ModsCode / Claude Code Mods / Ranking / detaly
detaly
Detaly: live progress bars above the prompt for long jobs (the chat's background shells and any job that writes ~/.claude/progress/<id>.json), every chat's jobs in tabs, session figures (context, rate limits, tokens, cost)
What it does
- Draws a band above the prompt
- Adds /detaly
- Watches tool calls and can refuse them
- Hooks classic.Stop, prompt.submit, session.append, session.end and 5 more
- Keeps its own state between turns
Good points
- No network calls
- Starts no processes
- Written in TypeScript
- Has a desktop-specific branch
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like detaly by qr1x55 (band), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/qr1x55-detaly/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Button, Text, Client } = $.ui.resolve(e)
const count = '…'
const value = '…'
const text = '…'
const value2 = '…'
const text2 = '…'
const value3 = '…'
const text3 = '…'
const l = '…'
const l2 = '…'
const l3 = '…'
return (
<Box flexDirection="column">
<Box height={2} flexDirection="column">
<Box flexDirection="row" alignItems="center" gap={1} height={1}>
<Box flexDirection="row" alignItems="center">
<Button variant="primary">
All
<Text dimColor>
{` ${count}`}
</Text>
</Button>
<Box position="absolute" top={1} left={0} flexDirection="row" gap={1} paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Button plain label="⟳ Sync" />
<Button plain label="Clear" />
<Button plain label="✖ Close" />
</Box>
</Box>
<Box flexDirection="row" alignItems="center">
<Button variant="primary">
<Text dimColor>
{` ${count}`}
</Text>
</Button>
<Box position="absolute" top={1} left={0} flexDirection="row" gap={1} paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Button plain label="⟳ Sync" />
<Button plain label="Clear" />
<Button plain label="✖ Close" />
</Box>
</Box>
<Box flexDirection="row" alignItems="center">
<Button variant="primary">
<Text dimColor>
{` ${count}`}
</Text>
</Button>
<Box position="absolute" top={1} left={0} flexDirection="row" gap={1} paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Button plain label="⟳ Sync" />
<Button plain label="Clear" />
<Button plain label="✖ Close" />
</Box>
</Box>
<Box flexDirection="row" alignItems="center">
<Button variant="primary">
<Text dimColor>
{` ${count}`}
</Text>
</Button>
<Box position="absolute" top={1} left={0} flexDirection="row" gap={1} paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Button plain label="⟳ Sync" />
<Button plain label="Clear" />
<Button plain label="✖ Close" />
</Box>
</Box>
<Box flexDirection="row" alignItems="center">
<Button variant="primary">
<Text dimColor>
{` ${count}`}
</Text>
</Button>
<Box position="absolute" top={1} left={0} flexDirection="row" gap={1} paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Button plain label="⟳ Sync" />
<Button plain label="Clear" />
<Button plain label="✖ Close" />
</Box>
</Box>
<Box flexGrow={1} />
<Box flexDirection="row">
<Button plain label="ⓘ Info" />
</Box>
<Button plain label="▾ Minimize" />
</Box>
</Box>
<Box position="absolute" right={0} width={3}>
<Client module="./pager.tsx" width={3} />
</Box>
<Box position="absolute" top={1} right={0} flexDirection="column" paddingX={1} backgroundColor="#2a2a2a" borderStyle="round" borderColor="#3a3a3a">
<Box flexDirection="row" alignItems="center" gap={1} flexShrink={1} overflow="hidden">
<Box flexDirection="row" alignItems="center" gap={1} flexShrink={0}>
<Text dimColor>
·
</Text>
<Text>
{value}
</Text>
<Text dimColor>
{text}
</Text>
</Box>
<Box flexDirection="row" alignItems="center" gap={1} flexShrink={0}>
<Text dimColor>
·
</Text>
<Text>
{value2}
</Text>
<Text dimColor>
{text2}
</Text>
</Box>
<Box flexDirection="row" alignItems="center" gap={1} flexShrink={0}>
<Text dimColor>
·
</Text>
<Text>
{value3}
</Text>
<Text dimColor>
{text3}
</Text>
</Box>
</Box>
<Text color="#ececec">
{l}
</Text>
<Text color="#ececec">
{l2}
</Text>
<Text color="#ececec">
{l3}
</Text>
</Box>
{await next(e)}
</Box>
)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
hooks/register.tsx lines 699–858 · Band
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
if (e.props.hasSurvey) return next(e)
const stored = await read($, tabAtom)
const closed = await read($, closedAtom)
const scene = demo?.scene
const isMini = scene ? scene === 'mini' : await read($, miniAtom)
const tabs = groups.filter(g => g.isSelf || !closed.includes(g.id))
const self = tabs.find(g => g.isSelf)
const active = scene
? ['all', 'info', 'tools'].includes(scene) ? 'all' : selfId
: !isMini && (stored === 'all' || tabs.some(g => g.id === stored && !g.isSelf)) ? stored : selfId
// this chat's tab with nothing in it: the band stays away (/detaly, or a job, brings it); minimized, its top row
// stays, a strip of the session's figures and ▴ Tabs
if (!isMini && active === selfId && !self?.rows.length) return next(e)
const shown = active === 'all' ? tabs.filter(g => g.rows.length > 0) : tabs.filter(g => g.id === active)
const all = shown.flatMap(g => g.rows)
const shownSpent = all.find(r => r.spent)?.id
// A card shown for good, or revealed while hovered (the engine refuses a hover that reveals a card already shown):
// by its keyed Box, or by a hover group (`scope`) when it sits elsewhere. A card sits after what it covers: a Box
// drawn later paints over an earlier one, so a card among the rows had the rows under it show through.
