} width={LABEL_WIDTH}>
        <Text dimColor>{label}</Text>
        {hint}
      </Box>
      <Box flexDirection="column" flexGrow={1} flexShrink={1} minWidth={0}>
        {content}
      </Box>
      {aside && <Box flexShrink={0}>{aside}</Box>}
    </Box>
  )
}
skill-dock/hooks/register.tsx lines 376–396 · Band
function chipRow($: EngineInterface, t: ElementTable, chips: Chip[], isText: boolean) {
  const { Text, Button } = t
  const row: JSX.Element[] = []

  chips.forEach((chip, index) => {
    // On the desktop the stars mark the pins; a bar there could wrap to the start of a row.
    if (isText && !chip.isPinned && chips[index - 1]?.isPinned) row.push(<Text dimColor>│</Text>)
    row.push(
      <Button
        key={`dock-${chip.isPinned ? 'pin' : 'freq'}-${chip.name}`}
        // In the terminal, chips are plain text spaced apart; brackets around each read as noise.
        plain={isText || undefined}
        dimColor={!chip.isPinned}
        label={chip.label}
        onPress={() => insertSkill($, chip.name)}
      />,
    )
  })

  return row
}
skill-dock/hooks/register.tsx lines 332–373 · Band
function skillList(
  $: EngineInterface,
  t: ElementTable,
  state: { list: SkillEntry[]; pinned: string[]; used: Uses; at: number },
) {
  const { Box, Text } = t
  const { list, pinned, used, at } = state
  const byName = new Map(list.map(s => [s.name, s]))
  const entry = (name: string): SkillEntry =>
    byName.get(name) ?? { name, description: '', group: 'Built-in' }
  const mostUsed = frequent(list, [], used, at, PANE_FREQUENT)
  const available = [...list].sort((a, b) => short(a.name).localeCompare(short(b.name)))
  const row = (listName: string, s: SkillEntry, meta?: string) =>
    skillRow($, t, listName, s, pinned.includes(s.name), meta)

  const heading = (name: string, detail: string, isFirst = false) => (
    <Box flexDirection="row" justifyContent="space-between" marginTop={isFirst ? 0 : 1}>
      <Text dimColor bold>
        {name.toUpperCase()}
      </Text>
      <Text dimColor>{detail}</Text>
    </Box>
  )
  const empty = (text: string) => (
    <Text dimColor italic>
      {text}
    </Text>
  )

  return (
    <Box flexDirection="column">
      {heading('Pinned', pinned.length ? `${pinned.length}` : '', true)}
      {pinned.length === 0 && empty('Click ☆ next to a skill to pin it.')}
      {pinned.map(name => row('pinned', entry(name)))}
      {heading('Most used', `last ${WINDOW_DAYS} days`)}
      {mostUsed.length === 0 && empty('Skills you use will show up here.')}
      {mostUsed.map(s => row('used', s, `${recentCount(used[s.name], at)}×`))}
      {heading('Available here', `${available.length}`)}
      {available.map(s => row('all', s))}
    </Box>
  )
}
skill-dock/hooks/register.tsx lines 531–542 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e, next) => {
    if (!runsOn(showIn, e.surface)) return next(e)

    const [pinned, used, list, at] = await Promise.all([
      read($, pins),
      read($, uses),
      read($, skills),
      $.clock.now(),
    ])

    return skillList($, $.ui.resolve(e), { list, pinned, used, at })
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 Vansitha

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

remembers

What its code shows

Read from the source at commit e9d6d517f350 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.skill-dock/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no marketplace line to give; the page shows how to try the commit read
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads the prompt box, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.asks nothing of the model
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (dock) · shapes: skill.prompt, command.describe · also: session.start, ui.render (AbovePrompt, Pane) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.the prompt box
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.the prompt box

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no marketplace line to give.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/Vansitha/clawd-watch
git -C clawd-watch checkout e9d6d517f35087ec96f487dff42f43277b0611dd
claude plugin validate clawd-watch/skill-dock
claude --plugin-dir clawd-watch/skill-dock

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "vansitha-skill-dock" with its code and make me one like it

Search them from Claude: the MCP connector

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README.md
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