Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / run-lot-pane

run-lot-pane

Side pane following a run-lot run, or a run-plan run with a plan view and navigation between its batches: phases as columns, agents (model, duration, cost split per agent, slowness, stalls, retries, interruptions), estimated end, batch she…

Code you can checkTerminal + desktopPaneToastBoxButtonText
reads files, draws

What it does

  • Draws a pane
  • Adds /run-lot-pane
  • Watches tool calls and can refuse them
  • Hooks agent.spawn, session.start, turn.complete, turn.step

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Handles errors

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like run-lot-pane by Pierre Belin (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/pierrebelin-run-lot-pane/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Workflow" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const name = '…'
    const code = '…'
    const text = '…'
    const duration = '…'
    const finished = '…'
    const length = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const index = '…'
    const lotGlyph = '…'
    const lot = '…'
    const lotGlyph2 = '…'
    const lot2 = '…'
    const lotGlyph3 = '…'
    const lot3 = '…'
    const label = '…'
    const reason = '…'
    const relativePath = '…'
    const lotGlyph4 = '…'
    const lot4 = '…'
    const label2 = '…'
    const reason2 = '…'
    const relativePath2 = '…'
    const lotGlyph5 = '…'
    const lot5 = '…'
    const label3 = '…'
    const reason3 = '…'
    const relativePath3 = '…'
    const lotGlyph6 = '…'
    const lot6 = '…'
    const label4 = '…'
    const reason4 = '…'
    const relativePath4 = '…'
    const kilo = '…'
    const dollars = '…'
    const lotGlyph7 = '…'
    const lot7 = '…'
    const lotDetail = '…'
    const lotGlyph8 = '…'
    const lot8 = '…'
    const lotDetail2 = '…'
    const lotGlyph9 = '…'
    const lot9 = '…'
    const lotDetail3 = '…'
    const agentGlyph = '…'
    const label5 = '…'
    const agentAge = '…'
    const lastTool = '…'
    const tools = '…'
    const mark = '…'
    const agentGlyph2 = '…'
    const label6 = '…'
    const agentAge2 = '…'
    const mark2 = '…'
    const agentGlyph3 = '…'
    const label7 = '…'
    const agentAge3 = '…'
    const mark3 = '…'
    return (
      <Box flexDirection="column" marginTop={1}>
        <Box height={1}>
          <Box flexGrow={1} flexShrink={1}>
            <Text wrap="truncate-end">
              <Text color="claude">
                {"✻ "}
              </Text>
              <Text bold>
                {name}
              </Text>
              <Text color="inactive">
                {" · "}
                {code}
              </Text>
            </Text>
          </Box>
        </Box>
        <Text wrap="truncate-end">
          {"  "}
          <Text bold>
            ✻
            {" "}
            {text}
          </Text>
          <Text>
            {"   "}
            {duration}
          </Text>
          <Text color="inactive">
            {"   "}
            {finished}
            /
            {length}
            {" lots"}
          </Text>
        </Text>
        <Text wrap="truncate-end">
          {"  "}
          <Text color="inactive">
            {text2}
          </Text>
          <Text color="inactive">
            {text3}
          </Text>
          <Text color="inactive">
            {text4}
          </Text>
        </Text>
        <Box height={1}>
          <Button hotkey="p" plain>
            plan
          </Button>
          <Box>
            <Text>
              {"  "}
            </Text>
            <Button hotkey={`${index}`} plain>
              <Text>
                <Text>
                  {lotGlyph}
                  {" "}
                </Text>
                <Text color="inactive">
                  {lot}
                </Text>
              </Text>
            </Button>
          </Box>
          <Box>
            <Text>
              {"  "}
            </Text>
            <Button hotkey={`${index}`} plain>
              <Text>
                <Text>
                  {lotGlyph2}
                  {" "}
                </Text>
                <Text color="inactive">
                  {lot2}
                </Text>
              </Text>
            </Button>
          </Box>
          <Box>
            <Text>
              {"  "}
            </Text>
            <Button hotkey={`${index}`} plain>
              <Text>
                <Text>
                  {lotGlyph3}
                  {" "}
                </Text>
                <Text color="inactive">
                  {lot3}
                </Text>
              </Text>
            </Button>
          </Box>
        </Box>
        <Box flexDirection="column" marginTop={1} marginLeft={2} paddingX={1} borderStyle="round">
          <Text bold wrap="wrap">
            {label}
          </Text>
          <Text wrap="wrap">
            {reason}
          </Text>
          <Text color="inactive" wrap="wrap">
            {"Report: "}
            {relativePath}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} marginLeft={2} paddingX={1} borderStyle="round">
          <Text bold wrap="wrap">
            {lotGlyph4}
            {" "}
            {lot4}
            {" · "}
            {label2}
          </Text>
          <Text wrap="wrap">
            {reason2}
          </Text>
          <Text color="inactive" wrap="wrap">
            {"Report: "}
            {relativePath2}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} marginLeft={2} paddingX={1} borderStyle="round">
          <Text bold wrap="wrap">
            {lotGlyph5}
            {" "}
            {lot5}
            {" · "}
            {label3}
          </Text>
          <Text wrap="wrap">
            {reason3}
          </Text>
          <Text color="inactive" wrap="wrap">
            {"Report: "}
            {relativePath3}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1} marginLeft={2} paddingX={1} borderStyle="round">
          <Text bold wrap="wrap">
            {lotGlyph6}
            {" "}
            {lot6}
            {" · "}
            {label4}
          </Text>
          <Text wrap="wrap">
            {reason4}
          </Text>
