Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / session-monitor

session-monitor

A side panel of all your open Claude Code sessions: what each one is doing, live, with a pixel creature per session.

Code you can checkTerminal + desktopPaneToastBoxButtonText
writes files, runs programs, draws

What it does

  • Draws a pane, toasts
  • Adds /sessions
  • Hooks session.start, turn.complete, turn.start
  • Starts processes

Good points

  • No network calls
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like session-monitor by udaaff (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/udaaff-session-monitor/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Sessions" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const workingCount = '…'
    const refreshedAt = '…'
    return (
      <Box flexDirection="column" paddingX={1} paddingY={1}>
        <Box flexDirection="column" marginBottom={1}>
          <Box flexDirection="row" columnGap={1}>
            <Text bold>
              SESSIONS
            </Text>
            <Box flexGrow={1}>
              <Text dimColor>
                none open
              </Text>
            </Box>
            <Text dimColor>
              {`${workingCount} · ${refreshedAt}`}
            </Text>
          </Box>
          <Text dimColor>
            ────────
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1}>
          <Box flexDirection="row" columnGap={2}>
            <Button label="✕ close" />
          </Box>
        </Box>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const tabNotFound = '…'
    await $.ui.toast(`${tabNotFound}`)
    await $.ui.toast(`could not switch tabs`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.ts lines 539–698 · Pane
  on('ui.render', { component: 'Pane' }, async ($, e, next) => {
    // Every mod's panes come through here, the built-in /diff included.
    if (e.requestId !== PANE_ID) return next(e)

    const elements = await $.ui.resolve(e)
    const { Box, Text, Button } = elements

    // Only the terminal has rasters; elsewhere the spinner line is plain text
    // without animation.
    type RasterElement = (props: {
      key: string
      columns: number
      rows: number
      cells: string
    }) => RenderElement
    const Raster =
      e.surface === 'terminal'
        ? (elements as unknown as { Raster?: RasterElement }).Raster
        : undefined

    const ownId = await $.session.id().catch(() => '')

    const clockMs = await $.clock.now().catch(() => 0)
    const nowMs = clockMs === 0 ? Date.now() : clockMs

    // Claude Code's settings directory: CLAUDE_CONFIG_DIR if set, otherwise
    // .claude in the home directory. The collector script reads the same
    // variable — it inherits the host's environment.
    const home =
      (await $.env.get('USERPROFILE').catch(() => undefined)) ??
      (await $.env.get('HOME').catch(() => undefined)) ??
      ''
    const claudeDir =
      (await $.env.get('CLAUDE_CONFIG_DIR').catch(() => undefined)) ??
      `${home}/.claude`

    lang = langFrom(await $.config.list().catch(() => []))
    const text = TEXT[lang]

    // The spinner colors follow the current theme. A custom theme
    // (`custom:<name>`) lives in themes/<name>.json and overrides tokens on top
    // of its base; it's re-read only when the theme changes.
    const settings = (await $.settings.read().catch(() => ({}))) as { theme?: unknown }

    const themeName = typeof settings.theme === 'string' ? settings.theme : ''
    if (themeName !== paletteTheme) {
      paletteTheme = themeName
      palette = { claude: DEFAULT_CLAUDE, shimmer: DEFAULT_SHIMMER }
      if (themeName.startsWith('custom:')) {
        const theme = await $.fs
          .read(`${claudeDir}/themes/${themeName.slice('custom:'.length)}.json`)
          .then((source) => JSON.parse(source) as { overrides?: Record<string, unknown> })
          .catch(() => null)
        palette = {
          claude: colorOf(theme?.overrides?.claude) ?? DEFAULT_CLAUDE,
          shimmer: colorOf(theme?.overrides?.claudeShimmer) ?? DEFAULT_SHIMMER,
        }
      }
    }

    // The guard: take the timestamps of the process files in sessions/ (the
    // engine rewrites them when a status changes) and of the transcripts. These
    // are in-process calls costing a fraction of a millisecond. Without the
    // folder there's nothing to show.
    let stamp: string | null = null
    const marks: string[] = [lang]
    const sessionsDir = `${claudeDir}/sessions`

    const listing = await $.fs.list(sessionsDir).catch(() => null)

    if (listing !== null) {
      for (const item of listing) {
        if (!/^\d+\.json$/.test(item.name)) continue
        const file = `${sessionsDir}/${item.name}`
        const stat = await $.fs.stat(file).catch(() => null)
        if (stat !== null) marks.push(`${item.name}:${stat.mtimeMs}`)
        const info = await $.fs
          .read(file)
          .then((source) => JSON.parse(source) as { sessionId?: string; cwd?: string })
          .catch(() => null)
        if (typeof info?.sessionId !== 'string' || typeof info?.cwd !== 'string') continue
        const slug = info.cwd.replace(/[^a-zA-Z0-9]/g, '-')
        const transcript = `${claudeDir}/projects/${slug}/${info.sessionId}.jsonl`
        const talk = await $.fs.stat(transcript).catch(() => null)
        if (talk !== null) marks.push(`${info.sessionId}:${talk.mtimeMs}`)
      }
      stamp = marks.join('|')
    }

