ModsCode / Claude Code Mods / Ranking / pairs
pairs
Memory pairs in a pane. Sixteen face-down cards, eight matching pairs; press a card's letter to turn it, find its twin, finish in as few turns as you can. Best score kept. Zero tokens.
What it does
- Draws a pane, toasts
- Adds /pairs
- Hooks classic.SessionStart, session.start, ui.close
- Keeps its own state between turns
Good points
- No network calls
- Starts no processes
- Small: 323 lines
- Written in TypeScript
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like pairs by Mohammed Mubarak (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/mdmubarak786-pairs/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Pairs" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button } = $.ui.resolve(e)
const turns = '…'
const found = '…'
const bestTurns = '…'
const games = '…'
const text = '…'
const label = '…'
const value = '…'
return (
<Box flexDirection="column" rowGap={1}>
<Box flexDirection="column">
<Box flexDirection="row" columnGap={2} flexWrap="wrap">
<Text bold>
PAIRS
</Text>
<Text>
{"turns "}
<Text bold>
{turns}
</Text>
</Text>
<Text>
{`found ${found}/8`}
</Text>
<Text dimColor>
{`best ${bestTurns} · game ${games}`}
</Text>
</Box>
<Text wrap="wrap">
{text}
</Text>
</Box>
<Box flexDirection="column">
<Box flexDirection="row" columnGap={1}>
<Box width={5} justifyContent="center">
<Button label={`${label}`} hotkey={`${value}`} />
</Box>
</Box>
</Box>
<Box flexDirection="column" borderStyle="round" borderColor="suggestion" paddingX={1}>
<Text bold>
How to play
</Text>
<Text wrap="wrap">
1. Sixteen cards lie face down, eight matching pairs. Press a card's letter, a to p, or click it, to turn it over.
</Text>
<Text wrap="wrap">
2. Turn a second card. A pair stays up; two different cards turn back after a moment. Remember where they were.
</Text>
<Text wrap="wrap">
3. Find all eight pairs in as few turns as you can. Your fewest is kept.
</Text>
<Text dimColor wrap="wrap">
Keys need the pane focused: click it if nothing happens. t hides this.
</Text>
</Box>
<Box flexDirection="row" columnGap={3} flexWrap="wrap">
<Button label="New deal" hotkey="r" plain />
<Button label="Hide help" hotkey="t" plain dimColor />
<Text dimColor>
Esc closes
</Text>
</Box>
</Box>
)
})
on('session.start', async ($, e, next) => {
const turns = '…'
await $.ui.toast(`All pairs found in ${turns} turns!`)
return next(e)
})
}
The mod's own code
Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.
mods/pairs/hooks/register.ts lines 156–232 · Pane
on('ui.render', { component: 'Pane' }, async ($, e, next) => {
if (e.requestId !== PANE) return next(e)
const g = await read($, game)
const { Box, Text, Button } = $.ui.resolve(e)
if (!g.seed) return Text({ children: ['No game loaded. /pairs new starts one.'] })
const columns = e.props.bodyColumns || 60
const wide = columns >= 50
const showHelp = help ?? (wide && g.turns === 0 && !g.up.length)
const desktop = e.surface === 'desktop'
const found = pairsFound(g)
const status = g.done ? { text: 'All eight pairs in ' + g.turns + ' turns' + (g.stats.bestTurns === g.turns ? ', your best. ' : '. ') + 'Press r for a new deal.', color: 'success', bold: true }
: g.up.length === 2 ? { text: 'Not a pair. They turn back in a moment.', color: 'warning' }
: g.up.length === 1 ? { text: 'Now find its twin.', color: 'suggestion' }
: g.turns === 0 ? { text: 'Press a card\'s letter to turn it over.', color: 'suggestion' }
: { text: found + ' of 8 pairs found. Turn a card.', color: 'suggestion' }
const header = Box({ flexDirection: 'column', children: [
Box({ flexDirection: 'row', columnGap: 2, flexWrap: 'wrap', children: [
Text({ bold: true, children: ['PAIRS'] }),
Text({ children: ['turns ', Text({ bold: true, children: [String(g.turns)] })] }),
Text({ children: ['found ' + found + '/8'] }),
Text({ dimColor: true, children: ['best ' + (g.stats.bestTurns || '—') + ' · game ' + g.stats.games] }),
] }),
Text({ color: status.color, bold: status.bold, wrap: 'wrap', children: [status.text] }),
] })
// Every card is a fixed-width Box so the grid lines up on any surface. A
// face-down card shows its key (the desktop draws the key as a badge, so the
// label is blank there); a card that is up shows its face on yellow, a found
// pair its face on green.