          <Text color="inactive" wrap="wrap">
            {"Report: "}
            {relativePath4}
          </Text>
        </Box>
        <Box marginTop={1} flexDirection="column">
          <Box height={1}>
            <Box width={10} flexShrink={0}>
              <Text color="inactive">
                {"  "}
                Session
              </Text>
            </Box>
            <Box width={17} flexShrink={0}>
              <Text wrap="truncate-end">
                —
              </Text>
            </Box>
            <Text wrap="truncate-end" />
          </Box>
          <Box height={1}>
            <Box width={10} flexShrink={0}>
              <Text color="inactive">
                {"  "}
                Plan
              </Text>
            </Box>
            <Box width={17} flexShrink={0}>
              <Text wrap="truncate-end">
                {`${kilo} tok`}
              </Text>
            </Box>
            <Text wrap="truncate-end">
              {dollars}
            </Text>
          </Box>
        </Box>
        <Box marginTop={1} flexDirection="column">
          <Box height={1}>
            <Box flexGrow={1} flexShrink={1}>
              <Text bold>
                {"  "}
                LOTS
              </Text>
            </Box>
          </Box>
          <Box height={1}>
            <Box flexGrow={1} flexShrink={1}>
              <Button plain>
                <Text wrap="truncate-end">
                  {"  "}
                  <Text>
                    {lotGlyph7}
                    {" "}
                  </Text>
                  <Text>
                    {lot7}
                  </Text>
                  <Text color="error">
                    {" "}
                    {lotDetail}
                  </Text>
                </Text>
              </Button>
            </Box>
          </Box>
          <Box height={1}>
            <Box flexGrow={1} flexShrink={1}>
              <Button plain>
                <Text wrap="truncate-end">
                  {"  "}
                  <Text>
                    {lotGlyph8}
                    {" "}
                  </Text>
                  <Text>
                    {lot8}
                  </Text>
                  <Text color="error">
                    {" "}
                    {lotDetail2}
                  </Text>
                </Text>
              </Button>
            </Box>
          </Box>
          <Box height={1}>
            <Box flexGrow={1} flexShrink={1}>
              <Button plain>
                <Text wrap="truncate-end">
                  {"  "}
                  <Text>
                    {lotGlyph9}
                    {" "}
                  </Text>
                  <Text>
                    {lot9}
                  </Text>
                  <Text color="error">
                    {" "}
                    {lotDetail3}
                  </Text>
                </Text>
              </Button>
            </Box>
          </Box>
        </Box>
        <Box flexDirection="column" marginTop={1}>
          <Text bold>
            Supervisor
          </Text>
          <Box height={1}>
            <Text color="inactive">
              {"  "}
            </Text>
            <Button plain>
              <Text>
                {agentGlyph}
                {" "}
              </Text>
              <Text color="error">
                {label5}
              </Text>
              <Text color="inactive">
                {" "}
                {"· "}
                {agentAge}
                {` · ${lastTool} (${tools})`}
                {` · ctx ${kilo} · ${dollars}`}
              </Text>
              <Text color="warning">
                {" "}
                {mark}
              </Text>
            </Button>
          </Box>
          <Box height={1}>
            <Text color="inactive">
              {"  "}
            </Text>
            <Button plain>
              <Text>
                {agentGlyph2}
                {" "}
              </Text>
              <Text color="error">
                {label6}
              </Text>
              <Text color="inactive">
                {" "}
                {"· "}
                {agentAge2}
                {` · ${lastTool} (${tools})`}
                {` · ctx ${kilo} · ${dollars}`}
              </Text>
              <Text color="warning">
                {" "}
                {mark2}
              </Text>
            </Button>
          </Box>
          <Box height={1}>
            <Text color="inactive">
              {"  "}
            </Text>
            <Button plain>
              <Text>
                {agentGlyph3}
                {" "}
              </Text>
              <Text color="error">
                {label7}
              </Text>
              <Text color="inactive">
                {" "}
                {"· "}
                {agentAge3}
                {` · ${lastTool} (${tools})`}
                {` · ctx ${kilo} · ${dollars}`}
              </Text>
              <Text color="warning">
                {" "}
                {mark3}
              </Text>
            </Button>
          </Box>
        </Box>
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mods/run-lot-pane/hooks/register.tsx lines 1797–1956 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const { Box, Button, Text } = $.ui.resolve(e)
    const list = (await read($, runs)).map(completeRun)
    const at = await read($, now)
    const session = await read($, usage)
    const where = await read($, nav)
    const known = await read($, history)
    const last = list[list.length - 1]
    const planRun = last !== undefined && last.child !== null ? last : null
    const lotInView = planRun !== null && where.lot !== null && planRun.lots.some(one => one.lot === where.lot) ? where.lot : null
    const current = planRun !== null && lotInView !== null ? lotRun(planRun, lotInView) : last
    const columns = e.props.bodyColumns
    const spin = spinnerFrame(at)
    const barWidth = Math.max(8, Math.min(40, columns - 28))
    const go = (change: Partial<Navigation>) => () => void update($, nav, state => ({ ...state, ...change }))
    const close = <Button key="close" label="✕" plain dimColor onPress={() => $.ui.close({ id: PANE })} />

