ModsCode / Claude Code Mods / Ranking / after
after
A real prompt queue for Claude Code: /after <task> runs it after the current task, without steering. See, reorder and remove queued tasks from a band and a live pane, in plain language.
What it does
- Draws a band above the prompt, a pane, toasts
- Adds /after, /before
- Hooks session.append, session.end, session.start, turn.complete and 3 more
- Keeps its own state between turns
Good points
- No network calls
- Starts no processes
- Written in TypeScript
- Handles errors
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like after by Miguel Ángel Durán (midudev) (pane, band, status, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/midudev-after/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Text, Button } = $.ui.resolve(e)
const text = '…'
const text2 = '…'
const text3 = '…'
const text4 = '…'
const more = '…'
return (
<Box flexDirection="column">
<Box flexDirection="row" justifyContent="space-between">
<Box flexDirection="row" columnGap={2} flexShrink={1}>
<Text inverse bold>
{" after "}
</Text>
<Text wrap="truncate-end">
{text}
</Text>
<Text dimColor>
nothing else queued
</Text>
<Text dimColor>
then
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text2}
</Text>
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text3}
</Text>
</Text>
<Text wrap="truncate-end">
<Text color="cyan" bold>
{"01 "}
</Text>
<Text>
{text4}
</Text>
</Text>
<Text dimColor>
{more}
</Text>
</Box>
<Button label="✎ edit" plain dimColor />
</Box>
{await next(e)}
</Box>
)
})
// the pane: open it with $.ui.open({ id: 'my-pane', title: "After" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button, Input } = $.ui.resolve(e)
const text = '…'
const text2 = '…'
const i = '…'
const tag = '…'
const editing = '…'
const split = '…'
return (
<Box flexDirection="column">
<Text wrap="truncate-end">
{text}
</Text>
<Text>
{" "}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text dimColor wrap="truncate-end">
{` ■ ${text}`}
</Text>
<Text wrap="truncate-end">
<Text color="green">
{" ▶ "}
</Text>
<Text>
{text2}
</Text>
<Text color="green" dimColor>
{" running"}
</Text>
</Text>
<Text dimColor>
{" Nothing queued · type a task below"}
</Text>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box flexDirection="row">
<Text color="cyan" bold>
{"❯ "}
</Text>
<Text color="cyan">
{`${i} `}
</Text>
<Button label={`${text}`} plain autoFocus />
<Text>
{` ${tag}`}
</Text>
</Box>
<Box marginTop={1}>
<Input label={`✎ #${editing}1`} placeholder="a task, or rm 2 · mv 3 1 · remove the tests one" value={`${text}`} submitLabel="save" autoFocus />
</Box>
<Box flexDirection="row" flexWrap="wrap" columnGap={2} marginTop={1}>
<Button label="edit" hotkey="e" plain />
<Button label="delete" hotkey="d" plain />
<Button label="up" hotkey="k" plain />
<Button label="down" hotkey="j" plain />
<Button label="add" hotkey="a" plain />
<Button label="resume" hotkey="p" plain />
<Button label="undo" hotkey="u" plain />
<Button label="clear all" plain dimColor />
<Button label="cancel edit" plain dimColor />
</Box>
<Text wrap="truncate-end">
{split}
</Text>
</Box>
)
})
on('session.start', async ($, e, next) => {
await $.ui.toast(`After · all queued tasks done`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
hooks/register.tsx lines 139–139 · Band
on('ui.render', { component: 'AbovePrompt' }, ($, e, next) => drawBand($, e, next))hooks/register.tsx lines 458–495 · Band
async function drawBand ($: Engine, e: RenderOf<'AbovePrompt'>, next: Next<'AbovePrompt'>) {
if (settings.display !== 'band' || e.props.hasSurvey) return next(e)
const state = await read($, QUEUE)
if (!state || (state.items.length === 0 && !state.running) || (await read($, PANE_OPEN))) return next(e)
const { Box, Button, Text } = $.ui.resolve(e)
