Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / pass-or-bust

pass-or-bust

Slots for your test runs: the reels spin while Claude runs the tests and stop on the real result. Fake credits only.

Code you can checkTerminal + desktopPaneBandToastBoxButtonText
draws, remembers

What it does

  • Draws a band above the prompt, a pane
  • Adds /bankroll
  • Watches Bash calls and can refuse them
  • Hooks classic.SessionStart, session.start, ui.message
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Writes no files

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like pass-or-bust by ilovepixelart (pane, band, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/ilovepixelart-pass-or-bust/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the band above the prompt; what else goes there is drawn under it
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const command = '…'
    const pass = '…'
    const filled = '…'
    const rest = '…'
    const fail = '…'
    const label = '…'
    const money = '…'
    const marks = '…'
    const bet = '…'
    const pays = '…'
    const where = '…'
    const key = '…'
    const action = '…'
    const key2 = '…'
    const action2 = '…'
    const key3 = '…'
    const action3 = '…'
    const fitOf = '…'
    return (
      <Box flexDirection="column">
        <Box>
          <Text bold>
            $ TESTS RUNNING
          </Text>
          <Text>
            {" "}
            {command}
          </Text>
          <Text>
            {" "}
          </Text>
          <Text>
            {" Will they pass?"}
          </Text>
        </Box>
        <Box>
          <Text bold>
            {pass}
          </Text>
          <Text>
            {" "}
          </Text>
          <Text>
            {filled}
          </Text>
          <Text dimColor>
            {rest}
          </Text>
          <Text>
            {" "}
          </Text>
          <Text bold>
            {fail}
          </Text>
          <Text dimColor>
            {label}
          </Text>
          <Text bold>
            {money}
          </Text>
          <Text>
            {"   "}
            <Text>
              {marks}
            </Text>
          </Text>
        </Box>
        <Box>
          <Text bold>
            {bet}
          </Text>
          <Text dimColor>
            {pays}
          </Text>
          <Button label="Cancel bet" hotkey="c" plain />
          <Text>
            {" "}
          </Text>
          <Button label="Hide" />
          <Text>
            <Text dimColor>
              {" "}
              {where}
              {": "}
            </Text>
            <Text>
              <Text dimColor>
                {" · "}
              </Text>
              <Text bold>
                {key}
              </Text>
              <Text dimColor>
                {" "}
                {action}
              </Text>
            </Text>
            <Text>
              <Text dimColor>
                {" · "}
              </Text>
              <Text bold>
                {key2}
              </Text>
              <Text dimColor>
                {" "}
                {action2}
              </Text>
            </Text>
            <Text>
              <Text dimColor>
                {" · "}
              </Text>
              <Text bold>
                {key3}
              </Text>
              <Text dimColor>
                {" "}
                {action3}
              </Text>
            </Text>
          </Text>
        </Box>
        <Text>
          {fitOf}
        </Text>
        {await next(e)}
      </Box>
    )
  })