    const row = (key: string, left: JSX.Element, right?: JSX.Element | JSX.Element[]) => (
      <Box key={key} height={1}>
        <Box flexGrow={1} flexShrink={1}>
          {left}
        </Box>
        {right}
      </Box>
    )

    const agentTone = (agent: WorkflowAgent) =>
      agent.state === 'running' ? 'claude' : agent.state === 'error' ? 'error' : agent.state === 'interrupted' ? 'inactive' : 'success'
    const agentGlyph = (agent: WorkflowAgent) =>
      agent.state === 'running' ? spin : agent.state === 'error' ? '✗' : agent.state === 'interrupted' ? '⊘' : '✓'
    const stallOf = (agent: WorkflowAgent) => stallReasons(agent, typicalTools(known, current?.agents ?? [], agent), at)
    const agentAge = (agent: WorkflowAgent) => duration((agent.endedAt ?? at) - agent.startedAt)
    const markTone = (mark: PhaseRow['mark']) => (mark === 'running' ? 'claude' : mark === 'done' ? 'success' : 'inactive')
    const markGlyph = (mark: PhaseRow['mark']) => (mark === 'running' ? spin : mark === 'done' ? '⏺' : '○')

    const section = (key: string, title: string, lines: JSX.Element[]) => (
      <Box key={key} flexDirection="column" marginTop={1}>
        <Text bold>{title}</Text>
        {lines}
      </Box>
    )
    const line = (key: string, text: string, color?: string, wrap: 'truncate-end' | 'truncate-start' | 'wrap' = 'truncate-end') => (
      <Text key={key} color={color} wrap={wrap}>
        {'  '}
        {text}
      </Text>
    )

    const callRows = (agent: WorkflowAgent, call: ToolTrace, width: number) => {
      const isStuck = call.state === 'running' && agent.state !== 'running'
      const recovered = call.state === 'error' && agent.calls.slice(agent.calls.indexOf(call) + 1).some(one => one.state === 'ok')
      const tone = call.state === 'ok' ? 'success' : call.state === 'error' ? (recovered ? 'warning' : 'error') : isStuck ? 'inactive' : 'claude'
      const glyph = call.state === 'ok' ? '✓' : call.state === 'error' ? '✗' : isStuck ? '⊘' : spin
      const rows = [
        <Text key={`call-${call.id}`} wrap="truncate-end">
          {'  '}
          <Text color="inactive">{clockOf(call.at - agent.startedAt).padStart(5)} </Text>
          <Text color={tone}>{glyph} </Text>
          {call.tool.padEnd(width)} <Text color="inactive">{call.brief}</Text>
        </Text>,
      ]
      if (call.error !== null) {
        rows.push(
          <Text key={`call-error-${call.id}`} color={recovered ? 'inactive' : 'error'} wrap="wrap">
            {'          ⎿ '}
            {call.error}
          </Text>,
        )
      }
      return rows
    }

