Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / xo

xo

Tic-tac-toe against Claude, in a pane. Press a digit to play a square; Claude answers in half a second at three levels, from beatable to perfect. Zero tokens.

Code you can checkTerminal + desktopPaneToastBoxButtonText
draws, remembers

What it does

  • Draws a pane, toasts
  • Adds /xo
  • Hooks classic.SessionStart, session.start, ui.close
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like xo by Mohammed Mubarak (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/mdmubarak786-xo/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "XO" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const you = '…'
    const me = '…'
    const level = '…'
    const wins = '…'
    const losses = '…'
    const draws = '…'
    const text = '…'
    const label = '…'
    const value = '…'
    return (
      <Box flexDirection="column" rowGap={1}>
        <Box flexDirection="column">
          <Box flexDirection="row" columnGap={2} flexWrap="wrap">
            <Text bold>
              XO
            </Text>
            <Text>
              {"you "}
              <Text bold color="success">
                {you}
              </Text>
              {" · Claude "}
              <Text bold color="claude">
                {me}
              </Text>
            </Text>
            <Text>
              {`level ${level}`}
            </Text>
            <Text dimColor>
              {`you ${wins} · Claude ${losses} · draws ${draws}`}
            </Text>
          </Box>
          <Text wrap="wrap">
            {text}
          </Text>
          <Text dimColor>
            Claude plays perfectly on hard: a draw is the best you can get.
          </Text>
        </Box>
        <Box flexDirection="column">
          <Box flexDirection="row" columnGap={1}>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
          </Box>
          <Box flexDirection="row" columnGap={1}>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
          </Box>
          <Box flexDirection="row" columnGap={1}>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
            <Box width={6} justifyContent="center">
              <Button label={`${label}`} hotkey={`${value}`} />
            </Box>
          </Box>
        </Box>
        <Box flexDirection="column" borderStyle="round" borderColor="suggestion" paddingX={1}>
          <Text bold>
            How to play
          </Text>
          <Text wrap="wrap">
            {`1. Press the digit shown in a square to play there, or click it. You are ${you}.`}
          </Text>
          <Text wrap="wrap">
            2. Claude answers after a moment. Three in a row, column, or diagonal wins.
          </Text>
          <Text wrap="wrap">
            3. u takes your last move back, s swaps sides, l changes the level (easy, normal, hard).
          </Text>
          <Text dimColor wrap="wrap">
            Keys need the pane focused: click it if nothing happens. h hides this.
          </Text>
        </Box>
        <Box flexDirection="row" columnGap={3} flexWrap="wrap">
          <Button label="New game" hotkey="n" plain />
          <Button label="Undo" hotkey="u" plain />
          <Button label={`Play ${me}`} hotkey="s" plain />
          <Button label={`Level: ${level}`} hotkey="l" plain />
          <Button label="Hide help" hotkey="h" plain dimColor />
          <Text dimColor>
            Esc closes
          </Text>
        </Box>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    await $.ui.toast(`You win! New game: n`)
    await $.ui.toast(`Claude wins. New game: n`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mods/xo/hooks/register.ts lines 198–295 · Pane
  on('ui.render', { component: 'Pane' }, async ($, e, next) => {
    if (e.requestId !== PANE) return next(e)
    const g = await read($, game)
    const { Box, Text, Button } = $.ui.resolve(e)
    if (!g.seed) return Text({ children: ['No game loaded. /xo new starts one.'] })
    const columns = e.props.bodyColumns || 60
    const wide = columns >= 50
    const me = claudeMark(g)
    const yourTurn = !g.winner && g.turn === g.you
    const last = g.moves.length ? g.moves[g.moves.length - 1] : -1
    const showHelp = help ?? (wide && g.moves.length === 0)

    const status = g.winner === 'you' ? { text: 'You win! Press n for a new game.', color: 'success', bold: true }
      : g.winner === 'claude' ? { text: 'Claude wins. Press n for a new game.', color: 'error', bold: true }
      : g.winner === 'draw' ? { text: 'A draw. Press n for a new game.', color: 'warning', bold: true }
      : !yourTurn ? { text: 'Claude is thinking…', color: 'claude' }
      : g.moves.length === 0 ? { text: 'Your move: press a digit, or click a square.', color: 'suggestion' }
      : last >= 0 && g.board[last] === me ? { text: 'Claude played ' + (last + 1) + '. Your move.', color: 'suggestion' }
      : { text: 'Your move.', color: 'suggestion' }

    const header = Box({ flexDirection: 'column', children: [
      Box({ flexDirection: 'row', columnGap: 2, flexWrap: 'wrap', children: [
        Text({ bold: true, children: ['XO'] }),
        Text({ children: ['you ', Text({ bold: true, color: 'success', children: [g.you] }), ' · Claude ', Text({ bold: true, color: 'claude', children: [me] })] }),
        Text({ children: ['level ' + g.level] }),
        Text({ dimColor: true, children: ['you ' + g.stats.wins + ' · Claude ' + g.stats.losses + ' · draws ' + g.stats.draws] }),
      ] }),
      Text({ color: status.color, bold: status.bold, wrap: 'wrap', children: [status.text] }),
      ...(g.level === 'hard' && !g.winner ? [Text({ dimColor: true, children: ['Claude plays perfectly on hard: a draw is the best you can get.'] })] : []),
    ] })

