Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / buildreel

buildreel

Turns your Claude Code session into a 30-second build-in-public video: it records the moments, films your app, and gives you an editing table before anything is shared.

Code you can checkTerminal + desktopPaneBandToastBoxButtonInputText
writes files, runs programs, draws

What it does

  • Draws a band above the prompt, a pane, toasts
  • Adds /reel
  • Watches tool calls
  • Hooks session.append, session.start
  • Starts processes

Good points

  • No network calls
  • Written in TypeScript
  • Has a desktop-specific branch
  • Handles errors

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like buildreel by Meffysto (pane, band, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/menufactory43-buildreel/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Text } = $.ui.resolve(e)
    const length = '…'
    const shots = '…'
    return (
      <Box flexDirection="column">
        <Box>
          <Text color="red" bold>
            ● REC
            {" "}
          </Text>
          <Text dimColor>
            0
            {" · "}
            {length}
            {" "}
            moments
            {" · "}
            {`${shots}`}
            {" ·"}
            {" "}
          </Text>
          <Text>
            /reel to edit
          </Text>
        </Box>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Buildreel" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button, Input } = $.ui.resolve(e)
    const project = '…'
    const plans = '…'
    const local = '…'
    const status = '…'
    const name = '…'
    const untitled = '…'
    const clockTime = '…'
    const startLabel = '…'
    const clockTime2 = '…'
    const label = '…'
    const captionOf = '…'
    const caption = '…'
    const value = '…'
    const post = '…'
    return (
      <Box flexDirection="column">
        <Text bold>
          {project}
          {" · "}
          {`${plans}`}
        </Text>
        <Text dimColor>
          {`${local}`}
        </Text>
        <Text color="yellow">
          {status}
        </Text>
        <Text>
          {" "}
        </Text>
        <Box>
          <Text>
            Cuts
            {" "}
          </Text>
          <Box>
            <Button variant="primary" label={`${name} ✓`} />
            <Text>
              {" "}
            </Text>
          </Box>
          <Box>
            <Button variant="primary" label={`${name} ✓`} />
            <Text>
              {" "}
            </Text>
          </Box>
          <Box>
            <Button variant="primary" label={`${name} ✓`} />
            <Text>
              {" "}
            </Text>
          </Box>
          <Button label="+ New cut" />
          <Text>
            {" "}
          </Text>
          <Button label="↻ Let Claude pick" />
        </Box>
        <Input label="Name of the cut" value={`${untitled}`} submitLabel="keep" />
        <Text>
          {" "}
        </Text>
        <Box>
          <Text>
            Start
            {" "}
          </Text>
          <Button label="◀" />
          <Text>
            {" "}
            {clockTime}
            {" "}
            {startLabel}
            {" "}
          </Text>
          <Button label="▶" />
        </Box>
        <Box>
          <Text>
            End
            {" "}
          </Text>
          <Button label="◀" />
          <Text>
            {" "}
            {clockTime2}
            {" "}
            · end of the session
            {" "}
          </Text>
          <Button label="▶" />
        </Box>
        <Text>
          {" "}
        </Text>
        <Box>
          <Button plain label="[x]" />
          <Button plain label={`${label}`} />
        </Box>
        <Box>
          <Button plain label="[x]" />
          <Button plain label={`${label}`} />
        </Box>
        <Box>
          <Button plain label="[x]" />
          <Button plain label={`${label}`} />
        </Box>
        <Text>
          {" "}
        </Text>
        <Input label={`${captionOf}`} value={`${caption}`} submitLabel="keep" />
        <Text>
          {" "}
        </Text>
        <Box>
          <Button variant="primary" label="Rendering…" />
          <Text>
            {" "}
          </Text>
          <Button label="Open" />
          <Text>
            {" "}
          </Text>
          <Button label="Show in Finder" />
        </Box>
        <Box flexDirection="column">
          <Text>
            {" "}
          </Text>
          <Text bold>
            Post for X
          </Text>
          <Text>
            {post}
          </Text>
          <Button label="Copy the post" />
        </Box>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const recipeBy = '…'
    const serverOff = '…'
    await $.ui.toast(`${recipeBy}`)
    await $.ui.toast(`${serverOff}`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 606–623 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const session = await read($, sessionRef)
    if (!active || !session || session.moments.length === 0 || e.props.hasSurvey) return next(e)
    const t = UI[lang]
    const { Box, Text } = $.ui.resolve(e)
    const shots = session.moments.filter(m => m.kind === 'capture').length
    return (
      <Box>
        <Text color="red" bold>
          ● REC{' '}
        </Text>
        <Text dimColor>
          {formatDuration(activeTime([session.startedAt, ...session.moments.map(m => m.at)]), lang)} · {session.moments.length} {t.moments} · {t.shots(shots)} ·{' '}
        </Text>
        <Text>{t.toEdit}</Text>
      </Box>
    )
  })
hooks/register.tsx lines 625–784 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const t = UI[lang]
    const { Box, Text, Button } = $.ui.resolve(e)
    const Input = e.surface !== 'mobile' ? $.ui.resolve(e).Input : null
    const Image = e.surface === 'terminal' ? $.ui.resolve(e).Image : null
    const session = await read($, sessionRef)
    const edit = await read($, editRef)
    if (!active) return <Text dimColor>{t.notProject}</Text>
    if (!session) return <Text dimColor>{t.noSession}</Text>

