ModsCode / Claude Code Mods / Ranking / changes
changes
/changes: the session's edits grouped by concept, then files, then the exact code; point at lines and ask Claude about them or have it change them
What it does
- Draws a pane, toasts
- Adds /changes
- Watches TaskUpdate, TodoWrite, Bash calls and can refuse them
- Hooks classic.SessionStart, prompt.compose, prompt.submit, session.start and 4 more
- Keeps its own state between turns
Good points
- No network calls
- Written in TypeScript
- Has a desktop-specific branch
- Handles errors
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like changes by Sruthik Issac (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/sruthik27-changes/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Changes" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button } = $.ui.resolve(e)
const base = '…'
const length = '…'
const pending = '…'
const icon = '…'
const title = '…'
const label = '…'
const add = '…'
const del = '…'
const reviewedFiles = '…'
const length2 = '…'
const summary = '…'
const icon2 = '…'
const label2 = '…'
const length3 = '…'
const add2 = '…'
const del2 = '…'
const reviewedFiles2 = '…'
const length4 = '…'
const summary2 = '…'
const icon3 = '…'
const label3 = '…'
const length5 = '…'
const add3 = '…'
const del3 = '…'
const reviewedFiles3 = '…'
const length6 = '…'
const summary3 = '…'
const done = '…'
const total = '…'
return (
<Box flexDirection="column" gap={1}>
<Box flexDirection="row" justifyContent="space-between">
<Text bold color="#e5e7eb">
Branch changes
<Text dimColor>
{` · since ${base} · ${length} concept`}
</Text>
</Text>
<Box flexDirection="row" columnGap={2}>
<Text color="#fbbf24">
{`⧗ ${pending} queued`}
</Text>
<Button label="session" plain hotkey="s" />
</Box>
</Box>
<Box flexDirection="column">
<Box flexDirection="row" columnGap={1}>
<Text bold>
{icon}
</Text>
<Button label={`${title}`} plain />
</Box>
<Box flexDirection="row" columnGap={1} marginLeft={2}>
<Text dimColor>
{label}
</Text>
<Text dimColor>
{"· "}
{length}
{" file"}
</Text>
<Text color="#34d399">
+
{add}
</Text>
<Text color="#f87171">
−
{del}
</Text>
<Text dimColor>
{reviewedFiles}
/
{length2}
{" reviewed"}
</Text>
</Box>
<Box marginLeft={2}>
<Text dimColor wrap="wrap">
{summary}
</Text>
</Box>
</Box>
<Box flexDirection="column">
<Box flexDirection="row" columnGap={1}>
<Text bold>
{icon2}
</Text>
<Button label={`${title}`} plain />
</Box>
<Box flexDirection="row" columnGap={1} marginLeft={2}>
<Text dimColor>
{label2}
</Text>
<Text dimColor>
{"· "}
{length3}
{" file"}
</Text>
<Text color="#34d399">
+
{add2}
</Text>
<Text color="#f87171">
−
{del2}
</Text>
<Text dimColor>
{reviewedFiles2}
/
{length4}
{" reviewed"}
</Text>
</Box>
<Box marginLeft={2}>
<Text dimColor wrap="wrap">
{summary2}
</Text>
</Box>
</Box>
<Box flexDirection="column">
<Box flexDirection="row" columnGap={1}>
<Text bold>
{icon3}
</Text>
<Button label={`${title}`} plain />
</Box>
<Box flexDirection="row" columnGap={1} marginLeft={2}>
<Text dimColor>
{label3}
</Text>
<Text dimColor>
{"· "}
{length5}
{" file"}
</Text>
<Text color="#34d399">
+
{add3}
</Text>
<Text color="#f87171">
−
{del3}
</Text>
<Text dimColor>
{reviewedFiles3}
/
{length6}
{" reviewed"}
</Text>
</Box>
<Box marginLeft={2}>
<Text dimColor wrap="wrap">
{summary3}
</Text>
</Box>
</Box>
<Text color="#fbbf24" wrap="wrap" />
<Text dimColor>
{`${done}/${total} files reviewed · 1-9 or Enter open · s session · Esc closes`}
</Text>
</Box>
)
})
on('session.start', async ($, e, next) => {
await $.ui.toast(`Changes: the edit is open in the pane`)
await $.ui.toast(`Queued: it runs after the current turn`)
return next(e)
})
}
The mod's own code
Its licence text was not found at the commit read, so only the places in the source are linked.
How to build this: Pane (panel), Deny a tool call
What its code calls
runs programsreads filesenv varsdrives Claudetool callsremembers
What its code shows
Read from the source at commit 5085c5908291 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.mods/changes/hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.7 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.mods/changes/hooks/register.tsx:547 sh (a shell or interpreter) |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files and reaches the network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.no licence |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/ |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command changes, model.complete, prompt.submit (as the person) |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: prompt.submit, tool.call (TaskUpdate, TodoWrite, Bash), command.run (changes) · shapes: prompt.compose · reads: classic.SessionStart, ui.message · also: session.start, turn.start, turn.complete, ui.render (AssistantMessage, Pane) (+1) |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: HOME; files: a path computed at run time, …/… |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add sruthik27/claude-foundry/plugin install changes@claude-code-mods/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (5085c5908291). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/sruthik27/claude-foundrygit -C claude-foundry checkout 5085c59082911df2fc286b5fba96b8b89f730f36claude plugin validate claude-foundry/mods/changesclaude --plugin-dir claude-foundry/mods/changesThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude about it
With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:
Read the ModsCode mod "sruthik27-changes" with its code and make me one like itSearch them from Claude: the MCP connector
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Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/sruthik27-changes/)