const shownOr = (isShown: boolean, scope?: string) =>
isShown ? { display: 'flex' as const } : { display: 'none' as const, hover: { display: 'flex' as const, ...(scope ? { scope } : {}) } }
let shownCut: string | undefined // set once the name column's width is known
const { Box, Text, Button } = $.ui.resolve(e)
const ui = $.ui.resolve(e)
const Client = 'Client' in ui ? ui.Client : undefined // the pages' column, a surface module (desktop, terminal)
// by the surface: the element table answers any name ('Svg' in it is true on the terminal too)
const Svg = e.surface === 'desktop' || e.surface === 'mobile' ? $.ui.resolve(e).Svg : undefined
// Columns: icon, name (under a fifth of the band; one line, the whole on hover), bar (the rest; a counted row's
// numbers inside it), time (right-aligned, as wide as its longest text, 12 to 24). Every row is two lines tall, or one
// when they overflow (below).
const tailW = Math.max(12, Math.min(24, Math.max(0, ...all.map(r => r.tail.length))))
const nameW = Math.max(12, Math.min(22, Math.floor(e.props.bodyColumns * 0.18)))
const isCut = (t: string) => (Svg ? namePx(t) > nameW * CELL_PX : t.length > nameW)
shownCut = all.find(r => isCut(r.title))?.id
// The header (the tab row and its gap; minimized, ▴ Tabs) and the items under it: as tall as they are, up to the
// band's rows (and half the screen) less one: a desktop's rows run a few pixels taller than the engine counts
// (the tabs' native buttons), and a band past its room in pixels scrolls under the wheel. Past the room, pages,
// their numbers at the right (three cells off the bar). Every row has an explicit height: a desktop counts a margin
// in cells across (~8 px), not rows (~19 px).
const head = isMini ? 1 : 2
const half = e.viewport?.rows ? Math.floor(e.viewport.rows / 2) : 99
const room = Math.max(2, Math.min(e.props.maxRows || 99, half) - head - 1)
// A job row is two lines tall, one (a thin bar) when the two-line rows overflow the room. Pages hold at most
// PAGE_JOBS rows and the room's lines; a page that opens inside a chat's rows repeats its heading (in All), and a
// heading never ends a page.
const isAll = active === 'all'
const thin = shown.reduce((n, g) => n + 2 * g.rows.length + (isAll ? 1 : 0), 0) > room
const rowH = thin ? 1 : 2
type Slot = { g: Group; r?: Row } // a chat's heading (no r) or one of its rows
const pages: Slot[][] = []
let cur: Slot[] = []
let used = 0
let jobs = 0
for (const g of shown) {
g.rows.forEach((r, i) => {
const lead = isAll && (i === 0 || !cur.length) ? 1 : 0 // a heading before a chat's first row, atop a page
if (cur.length && (used + lead + rowH > room || jobs === PAGE_JOBS)) {
pages.push(cur)
cur = []
used = 0
jobs = 0
}
if (isAll && (i === 0 || !cur.length)) {
cur.push({ g })
used += 1
}
cur.push({ g, r })
used += rowH
jobs++
})
}
if (cur.length) pages.push(cur)
const hasMore = pages.length > 1
const barW = Math.max(16, e.props.bodyColumns - ICON_W - nameW - tailW - 2 * 3 - (hasMore ? 3 : 0))
const px = Math.floor(barW * CELL_PX) - 2
const icon = (r: Row) => {
if (!r.isTimer || r.state !== 'run') return <Text color={COLOR[r.state]}>{ICON[r.state]}</Text>
if (Svg) {
const alt = r.f === undefined ? 'running' : `${Math.floor(r.f * 100)} %`
return <Svg source={svgRing(r.f, HEX[r.state])} alt={alt} width={14} height={14} />
}
const glyph = r.f === undefined ? '◌' : '○◔◑◕●'[Math.min(4, Math.round(r.f * 4))]
return <Text color={COLOR[r.state]}>{glyph}</Text>
}
// The bar: a running timer's animated wait, or a counted bar with its percent and counts inside it.