  // the pane: open it with $.ui.open({ id: 'my-pane', title: "pass-or-bust · bankroll" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text } = $.ui.resolve(e)
    const moneyOf = '…'
    const glyph = '…'
    const moneyOf2 = '…'
    const text = '…'
    const rankOf = '…'
    const title = '…'
    const moneyOf3 = '…'
    const labels = '…'
    const text2 = '…'
    const text3 = '…'
    const text4 = '…'
    const labels2 = '…'
    const text5 = '…'
    const text6 = '…'
    const text7 = '…'
    const labels3 = '…'
    const text8 = '…'
    const text9 = '…'
    const text10 = '…'
    const glyph2 = '…'
    const glyph3 = '…'
    const glyph4 = '…'
    const text11 = '…'
    const ledgerOf = '…'
    const text12 = '…'
    const filled = '…'
    const rest = '…'
    const rate = '…'
    const text13 = '…'
    const bestStreakOf = '…'
    const text14 = '…'
    const bailouts = '…'
    const rest2 = '…'
    const command = '…'
    const rest3 = '…'
    const command2 = '…'
    const rest4 = '…'
    const command3 = '…'
    return (
      <Box flexDirection="column">
        <Box>
          <Text bold>
            BANKROLL
          </Text>
          <Text>
            {" "}
          </Text>
          <Text bold>
            {moneyOf}
          </Text>
          <Text dimColor>
            {" P&amp;L "}
          </Text>
          <Text>
            {glyph}
            {" "}
            +
            {moneyOf2}
          </Text>
        </Box>
        <Box>
          <Text dimColor>
            {text}
          </Text>
          <Text bold>
            {rankOf}
          </Text>
          <Text dimColor>
            {"   "}
            {"next: "}
            {title}
            {" at "}
            +
            {moneyOf3}
          </Text>
        </Box>
        <Text>
          {" "}
        </Text>
        <Box flexDirection="column">
          <Text>
            <Text dimColor>
              {labels}
              {" ┤ "}
            </Text>
            <Text>
              {text2}
            </Text>
            <Text>
              {text3}
            </Text>
            <Text>
              {text4}
            </Text>
          </Text>
          <Text>
            <Text dimColor>
              {labels2}
              {" ┤ "}
            </Text>
            <Text>
              {text5}
            </Text>
            <Text>
              {text6}
            </Text>
            <Text>
              {text7}
            </Text>
          </Text>
          <Text>
            <Text dimColor>
              {labels3}
              {" ┤ "}
            </Text>
            <Text>
              {text8}
            </Text>
            <Text>
              {text9}
            </Text>
            <Text>
              {text10}
            </Text>
          </Text>
          <Text dimColor>
            {"        "}
            └
            ────────
          </Text>
          <Text>
            {"        "}
            {"     "}
            <Text>
              {glyph2}
              {"  "}
            </Text>
            <Text>
              {glyph3}
              {"  "}
            </Text>
            <Text>
              {glyph4}
              {"  "}
            </Text>
          </Text>
        </Box>
        <Text>
          {" "}
        </Text>
        <Box>
          <Text dimColor>
            {text11}
          </Text>
          <Text>
            {ledgerOf}
          </Text>
        </Box>
        <Box>
          <Text dimColor>
            {text12}
          </Text>
          <Text>
            <Text>
              {filled}
            </Text>
            <Text dimColor>
              {rest}
            </Text>
            {`${rate}%`}
          </Text>
        </Box>
        <Box>
          <Text dimColor>
            {text13}
          </Text>
          <Text>
            ▴▴▴▴▴▴▴▴
            {" "}
          </Text>
          <Text>
            {bestStreakOf}
          </Text>
        </Box>
        <Box>
          <Text dimColor>
            {text14}
          </Text>
          <Text>
            {bailouts}
          </Text>
        </Box>
        <Text>
          {" "}
        </Text>
        <Text dimColor>
          No open bet.
        </Text>
        <Text bold>
          LAST BETS
        </Text>
        <Box>
          <Text>
            ▴
            {" "}
            {`+${moneyOf}`}
          </Text>
          <Text>
            {rest2}
            {command}
          </Text>
        </Box>
        <Box>
          <Text>
            ▴
            {" "}
            {`+${moneyOf}`}
          </Text>
          <Text>
            {rest3}
            {command2}
          </Text>
        </Box>
        <Box>
          <Text>
            ▴
            {" "}
            {`+${moneyOf}`}
          </Text>
          <Text>
            {rest4}
            {command3}
          </Text>
        </Box>
      </Box>
    )
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 255–305 · Band
  on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
    const market = await read($, marketAtom)
    const isQuiet = e.props.hasSurvey || market === null || (await read($, isHiddenAtom))

    if (isQuiet || e.surface === 'mobile' || e.surface === 'vscode') {
      return next(e)
    }

    const act = async (action: Action) => {
      const table = {
        market: await read($, marketAtom),
        slip: Stored.slipOf(await $.store.get(Stored.SLIP_KEY)),
        bank: Stored.bankOf(await $.store.get(Stored.BANK_KEY)),
      }
      const change: Change | null = Market.changeOf(table, action)

      if (change !== null) {
        await update($, bankAtom, () => change.bank)
        await update($, slipAtom, () => change.slip)
        await save($, [
          [Stored.BANK_KEY, change.bank],
          [Stored.SLIP_KEY, change.slip],
        ])
      }
    }

