Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / banana

banana

A clicker pane that opens while Claude thinks: earn coins, catch rare bananas, climb the leaderboard, and redeem $1 of LLM tokens from the sponsor.

Code you can checkTerminal + desktopPaneToastBoxButtonLinkSvgText
network, draws

What it does

  • Draws a pane, toasts
  • Adds /banana
  • Hooks session.start, turn.complete, turn.start
  • Keeps its own state between turns
  • Calls the network

Good points

  • Written in TypeScript
  • Has a desktop-specific branch
  • Handles errors
  • Writes no files

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like banana by somethingwentwell (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/somethingwentwell-banana/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "banana" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const line = '…'
    const line2 = '…'
    const line3 = '…'
    const name = '…'
    const tagline = '…'
    const line4 = '…'
    const line5 = '…'
    const line6 = '…'
    const label = '…'
    const url = '…'
    const coins = '…'
    const level = '…'
    const clicks = '…'
    const message = '…'
    return (
      <Box flexDirection="column" gap={1} paddingX={1}>
        <Box flexDirection="column">
          <Box flexDirection="column">
            <Text>
              {line}
            </Text>
            <Text>
              {line2}
            </Text>
            <Text>
              {line3}
            </Text>
          </Box>
          <Text>
            <Text bold>
              {name}
            </Text>
            <Text dimColor>
              {` · ${tagline}`}
            </Text>
          </Text>
          <Text dimColor>
            {line4}
          </Text>
          <Text dimColor>
            {line5}
          </Text>
          <Text dimColor>
            {line6}
          </Text>
          <Text>
            <Text>
              {`${label} `}
            </Text>
            <Text underline color="cyan">
              {url}
            </Text>
          </Text>
        </Box>
        <Box flexDirection="column">
          <Box gap={2}>
            <Box>
              <Text bold color="yellow">
                {`🪙 ${coins} coins`}
              </Text>
            </Box>
            <Text>
              {`Lv ${level}`}
            </Text>
            <Text color="cyan">
              Claude is thinking… click!
            </Text>
          </Box>
          <Text dimColor>
            {`void in — · lifetime ${coins} coins, ${clicks} clicks`}
          </Text>
        </Box>
        <Box gap={1}>
          <Button hotkey="c" plain>
            [Click]
          </Button>
          <Button hotkey="b" plain>
            [Bag]
          </Button>
          <Button hotkey="s" plain>
            [Shop]
          </Button>
          <Button hotkey="t" plain>
            [Top]
          </Button>
          <Button role="dismiss">
            Close
          </Button>
        </Box>
        <Text dimColor>
          {`offline: using cached content (${message})`}
        </Text>
        <Text dimColor>
          checking for content updates…
        </Text>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    await $.ui.toast(`Banana: widen the terminal or go fullscreen to see the pane`)
    await $.ui.toast(`Banana: update the mod before playing`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 172–331 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const { Box, Text, Button, Link } = $.ui.resolve(e)
    const [raw, v, thinking, last, c, u, me, b, stock, r] = await Promise.all([
      read($, save),
      read($, view),
      read($, isThinking),
      read($, lastEvent),
      read($, content),
      read($, gate),
      read($, player),
      read($, board),
      read($, serverStock),
      read($, rate),
    ])
    const nowMs = Date.now()
    const s = expire(raw, nowMs, c.economy)
    const expiry = nextExpiry(s, c.economy)
    const close = () => void $.ui.close({ id: PANE })

    if (u.status === 'required') {
      return (
        <Box flexDirection="column" gap={1} paddingX={1}>
          <Text color="red" bold>
            Update required
          </Text>
          <Text>{u.message ?? 'This content needs a newer banana mod.'}</Text>
          <Text dimColor>{`Content ${u.contentVersion ?? '?'} needs mod ${u.minVersion ?? '?'}; you run ${u.localVersion}.`}</Text>
          <Box gap={1}>
            <Button key="update" variant="primary" hotkey="u" autoFocus onPress={() => void runUpdate($)}>
              Update now
            </Button>
            <Button key="recheck" hotkey="r" onPress={() => void refreshContent($, opts)}>
              Check again
            </Button>
            <Button key="close" role="dismiss" onPress={close}>
              Close
            </Button>
          </Box>
          <Text dimColor>{`Update now runs \`${UPDATE_HINT}\` for you (or git pull, if you play from a clone). Then restart Claude Code.`}</Text>
          {last ? <Text color="yellow">{last}</Text> : null}
        </Box>
      )
    }