    const agentButton = (agent: WorkflowAgent, prefix: string, from: Screen, mark = '') => (
      <Box key={`agent-${agent.id}`} height={1}>
        <Text color="inactive">{prefix}</Text>
        <Button key={`open-${agent.id}`} plain onPress={go({ screen: 'agent', agentId: agent.id, back: from })}>
          <Text color={agentTone(agent)}>{agentGlyph(agent)} </Text>
          <Text color={agent.state === 'error' ? 'error' : agent.state === 'running' ? undefined : 'inactive'}>{agent.label}</Text>
          <Text color="inactive">
            {' '}
            · {agentAge(agent)}
            {activityOf(agent, at) === null ? '' : ` · ${activityOf(agent, at)}`}
            {agent.state === 'running' && agent.lastTool !== null ? ` · ${agent.lastTool} (${agent.tools})` : ''}
            {agent.tokens > 0 ? ` · ctx ${kilo(agent.context)} · ${dollars(agent.cost)}` : ''}
          </Text>
          {mark !== '' && <Text color="warning"> {mark}</Text>}
        </Button>
      </Box>
    )

    const crumbs = (trail: string, title: string) =>
      row(
        'header',
        <Text wrap="truncate-end">
          <Text color="inactive">{trail} › </Text>
          <Text bold>{title}</Text>
        </Text>,
        close,
      )

    const backBar = (target: Screen) => (
      <Box key="nav" height={1}>
        <Button key="back" hotkey="b" plain onPress={go({ screen: target })}>
          back
        </Button>
      </Box>
    )

    const lotTone = (state: LotState) =>
      state === 'running' ? 'claude' : state === 'completed' ? 'success' : state === 'killed' ? 'warning' : state === 'failed' ? 'error' : state === 'waiting' ? WAITING_TONE : 'inactive'
    const lotGlyph = (state: LotState) =>
      state === 'running' ? spin : state === 'completed' || state === 'done' ? '✓' : state === 'pending' ? '○' : state === 'killed' ? '⏹' : state === 'waiting' ? '?' : '✗'
    const openLot = (lot: string | null) => go({ lot, screen: 'run', phase: null, agentId: null, toggled: [] })
    const lotBar =
      planRun === null ? null : (
        <Box key="lots" height={1}>
          <Button key="plan" hotkey="p" plain dimColor={lotInView !== null} onPress={openLot(null)}>
            plan
          </Button>
          {planRun.lots.map((entry, index) => {
            const state = lotStateOf(planRun, entry)
            const label = (
              <Text key={`label-${entry.lot}`}>
                <Text color={lotTone(state)}>{lotGlyph(state)} </Text>
                <Text bold={entry.lot === lotInView} color={entry.lot === lotInView ? undefined : 'inactive'}>
                  {entry.lot}
                </Text>
              </Text>
            )
            return (
              <Box key={`lot-${entry.lot}`}>
                <Text>{'  '}</Text>
                {planRun.agents.some(agent => agent.lot === entry.lot) ? (
                  <Button key={`open-lot-${entry.lot}`} hotkey={index < 9 ? String(index + 1) : undefined} plain onPress={openLot(entry.lot)}>
                    {label}
                  </Button>
                ) : (
                  label
                )}
              </Box>
            )
          })}
        </Box>
      )

    if (current === undefined) {
      return (
        <Box flexDirection="column" marginTop={1}>
          {row(
            'header',
            <Text wrap="truncate-end">
              <Text color="claude">✻ </Text>
              <Text bold>Workflow</Text>
            </Text>,
            close,
          )}
          <Text color="inactive" wrap="truncate-end">
            {'  ⎿  '}No workflow run yet in this session.
          </Text>
        </Box>
Licence text (MIT)
MIT License

Copyright (c) 2026 Pierre Belin

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

reads filestool calls

What its code shows

Read from the source at commit 85b88e6fe092 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mods/run-lot-pane/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads files, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command run-lot-pane
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (run-lot-pane), tool.call · shapes: turn.step · also: session.start, agent.spawn, turn.complete, ui.render (Pane) · timers: clock.every
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.files: a path computed at run time
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add pierrebelin/claude-code-toolkit
/plugin install run-lot-pane@cctoolkit
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (85b88e6fe092). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/pierrebelin/claude-code-toolkit
git -C claude-code-toolkit checkout 85b88e6fe09261b4b8101440b1e232f3ea8dbf74
claude plugin validate claude-code-toolkit/mods/run-lot-pane
claude --plugin-dir claude-code-toolkit/mods/run-lot-pane

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "pierrebelin-run-lot-pane" with its code and make me one like it

Search them from Claude: the MCP connector

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Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/pierrebelin-run-lot-pane.svg)](https://modscode.com/claude-mods/mods/pierrebelin-run-lot-pane/)