    const elements = $.ui.resolve(e)
    const Client = 'Client' in elements ? elements.Client : undefined
    // the engine loads a surface module only from a literal path in this file
    const clients: Views.Clients = {
      // a declared size, so the engine knows where the bet buttons under the machine sit
      slots: (key, props) =>
        Client === undefined ? null : <Client key={key} module="./clients/slots.tsx" props={props} height={Views.SLOTS_ROWS} />,
      clock: key => (Client === undefined ? null : <Client key={key} module="./clients/run-clock.tsx" props={null} />),
      payout: (key, props) => (Client === undefined ? null : <Client key={key} module="./clients/payout.tsx" props={props} />),
    }

    return Views.band(
      elements,
      {
        market,
        slip: await read($, slipAtom),
        bank: await read($, bankAtom),
        stamp: await read($, stampAtom),
        slots: await read($, slotsAtom),
      },
      { act, hide: () => update($, isHiddenAtom, () => true) },
      { bodyColumns: e.props.bodyColumns, maxRows: e.props.maxRows },
      clients,
    )
  })
hooks/views/band.tsx lines 96–174 · Band
export function band(
  { Box, Text, Button }: Elements['terminal'] | Elements['desktop'],
  view: View,
  handlers: Handlers,
  fit: Fit,
  clients: Clients,
): RenderElement {
  const { market, slip, bank, stamp } = view

  const machine = slotsOf({ Box, Text, Button }, view, handlers, fit, clients)
  if (machine !== null) {
    return machine
  }

  if (stamp !== null) {
    return stamped({ Box, Text }, payoutPropsOf(stamp, bank, fit), fit, clients, stamp.id)
  }

  const isFramed = fit.maxRows >= MARKET_ROWS + FRAME_ROWS
  const inner = fit.bodyColumns - (isFramed ? FRAME_COLUMNS : 0)
  const money = Art.moneyOf(bank.balance)
  const streakWords = streakWordsOf(bank.streak)
  const pass = `✓ PASS ${Words.priceOf(market.odds.pass)}`
  const fail = `✕ FAIL ${Words.priceOf(market.odds.fail)}`
  const fixedCells = Art.widthOf(pass) + Art.widthOf(fail) + 4 + money.length
  // what gives way first where the row would wrap: the streak's words, its marks, then the bankroll's label
  const trims = [
    { label: '   bankroll ', streak: streakWords === null ? 0 : 3 + streakWords.marks.length + 1 + streakWords.words.length, words: true },
    { label: '   bankroll ', streak: streakWords === null ? 0 : 3 + streakWords.marks.length, words: false },
    { label: '   bankroll ', streak: 0, words: false },
    { label: '   ', streak: 0, words: false },
  ]
  const trim = trims.find(form => fixedCells + form.label.length + form.streak + GAUGE_CELLS.least <= inner) ?? (trims[trims.length - 1] as (typeof trims)[number])
  const oddsCells = fixedCells + trim.label.length + trim.streak
  const streak =
    trim.streak === 0 || streakWords === null ? null : trim.words ? (
      streakOf({ Text }, bank.streak)
    ) : (
      <Text>
        {'   '}
        <Text color={streakWords.isWin ? Art.PALETTE.up : Art.PALETTE.down}>{streakWords.marks}</Text>
      </Text>
    )
  const gauge = Art.gaugeOf(market.passChance, Math.max(GAUGE_CELLS.least, Math.min(GAUGE_CELLS.most, inner - oddsCells)))

  const rows = [
    headline({ Text, Box }, market, inner, clients),
    <Box key="odds">
      <Text bold color={Art.PALETTE.up}>
        {pass}
      </Text>
      <Text>  </Text>
      <Text color={Art.PALETTE.up}>{gauge.filled}</Text>
      <Text dimColor>{gauge.rest}</Text>
      <Text>  </Text>
      <Text bold color={Art.PALETTE.down}>
        {fail}
      </Text>
      <Text dimColor>{trim.label}</Text>
      <Text bold color={Art.PALETTE.gold}>
        {money}
      </Text>
      {streak}
    </Box>,
    controls({ Box, Text, Button }, view, handlers, inner),
    <Text key="taunt" color={Art.PALETTE.house}>
      {Art.fitOf(Words.tauntOf(market.runs), inner)}
    </Text>,
  ]