    const tab = (id: View, label: string, hotkey: string) => (
      <Button key={`tab-${id}`} hotkey={hotkey} plain dimColor={v !== id} onPress={() => void showTab($, opts, id)}>
        {v === id ? `[${label}]` : label}
      </Button>
    )

    let body
    if (v === 'click') {
      body = (
        <Box flexDirection="column" alignItems="center" gap={1}>
          <Text color={c.sponsor.color} bold>
            {c.banana.name}
          </Text>
          {bananaArt($, e, c)}
          <Button key="banana" hotkey="1" variant="primary" autoFocus onPress={() => void pressBanana($)}>
            {c.banana.buttonLabel ?? '🍌 CLICK THE BANANA 🍌'}
          </Button>
          <Text dimColor>{`${s.clicks} clicks · +${coinsPerClick(s.level)} per click · ${clicksToNextLevel(s.clicks)} to Lv ${s.level + 1}`}</Text>
          {last ? <Text color="green">{last}</Text> : null}
        </Box>
      )
    } else if (v === 'bag') {
      const counts = countByRarity(s.inventory)
      body = (
        <Box flexDirection="column" gap={0}>
          <Text dimColor>{`Each banana sells for coins; coins buy LLM tokens in the Shop. Bag worth: ${bagWorth(s, c)} coins. Bananas are void ${c.economy.windowHours / 24} days after they drop.`}</Text>
          {RARITY_ORDER.map(rarity => {
            const kinds = c.specials.filter(k => k.rarity === rarity)
            const owned = s.inventory.filter(d => d.rarity === rarity)
            const worth = owned.reduce((sum, d) => sum + sellValueOf(c, d.kindId), 0)
            const names = kinds.map(k => `${k.glyph} ${k.name} = ${k.sellValue}c, ${pct(k.chance)} per click`).join(' · ') || 'none defined'
            return (
              <Box flexDirection="column">
                <Box gap={1}>
                  <Text color={RARITY_COLOR[rarity]} bold>
                    {`${rarity.padEnd(9)} ×${counts[rarity]}`}
                  </Text>
                  <Text>{counts[rarity] > 0 ? `worth ${worth}c` : ''}</Text>
                  {counts[rarity] > 0 ? (
                    <Button key={`sell-${rarity}`} onPress={() => void sellRarity($, rarity)}>
                      {`Sell all for ${worth}c`}
                    </Button>
                  ) : null}
                </Box>
                <Text dimColor>{`  ${names}`}</Text>
              </Box>
            )
          })}
          {s.inventory.length === 0 ? <Text dimColor>Your bag is empty. Bananas drop while you click.</Text> : null}
        </Box>
      )
    } else if (v === 'shop') {
      const lastClaim = s.claims[s.claims.length - 1]
      const unit = `$${c.economy.unitUsd}`
      body = (
        <Box flexDirection="column" gap={0}>
          <Text>
            <Text bold>{`Rate: ${unit} = ${r.coinsPerUsd} coins`}</Text>
            <Text dimColor>
              {r.source === 'server'
                ? `  (${r.windowCoins} coins earned by everyone in the last ${c.economy.windowHours / 24} days ÷ ${r.budgetUnits} units of $${c.economy.budgetUsd})`
                : '  (single-player fallback rate; set banana.serverUrl for the live pool rate)'}
            </Text>
          </Text>
          <Text dimColor>{`You have ${s.coins} coins${bagWorth(s, c) > 0 ? ` + ${bagWorth(s, c)}c of bananas in the Bag` : ''}${expiry ? ` · oldest void in ${days(expiry - nowMs)}` : ''}`}</Text>
          {me.gateway ? (
            <Text dimColor>{`Tokens are paid out to your ${c.gateway?.name ?? 'gateway'} login "${me.gateway}" (change: /banana link <username>)`}</Text>
          ) : (
            <Box flexDirection="column">
              <Text color="yellow">{`No gateway login linked. ${c.gateway?.hint ?? 'Register on the sponsor gateway, then run /banana link <your username>.'}`}</Text>
              {c.gateway?.url ? linkOrText(Link, Text, c.gateway.url, `Register on ${c.gateway.name}`) : null}
            </Box>
          )}
          {c.gifts.map((gift, i) => {
            const left = (opts.serverUrl ? stock[gift.id] : undefined) ?? stockLeft(s, gift)
            const price = priceOf(gift, r.coinsPerUsd)
            const check = canRedeem(s, gift, price, !!opts.serverUrl)
            const why = left === 0 ? 'no-stock' : check === 'server-only' ? check : gift.claim.kind === 'gateway' && !me.gateway ? 'no-link' : check
            const value = gift.usd !== undefined ? `$${gift.usd}` : `${price}c`
            const stockText = left < 0 ? 'unlimited' : `${left} × ${value} left`
            const status =
              why === 'no-stock' ? 'sold out'
              : why === 'no-link' ? 'link your gateway login first'
              : why === 'server-only' ? 'needs the online server'
              : why === 'no-coins' ? `need ${price - s.coins} more coins`
              : 'affordable'
            return (
              <Box flexDirection="column" marginTop={1}>
                <Box gap={1}>
                  <Text bold color={c.sponsor.color}>{`${value} of ${gift.name}`}</Text>
                  <Text>{`= ${price} coins`}</Text>
                  <Button key={`redeem-${gift.id}`} hotkey={i < 9 ? String(i + 1) : undefined} dimColor={why !== 'ok'} onPress={() => void redeemGift($, opts, gift.id)}>
                    {why === 'no-stock' ? 'Sold out' : `Redeem ${value} for ${price}c`}
                  </Button>
                </Box>
                <Text dimColor>{`${gift.description ?? ''}${gift.description ? ' · ' : ''}by ${gift.sponsor} · ${stockText} · ${status}`}</Text>
              </Box>
            )
          })}
          {lastClaim ? (
            <Box gap={1} marginTop={1}>
              <Text color="green">{`🎁 ${lastClaim.giftName}: ${lastClaim.claim}`}</Text>
              <Button key="copy" onPress={(p: UiPressArgument) => void $.ui.copy({ text: lastClaim.claim, surface: p.surface })}>
                Copy
              </Button>
            </Box>
          ) : null}
        </Box>
      )
    } else {
      body = (
        <Box flexDirection="column" gap={0}>
          {!opts.serverUrl ? (
            <Text dimColor>Single-player mode. Set banana.serverUrl in config to join the leaderboard.</Text>
          ) : b.error ? (
            <Text color="red">{`Leaderboard unavailable: ${b.error}`}</Text>
hooks/register.tsx lines 409–422 · Pane
function sponsorArt($: EngineInterface, e: RenderInput<'Pane'>, c: Content) {
  if (e.surface !== 'terminal' && c.sponsor.logo) {
    const { Svg } = $.ui.resolve(e)
    return <Svg source={c.sponsor.logo} alt={`${c.sponsor.name} logo`} height={c.sponsor.logoHeight ?? 64} />
  }
  const { Box, Text } = $.ui.resolve(e)
  return (
    <Box flexDirection="column">
      {c.sponsor.banner.map(line => (
        <Text color={c.sponsor.color}>{line}</Text>
      ))}
    </Box>
  )
}
hooks/register.tsx lines 92–101 · Pane
function linkOrText(Link: any, Text: any, href: string, label: string) {
  return isLinkable(href) ? (
    <Link href={href} label={label} />
  ) : (
    <Text>
      <Text>{`${label} `}</Text>
      <Text underline color="cyan">{href}</Text>
    </Text>
  )
}
Licence text (MIT)
MIT License