const card = (i: number) => {
const isUp = g.up.includes(i)
const shown = g.matched[i] || isUp
const backgroundColor = g.matched[i] ? 'success' : isUp ? 'warning' : undefined
const label = shown ? FACES[g.faces[i]] : desktop ? ' ' : KEYS[i]
return Box({ width: 5, justifyContent: 'center', backgroundColor, children: [
Button({ key: 'card-' + i, label, hotkey: shown ? undefined : KEYS[i], dimColor: !shown, onPress: async () => {
let error: string | undefined
let outcome: string | undefined
const after = await change($, (cur) => {
const r = turn(cur, i)
error = r.error
outcome = r.outcome
return r.game
})
if (error) {
$.ui.toast(error)
return
}
// A stale timer is harmless: hideMiss only acts on a mismatched pair.
if (outcome === 'miss') scheduleHide($)
if (after.done) $.ui.toast('All pairs found in ' + after.turns + ' turns!', { timeoutMs: 5000 })
} }),
] })
}
const grid = Box({ flexDirection: 'column', children: Array.from({ length: SIZE }, (_, r) => Box({ flexDirection: 'row', columnGap: 1, children: Array.from({ length: SIZE }, (_, c) => card(r * SIZE + c)) })) })
const howTo = Box({ flexDirection: 'column', borderStyle: 'round', borderColor: 'suggestion', paddingX: 1, children: [
Text({ bold: true, children: ['How to play'] }),
Text({ wrap: 'wrap', children: ['1. Sixteen cards lie face down, eight matching pairs. Press a card\'s letter, a to p, or click it, to turn it over.'] }),
Text({ wrap: 'wrap', children: ['2. Turn a second card. A pair stays up; two different cards turn back after a moment. Remember where they were.'] }),
Text({ wrap: 'wrap', children: ['3. Find all eight pairs in as few turns as you can. Your fewest is kept.'] }),
Text({ dimColor: true, wrap: 'wrap', children: ['Keys need the pane focused: click it if nothing happens. t hides this.'] }),
] })
const footer = Box({ flexDirection: 'row', columnGap: 3, flexWrap: 'wrap', children: [
Button({ key: 'new', label: 'New deal', hotkey: 'r', plain: true, onPress: () => startNew($) }),
Button({ key: 'help', label: showHelp ? 'Hide help' : 'How to play', hotkey: 't', plain: true, dimColor: true, onPress: () => {
help = !showHelp
$.ui.invalidate('ui.render')
} }),
Text({ dimColor: true, children: ['Esc closes'] }),
] })
return Box({ flexDirection: 'column', rowGap: 1, children: showHelp ? [header, grid, howTo, footer] : [header, grid, footer] })
})Licence text (MIT)
MIT License Copyright (c) 2026 claude-mods contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
How to build this: Pane (panel), Add a slash command
What its code calls
remembers
What its code shows
Read from the source at commit 840c64ba63c2. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.mods/pairs/hooks/register.ts |
| Parses | Every file parses as TypeScript or JavaScript.2 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, with its own branch for the desktop |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches nothing outside |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/ |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command pairs |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: command.run (pairs) · reads: classic.SessionStart · also: session.start, ui.close, ui.render (Pane) · timers: clock.after |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.reads no files, environment variables, settings or transcript |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add MDmubarak786/claude-mods/plugin install pairs@modhub/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (840c64ba63c2). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/MDmubarak786/claude-modsgit -C claude-mods checkout 840c64ba63c2930ae76a782bfe799e381ff92b70claude plugin validate claude-mods/mods/pairsclaude --plugin-dir claude-mods/mods/pairsThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude about it
With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:
Read the ModsCode mod "mdmubarak786-pairs" with its code and make me one like itSearch them from Claude: the MCP connector
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Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/mdmubarak786-pairs/)