const middle = (r: Row) => {
const barH = thin ? THIN_H : BAR_H // not 'h': that is the JSX factory
if (r.isTimer && r.state === 'run') {
const alt = r.f === undefined ? 'waiting' : `${Math.floor(r.f * 100)} % of the wait`
if (Svg) return <Svg source={svgWait(px, barH, r.f)} alt={alt} width={px} height={barH + 2 * padOf(barH)} />
if (r.f !== undefined) return <Text color={COLOR.run} dimColor>{'━'.repeat(Math.floor(r.f * barW)).padEnd(barW, '─')}</Text>
return <Text color="subtle">{'┄'.repeat(barW)}</Text>
}
const f = r.f
if (f === undefined) return <Text>{''}</Text>
const pct = `${Math.floor(f * 100)} %`
const counts = r.isTimer ? '' : r.counts
if (Svg) {
const label = r.isTimer ? '' : pct // a finished timer: a plain full bar
return <Svg source={svgCounted(px, barH, f, r.state, label, counts)} alt={[pct, counts].filter(Boolean).join(' ')} width={px} height={barH + 2 * padOf(barH)} />
}
const textW = r.isTimer ? 0 : pct.length + (counts ? counts.length + 2 : 0) + 2 // a space each side
const label = (
<Box width={textW} justifyContent="center">
<Text>
<Text bold dimColor={r.state === 'done'}>{pct}</Text>
<Text dimColor>{counts ? ` ${counts}` : ''}</Text>
</Text>
</Box>
)
const n = Math.floor(f * barW)
const leftW = Math.max(0, Math.floor((barW - textW) / 2))
const line = (from: number, len: number) => {
const k = Math.min(len, Math.max(0, n - from))
return (
<Text>
<Text color={COLOR[r.state]}>{'━'.repeat(k)}</Text>
<Text color="subtle">{'─'.repeat(len - k)}</Text>
</Text>
)
}
return (
<Box flexDirection="row">
{line(0, leftW)}
{textW ? label : null}
{line(leftW + textW, Math.max(0, barW - leftW - textW))}
</Box>
)
}
// this chat's rows keep their own ids as keys; another chat's are prefixed with it
const keyOf = (g: Group, r: Row) => (g.isSelf ? r.id : `${g.id}:${r.id}`)
const rowView = (g: Group, r: Row) => (
<Box key={keyOf(g, r)} flexDirection="row" alignItems="center" gap={2} height={rowH} {...(r.spent ? { hover: { scope: `ds-${keyOf(g, r)}` } } : {})}>
{/* hovered (the row's Box is the scope), a ✖ takes the icon's place: the cell clips, and the hidden ✖
before the icon, as wide as the cell, is revealed and pushes the icon out past the edge. This chat's
finished row leaves at once, its running one after "stop tracking?"; another chat's is hidden here. */}
<Box width={ICON_W} flexShrink={0} flexDirection="row" alignItems="center" overflow="hidden">
<Box width={ICON_W} flexShrink={0} justifyContent="center" display="none" hover={{ display: 'flex' }}>
{/* a desktop draws its own button, child colours ignored: the label's colour goes through hover */}
<Button
key={`x-${keyOf(g, r)}`}
plain
label="✖"
hover={{ color: 'error', bold: true }}
onPress={() => (g.isSelf && !isOver(r) ? ask($, r.id) : dismiss($, g.id, r.id))}
/>
</Box>
<Box width={ICON_W} flexShrink={0} alignItems="center" justifyContent="center">
{icon(r)}
</Box>
</Box>
{/* hovered, the name lights its group: the whole name in a card at the row's end, over the row */}
<Box width={nameW} alignItems="center" hover={{ scope: `dn-${keyOf(g, r)}` }}>
<Text bold dimColor={r.state === 'done'} wrap="truncate-end">
{r.title}
</Text>
</Box>
<Box width={barW}>Licence text (MIT)
MIT License Copyright (c) 2026 qr1x55 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
How to build this: Band above the prompt, Deny a tool call
What its code calls
reads filesenv varstool callsremembersships servers
What its code shows
Read from the source at commit c70117917f87. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.2 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, with its own branch for the desktop |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files, the transcript, but reaches nothing outside |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).bin/: progress.py, progress_tail.ps1 on the Bash tool's PATH |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command detaly |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: tool.call, session.append, classic.Stop, command.run (detaly), prompt.submit · shapes: turn.step · reads: ui.message · also: session.end, session.start, ui.render (AbovePrompt), turn.start (+1) · timers: clock.every |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: USERPROFILE, HOME; files: a path computed at run time, …/.claude/progress, …/sessions; the transcript |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.env: CLAUDE_JOB_SESSION |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add qr1x55/Detaly-Claude-Mod/plugin install detaly@detaly/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (c70117917f87). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/qr1x55/Detaly-Claude-Modgit -C Detaly-Claude-Mod checkout c70117917f8753bf00078c88bc2d20e9fe2687d1claude plugin validate Detaly-Claude-Modclaude --plugin-dir Detaly-Claude-ModThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude or ChatGPT about it
With ModsCode added as a connector, Claude or ChatGPT can read this mod's code, what it reaches and how its controls are wired, and build on them. Ask it like this:
Read the ModsCode mod "qr1x55-detaly" with its code and make me one like itAdd the ModsCode MCP to Claude or ChatGPT
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Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/qr1x55-detaly/)