const width = Math.max(32, e.props.bodyColumns)
const tagColor = state.paused ? 'yellow' : state.running ? 'green' : state.busy ? 'cyan' : undefined
const lead = state.paused
? { color: 'yellow', text: 'paused' }
: state.running
? { color: 'green', text: `▶ ${shorten(state.running.text, Math.max(12, Math.floor(width * 0.3)))}` }
: state.busy ? null : { color: undefined, text: 'idle · /after resume' }
const count = Math.min(3, state.items.length, Math.max(1, Math.floor((width - 40) / 18)))
const more = state.items.length > count ? `+${state.items.length - count} more` : ''
// The tag, the edit button, the gaps, then what the lead and "+n more" take
const room = width - 18 - (lead ? lead.text.length + 8 : 0) - (more ? more.length + 2 : 0)
const each = Math.max(8, Math.floor(room / Math.max(1, count)) - 4)
return (
<Box flexDirection="row" justifyContent="space-between" width={width}>
<Box flexDirection="row" columnGap={2} flexShrink={1}>
<Text key="tag" color={tagColor} inverse bold>{' after '}</Text>
{lead && <Text key="lead" color={lead.color} dimColor={!lead.color} wrap="truncate-end">{lead.text}</Text>}
{state.items.length === 0 && <Text dimColor>nothing else queued</Text>}
{state.running && !state.paused && state.items.length > 0 && <Text dimColor>then</Text>}
{state.items.slice(0, count).map((item, i) => (
<Text key={`next-${item.id}`} wrap="truncate-end">
<Text color="cyan" bold>{`${i + 1} `}</Text>
<Text>{shorten(item.text, each)}</Text>
</Text>
))}
{more && <Text dimColor>{more}</Text>}
</Box>
<Button key="view" label="✎ edit" plain dimColor onPress={() => openPane($)} />
</Box>
)
}hooks/register.tsx lines 140–140 · Pane
on('ui.render', { component: 'Pane', requestId: PANE }, ($, e) => drawPane($, e))hooks/register.tsx lines 501–584 · Pane
async function drawPane ($: Engine, e: RenderOf<'Pane'>) {
const elements = $.ui.resolve(e)
const { Box, Button, Text } = elements
const Input = 'Input' in elements ? elements.Input : undefined
const state = (await read($, QUEUE)) ?? (createState({}) as AfterQueue)
const note = await read($, NOTE)
const draft = await read($, DRAFT)
const selectedId = await read($, SELECTED)
const status = describeStatus(state)
const editing = draft.editId === null ? -1 : state.items.findIndex(item => item.id === draft.editId)
const selected = state.items.find(item => item.id === selectedId) ?? state.items[0] ?? null
const digits = String(state.items.length).length
// "❯ 12 " before a task, its tag after it
const room = (tag?: string) => Math.max(12, e.props.bodyColumns - digits - 3 - (tag ? tag.length + 2 : 0))
const edit = (id?: number) => Input && editTask($, id)
return (
<Box flexDirection="column">
<Text color={STATUS_COLOR[status.tone]} dimColor={status.tone === 'dim'} wrap="truncate-end">{status.text}</Text>
<Text> </Text>
{state.done.slice(0, 2).reverse().map(task => (
<Text key={`done-${task.id}`} dimColor wrap="truncate-end">
{` ${task.status === 'stopped' ? '■' : '✓'} ${' '.repeat(digits - 1)}${shorten(task.text, room())}`}
</Text>
))}
{state.running && (
<Text wrap="truncate-end">
<Text color="green">{` ▶ ${' '.repeat(digits - 1)}`}</Text>
<Text>{shorten(state.running.text, room('running'))}</Text>
<Text color="green" dimColor>{' running'}</Text>
</Text>
)}
{state.items.length === 0 && <Text dimColor> Nothing queued · type a task below</Text>}
{state.items.map((item, i) => {
const isSelected = item.id === selected?.id
const isEditing = i === editing
const mark = note?.marks[String(item.id)]
const tag = isEditing ? '✎ editing' : mark ? PANE_TAG[mark] : undefined
const color = isEditing ? 'cyan' : mark ? CHANGE_COLOR[mark] : undefined
return (
<Box key={`line-${item.id}`} flexDirection="row">
<Text color="cyan" bold>{isSelected ? '❯ ' : ' '}</Text>
<Text color={isSelected ? 'cyan' : undefined} dimColor={!isSelected} bold={isSelected}>