    // A crashed process may leave its file behind: only the collector checks
    // liveness by pid, so it runs at least once every CACHE_MAX_AGE_MS even if
    // the timestamps didn't change.
    const isFresh =
      stamp !== null &&
      cache !== null &&
      cache.stamp === stamp &&
      nowMs - cache.collectedAt < CACHE_MAX_AGE_MS

    const collected = isFresh
      ? cache!.sessions
      : await $.process
          .run(['node', `${$.plugin.root}/scripts/sessions.mjs`, `--lang=${lang}`], {
            timeoutMs: 8000,
          })
          .then((result) =>
            result.exitCode === 0
              ? (JSON.parse(result.stdout) as SessionSummary[])
              : null,
          )
          .catch(() => null)

    if (!isFresh && collected !== null && stamp !== null) {
      cache = { stamp, sessions: collected, collectedAt: nowMs }
    }

    if (collected === null) {
      return Box({
        flexDirection: 'column',
        padding: 1,
        children: [Text({ dimColor: true, children: text.collectFailed })],
      })
    }

    // Read answers from earlier runs, once per module load.
    if (seenFile === null) {
      seenFile = `${claudeDir}/session-monitor-seen.json`
      const saved = await $.fs
        .read(seenFile)
        .then((source) => JSON.parse(source) as Record<string, unknown>)
        .catch(() => ({}))
      for (const [id, ms] of Object.entries(saved)) {
        if (typeof ms === 'number' && !seenAt.has(id)) seenAt.set(id, ms)
      }
    }
    // Forget closed sessions.
    const openIds = new Set(collected.map((session) => session.id))
    for (const id of seenAt.keys()) if (!openIds.has(id)) seenAt.delete(id)

    const views = collected.map((session) => viewOf(session, nowMs))
    unreadAnswers = views
      .filter((session) => session.shownState === 'answered')
      .map((session) => ({ id: session.id, title: session.title }))

    // This render's rasters. The spinner line is as wide as the card's inside
    // (pane body minus the pane padding, the border and the card padding) less
    // the creature column and its gap.
    spinners.clear()
    creatures.clear()
    const petColumns = Raster === undefined ? 0 : CREATURE_COLUMNS + 1
    const spinnerColumns = Math.max(12, Math.min(512, e.props.bodyColumns - 6 - petColumns))

    /** A card's bottom line: a live spinner or the last turn's result. */
    const turnLine = (session: SessionView): RenderElement | null => {
      const isActive = session.shownState === 'working' || session.shownState === 'received'

      if (isActive) {
        const spin = {
          verb: session.turnStart?.verb ?? 'Working',
          startMs: session.turnStart?.startMs ?? null,
        }
Licence text (MIT)
MIT License

Copyright (c) 2026 udaaff

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

runs programswrites filesenv vars

What its code shows

Read from the source at commit aa6b3ecc8254. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.ts
ParsesEvery file parses as TypeScript or JavaScript.3 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files, settings.json, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.asks nothing of the model
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (sessions) · also: session.start, turn.start, turn.complete, ui.render (Pane) · timers: clock.after, clock.every
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: TERM, USERPROFILE, HOME, CLAUDE_CONFIG_DIR; files: …/csc.exe, its own folder/scripts/win-helper.cs, its own folder/scripts/bin/win-helper.e…, …/sessions, …/… (+1); settings.json
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.files: a path computed at run time

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add udaaff/claude-code-session-monitor
/plugin install session-monitor@session-monitor
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (aa6b3ecc8254). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/udaaff/claude-code-session-monitor
git -C claude-code-session-monitor checkout aa6b3ecc82540d36d8646ee423d4fa27fd524d70
claude plugin validate claude-code-session-monitor
claude --plugin-dir claude-code-session-monitor

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "udaaff-session-monitor" with its code and make me one like it

Search them from Claude: the MCP connector

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README.md
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