    const cuts = await read($, cutsRef)
    const rendering = await read($, renderingRef)
    const scenes = buildScenes(session, edit.from, lang, edit.to, edit.picks)
    const kept = applyEdit(scenes, edit)
    const selected = scenes.find(s => s.id === edit.selected) ?? scenes[0]!
    const points = startPoints(session)
    const start = edit.from ?? session.startedAt
    const startMoment = session.moments.find(m => m.at === start)
    const set = (fn: (edit: Edit) => Edit) => update($, editRef, fn)

    const lastAt = session.moments.at(-1)?.at ?? session.startedAt
    const moveStart = (step: number) =>
      set(ed => {
        const allowed = points.filter(p => ed.to === null || p < ed.to)
        const i = Math.max(0, allowed.indexOf(ed.from ?? session.startedAt))
        const at = allowed[Math.min(allowed.length - 1, Math.max(0, i + step))] ?? session.startedAt
        return { ...ed, from: at === session.startedAt ? null : at }
      })
    // La fin se règle sur les mêmes repères ; tout au bout, c'est « fin de la session » (null).
    const moveEnd = (step: number) =>
      set(ed => {
        const begin = ed.from ?? session.startedAt
        const allowed = [...points.filter(p => p > begin), lastAt].filter((p, i, all) => all.indexOf(p) === i)
        const i = ed.to === null ? allowed.length - 1 : Math.max(0, allowed.indexOf(ed.to))
        const at = allowed[Math.min(allowed.length - 1, Math.max(0, i + step))] ?? lastAt
        return { ...ed, to: at === lastAt ? null : at }
      })
    const endMoment = edit.to === null ? null : session.moments.find(m => m.at === edit.to)

    let thumb: string | null = null
    if (selected.thumb && Image) {
      try {
        thumb = ((await $.fs.read(selected.thumb, { as: 'bytes' })) as { base64: string }).base64
      } catch {
        thumb = null
      }
    }

    const label = (scene: Scene, i: number) =>
      `${scene.id === selected.id ? '›' : ' '} ${i + 1}. ${t.kind[scene.kind]}${scene.chip ? ` ${scene.chip}` : ''} · ${
        edit.captions[scene.id] ?? scene.caption
      }`

    const startLabel =
      startMoment?.kind === 'commit'
        ? `· ${startMoment.label}`
        : start === session.startedAt
          ? `· ${t.sessionStart}`
          : `· ${t.capture}`