{`${String(i + 1).padStart(digits)} `}
</Text>
<Button key={`row-${item.id}`} label={shorten(item.text, room(tag))} plain
autoFocus={isSelected && editing < 0 ? true : undefined} onPress={() => edit(item.id)} />
{tag && <Text color={color}>{` ${tag}`}</Text>}
</Box>
)
})}
{Input && (
<Box marginTop={1}>
<Input
key="task"
label={editing >= 0 ? `✎ #${editing + 1}` : '+'}
placeholder="a task, or rm 2 · mv 3 1 · remove the tests one"
value={draft.text}
submitLabel={editing >= 0 ? 'save' : 'queue'}
autoFocus={state.items.length === 0 ? true : undefined}
onSubmit={(value: string) => void submitDraft($, value, draft.editId).catch(error => debug($, error))}
/>
</Box>
)}
<Box flexDirection="row" flexWrap="wrap" columnGap={2} marginTop={1}>
{selected && Input && <Button key="edit" label="edit" hotkey="e" plain onPress={() => edit()} />}
{selected && <Button key="delete" label="delete" hotkey="d" plain onPress={() => removeSelected($)} />}
{selected && <Button key="up" label="up" hotkey="k" plain onPress={() => moveSelected($, -1)} />}
{selected && <Button key="down" label="down" hotkey="j" plain onPress={() => moveSelected($, 1)} />}
{Input && <Button key="add" label="add" hotkey="a" plain onPress={() => focusPane($, 'task')} />}
<Button key="pause" label={state.paused ? 'resume' : 'pause'} hotkey="p" plain
onPress={() => runIntent($, state.paused ? 'resume' : 'pause')} />
<Button key="undo" label="undo" hotkey="u" plain onPress={() => runIntent($, 'undo')} />
{state.items.length > 1 && <Button key="clear" label="clear all" plain dimColor onPress={() => runOps($, [{ type: 'clear' }])} />}
{editing >= 0 && <Button key="cancel" label="cancel edit" plain dimColor onPress={() => update($, DRAFT, () => EMPTY_DRAFT)} />}
</Box>
{note && (
<Text color={NOTE_COLOR[note.kind]} dimColor={note.kind === 'info'} wrap="truncate-end">
{renderMessage(note, { via: note.via, note: note.note }).split('\n').slice(0, 2).join(' ')}
</Text>
)}
</Box>
)
}Licence text (MIT)
MIT License Copyright (c) 2026 Miguel Ángel Durán (midudev) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
How to build this: Pane (panel), Add a slash command
What its code calls
drives Clauderemembers
What its code shows
Read from the source at commit d502139b554b on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.12 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches nothing outside |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/ |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command after, adds command before, prompt.submit (as the person), model.complete |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (after, before), session.append · also: session.start, session.end, turn.start, turn.complete (+3) |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.reads no files, environment variables, settings or transcript |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add midudev/after-for-claude-code/plugin install after@after-for-claude-code/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (d502139b554b). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/midudev/after-for-claude-codegit -C after-for-claude-code checkout d502139b554b92b242e2500204790697b8953b56claude plugin validate after-for-claude-codeclaude --plugin-dir after-for-claude-codeThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude about it
With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:
Read the ModsCode mod "midudev-after" with its code and make me one like itSearch them from Claude: the MCP connector
Similar mods
- code-modernizationAnthropic★ 37,653
- agent-discoverkeshrath★ 7
- a2a-modAliasgar Khimani★ 1
- agent-atcMatteo Hertel★ 1
- cliampBjörn Schotte★ 1
- devtoolsNMenzel★ 1
Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/midudev-after/)