    // Every square is a fixed-width Box so the grid lines up on any surface; the
    // Box's color says whose mark it is, since a Button takes no color of its own.
    // An empty square's digit is its hotkey. The desktop draws a hotkey as a key
    // badge beside the label, so there the label is left blank rather than
    // doubling the digit; a taken square has no hotkey and shows its mark.
    const desktop = e.surface === 'desktop'
    const square = (i: number) => {
      const m = g.board[i]
      const lit = g.winningLine?.includes(i)
      const backgroundColor = lit ? 'suggestion' : m === g.you ? 'success' : m ? 'claude' : undefined
      const label = m ?? (desktop ? ' ' : String(i + 1))
      return Box({ width: 6, justifyContent: 'center', backgroundColor, children: [
        Button({ key: 'sq-' + i, label, hotkey: m ? undefined : String(i + 1), dimColor: !m, onPress: async () => {
          let error: string | undefined
          const after = await change($, (cur) => {
            const r = play(cur, i, cur.you)
            error = r.error
            return r.game
          })
          if (error) {
            $.ui.toast(error)
            return
          }
          if (after.winner) endToast($, after)
          else scheduleClaude($, after)
        } }),
      ] })
    }
    const grid = Box({ flexDirection: 'column', children: [0, 1, 2].map((r) => Box({ flexDirection: 'row', columnGap: 1, children: [0, 1, 2].map((c) => square(r * 3 + c)) })) })

    const howTo = Box({ flexDirection: 'column', borderStyle: 'round', borderColor: 'suggestion', paddingX: 1, children: [
      Text({ bold: true, children: ['How to play'] }),
      Text({ wrap: 'wrap', children: ['1. Press the digit shown in a square to play there, or click it. You are ' + g.you + '.'] }),
      Text({ wrap: 'wrap', children: ['2. Claude answers after a moment. Three in a row, column, or diagonal wins.'] }),
      Text({ wrap: 'wrap', children: ['3. u takes your last move back, s swaps sides, l changes the level (easy, normal, hard).'] }),
      Text({ dimColor: true, wrap: 'wrap', children: ['Keys need the pane focused: click it if nothing happens. h hides this.'] }),
    ] })

    const footer = Box({ flexDirection: 'row', columnGap: 3, flexWrap: 'wrap', children: [
      Button({ key: 'new', label: 'New game', hotkey: 'n', plain: true, onPress: async () => scheduleClaude($, await startNew($)) }),
      Button({ key: 'undo', label: 'Undo', hotkey: 'u', plain: true, onPress: async () => {
        stopThinking()
        let error: string | undefined
        const after = await change($, (cur) => {
          const r = undo(cur)
          error = r.error
          return r.game
        })
        if (error) {
          $.ui.toast(error)
          // Nothing was taken back: if Claude was about to move, it still is.
          scheduleClaude($, after)
        }
      } }),
      Button({ key: 'swap', label: 'Play ' + me, hotkey: 's', plain: true, onPress: async () => scheduleClaude($, await startNew($, { you: me })) }),
      Button({ key: 'level', label: 'Level: ' + g.level, hotkey: 'l', plain: true, onPress: async () => {
        await change($, (cur) => ({ ...cur, level: LEVELS[(LEVELS.indexOf(cur.level) + 1) % LEVELS.length] }))
      } }),
      Button({ key: 'help', label: showHelp ? 'Hide help' : 'Help', hotkey: 'h', plain: true, dimColor: true, onPress: () => {
        help = !showHelp
        $.ui.invalidate('ui.render')
      } }),
      Text({ dimColor: true, children: ['Esc closes'] }),
    ] })

    return Box({ flexDirection: 'column', rowGap: 1, children: showHelp ? [header, grid, howTo, footer] : [header, grid, footer] })
  })
Licence text (MIT)
MIT License

Copyright (c) 2026 claude-mods contributors

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

remembers

What its code shows

Read from the source at commit 840c64ba63c2. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mods/xo/hooks/register.ts
ParsesEvery file parses as TypeScript or JavaScript.2 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, with its own branch for the desktop
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command xo
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (xo) · reads: classic.SessionStart · also: session.start, ui.close, ui.render (Pane) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.reads no files, environment variables, settings or transcript
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add MDmubarak786/claude-mods
/plugin install xo@modhub
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (840c64ba63c2). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/MDmubarak786/claude-mods
git -C claude-mods checkout 840c64ba63c2930ae76a782bfe799e381ff92b70
claude plugin validate claude-mods/mods/xo
claude --plugin-dir claude-mods/mods/xo

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "mdmubarak786-xo" with its code and make me one like it

Search them from Claude: the MCP connector

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README.md
[![ModsCode](https://modscode.com/badge/mdmubarak786-xo.svg)](https://modscode.com/claude-mods/mods/mdmubarak786-xo/)