Copyright (c) 2026 somethingwentwell

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

networkruns programsreads filesremembers

What its code shows

Read from the source at commit ee3d1660c509. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.3 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.hooks/register.tsx:599 fetch(opts.contentUrl); hooks/register.tsx:681 fetch(url); hooks/register.tsx:758 fetch(`${opts.serverUrl}/leaderboard`); hooks/register.tsx:777 fetch(`${opts.serverUrl}/stock`); hooks/register.tsx:777 fetch(`${opts.serverUrl}/rate`)
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.hooks/register.tsx:651 a program named at run time
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads files and reaches the network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command banana
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (banana) · also: session.start, turn.start, turn.complete, ui.render (Pane) · timers: clock.every
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.files: its own folder/.claude-plugin/plugin.js…, …/.git
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.the clipboard

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add somethingwentwell/cc-mod-banana-game
/plugin install banana@banana
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (ee3d1660c509). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/somethingwentwell/cc-mod-banana-game
git -C cc-mod-banana-game checkout ee3d1660c509716fc8fbd893cb363c513220e2d8
claude plugin validate cc-mod-banana-game
claude --plugin-dir cc-mod-banana-game

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "somethingwentwell-banana" with its code and make me one like it

Search them from Claude: the MCP connector

Similar mods

Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/somethingwentwell-banana.svg)](https://modscode.com/claude-mods/mods/somethingwentwell-banana/)