    return (
      <Box flexDirection="column">
        <Text bold>
          {session.project} · {t.plans(kept.length, Math.round(runtime(kept)))}
        </Text>
        <Text dimColor>{t.local(tilde(session.dir))}</Text>
        {edit.status && <Text color={rendering ? 'yellow' : edit.output ? 'green' : undefined}>{edit.status}</Text>}
        <Text> </Text>
        <Box>
          <Text>{t.cuts} </Text>
          {cuts.map(cut => (
            <Box key={`cutbox-${cut.id}`}>
              <Button
                key={`cut-${cut.id}`}
                variant={cut.id === edit.cutId ? 'primary' : 'secondary'}
                label={`${cut.name}${cut.output ? ' ✓' : ''}`}
                onPress={() => set(() => ({ ...cut, cutId: cut.id, status: cut.output ? t.ready(tilde(cut.output)) : null }))}
              />
              <Text> </Text>
            </Box>
          ))}
          <Button
            key="new-cut"
            label={t.newCut}
            onPress={async () => {
              await set(() => ({ ...emptyEdit }))
              void direct($)
            }}
          />
          <Text> </Text>
          <Button key="direct" label={t.direct} onPress={() => void direct($)} />
        </Box>
        {Input && (
          <Input
            key="cut-name"
            label={t.cutName}
            value={edit.name ?? t.untitled(cuts.length + (edit.cutId ? 0 : 1))}
            submitLabel={t.keep}
            onSubmit={(value: string) => set(ed => ({ ...ed, name: value.trim() || null }))}
          />
        )}
        <Text> </Text>
        <Box>
          <Text>{t.start} </Text>
          <Button key="from-prev" label="◀" onPress={() => moveStart(-1)} />
          <Text>
            {' '}
            {clockTime(start)} {startLabel}{' '}
          </Text>
          <Button key="from-next" label="▶" onPress={() => moveStart(1)} />
        </Box>
        <Box>
          <Text>{t.end} </Text>
          <Button key="to-prev" label="◀" onPress={() => moveEnd(-1)} />
          <Text>
            {' '}
            {clockTime(edit.to ?? lastAt)}{' '}
            {edit.to === null
              ? `· ${t.sessionEnd}`
              : endMoment?.kind === 'commit'
                ? `· ${endMoment.label}`
                : `· ${t.capture}`}{' '}
          </Text>
          <Button key="to-next" label="▶" onPress={() => moveEnd(1)} />
        </Box>
        <Text> </Text>
        {scenes.map((scene, i) => {
          const isKept = !edit.dropped.includes(scene.id)
          return (
            <Box key={`row-${scene.id}`}>
              <Button
                key={`keep-${scene.id}`}
                plain
                label={isKept ? '[x]' : '[ ]'}
                onPress={() =>
                  set(ed => ({
                    ...ed,
                    dropped: isKept ? [...ed.dropped, scene.id] : ed.dropped.filter(id => id !== scene.id),
                  }))
                }
              />
              <Button
                key={`sel-${scene.id}`}
                plain
                label={label(scene, i)}
                onPress={() => set(ed => ({ ...ed, selected: scene.id }))}
              />
            </Box>
          )
        })}
        <Text> </Text>
        {Input && (
          <Input
            key="caption"
            label={t.captionOf(scenes.indexOf(selected) + 1)}
            value={edit.captions[selected.id] ?? selected.caption}
            submitLabel={t.keep}
            onSubmit={(value: string) =>
              set(ed => ({ ...ed, captions: { ...ed.captions, [selected.id]: value.trim() } }))
            }
Licence text (MIT)
MIT License

Copyright (c) 2026 Meffysto

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

runs programswrites filesenv varsdrives Claudetool callsships servers

What its code shows

Read from the source at commit a137942df71b on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.2 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).hooks/register.tsx:797 open (not on Windows); hooks/register.tsx:800 open (not on Windows)
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.hooks/register.tsx:255 node (a shell or interpreter); hooks/register.tsx:300 node (a shell or interpreter); hooks/register.tsx:338 node (a shell or interpreter); hooks/register.tsx:368 node (a shell or interpreter); hooks/register.tsx:461 node (a shell or interpreter)
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files and reaches the network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).bin/: backfill.mjs, chrome.mjs, import.mjs (+3) on the Bash tool's PATH
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.model.fork (sends its own transcript), model.complete, adds command reel
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: tool.call, session.append, command.run (reel) · also: session.start, ui.render (AbovePrompt, Pane) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: HOME, LANG, BUILDREEL_HOME; files: a path computed at run time, …/…/…, …/…, …/.claude/projects/…, …/astro.config.mjs (+1)
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.files: …/journal.json, a path computed at run time, …/cuts.json; the clipboard

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add menufactory43/buildreel
/plugin install buildreel@buildreel
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (a137942df71b). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/menufactory43/buildreel
git -C buildreel checkout a137942df71be82a7705446bdeacb21a35820ea6
claude plugin validate buildreel
claude --plugin-dir buildreel

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "menufactory43-buildreel" with its code and make me one like it

Search them from Claude: the MCP connector

Similar mods

Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/menufactory43-buildreel.svg)](https://modscode.com/claude-mods/mods/menufactory43-buildreel/)