  return (
    <Box
      flexDirection="column"
      {...(isFramed ? { borderStyle: 'round', borderColor: slip === null ? Art.PALETTE.muted : Art.PALETTE.gold, paddingX: 2 } : {})}
    >
      {rows}
    </Box>
  )
}
hooks/views/band.tsx lines 316–370 · Band
function slotsOf(
  { Box, Text, Button }: Pick<Elements['terminal'], 'Box' | 'Text' | 'Button'>,
  view: View,
  handlers: Handlers,
  fit: Fit,
  clients: Clients,
): RenderElement | null {
  const run = view.slots
  const sideColumns = fit.bodyColumns - FRAME_COLUMNS - REELS_COLUMNS - SIDE_GAP
  if (run === null || fit.maxRows < SLOTS_ROWS + FRAME_ROWS + 1 || sideColumns < SIDE_LEAST) {
    return null
  }

  const settled = run.settled
  const slip = settled === null ? view.slip : settled.slip
  const payout = settled !== null && settled.slip !== null && view.stamp !== null ? payoutPropsOf(view.stamp, view.bank, fit) : null
  const machine = clients.slots(`slots-${run.id}`, {
    run: run.id,
    command: view.market.command,
    isBroke: view.bank.balance < Limits.STAKE,
    slip: slip === null ? null : { side: slip.side, stake: slip.stake, multiplier: slip.multiplier, pays: Bankroll.paysOf(slip) },
    result: settled === null ? null : { outcome: settled.outcome, payout, seconds: settled.seconds },
    sideColumns,
    columns: fit.bodyColumns - FRAME_COLUMNS,
  })
  if (machine === null) {
    return null
  }

  // the side panel already shows a bet: under the reels, only the buttons the moment allows
  const buttons =
    settled !== null ? (
      <Text> </Text>
    ) : slip !== null ? (
      <Box>
        <Button key="hide" label="Hide" onPress={handlers.hide} />
      </Box>
    ) : (
      // the side panel already says how to bet
      controls({ Box, Text, Button }, view, handlers, fit.bodyColumns - FRAME_COLUMNS, false)
    )

  return (
    <Box
      flexDirection="column"
      borderStyle="round"
      borderColor={slip === null ? Art.PALETTE.muted : Art.PALETTE.gold}
      paddingX={2}
      minWidth={Math.min(fit.bodyColumns, REELS_COLUMNS + SIDE_GAP + SIDE_LEAST + 12 + FRAME_COLUMNS)}
    >
      {machine}
      {buttons}
    </Box>
  )
}
hooks/views/band.tsx lines 217–278 · Band
function controls(
  { Box, Text, Button }: Pick<Elements['terminal'], 'Box' | 'Text' | 'Button'>,
  { market, slip, bank }: View,
  handlers: Handlers,
  inner: number,
  hasHint = true,
): RenderElement {
  const hide = <Button key="hide" label="Hide" onPress={handlers.hide} />

  if (slip !== null) {
    const side = slip.side === 'pass' ? '✓ PASS' : '✕ FAIL'
    const ifWins = slip.side === 'pass' ? 'pass' : 'fail'
    const bet = `> YOUR BET  ${Art.moneyOf(slip.stake)} on ${side} at ${Words.priceOf(slip.multiplier)}`
    const buttons = market.isRunning ? '[ Hide ]' : 'c: Cancel bet [ Hide ]'
    const long = `   pays ${Art.moneyOf(Bankroll.paysOf(slip))} if the tests ${ifWins}   `
    const hint = hasHint && !market.isRunning ? hintText(HINT_CANCEL) : ''
    // the whole line where it fits with its hint; where it does not, only what it pays
    const pays = Art.widthOf(bet + long + buttons + hint) <= inner ? long : `   pays ${Art.moneyOf(Bankroll.paysOf(slip))}   `

    return (
      <Box key="controls">
        <Text bold color={Art.PALETTE.gold}>
          {bet}
        </Text>
        <Text dimColor>{pays}</Text>
        {!market.isRunning && <Button key="cancel" label="Cancel bet" hotkey="c" plain onPress={() => handlers.act('cancel')} />}
        {!market.isRunning && <Text> </Text>}
        {hide}
        {hint !== '' && Art.widthOf(bet + pays + buttons + hint) <= inner && hintOf({ Text }, HINT_CANCEL)}
      </Box>
    )
  }

  if (bank.balance < Limits.STAKE) {
    return (
      <Box key="controls">
        {/* the machine's side panel already says it */}
        {hasHint && <Text>Broke. </Text>}
        <Button key="bailout" label="Bailout" hotkey="b" plain onPress={() => handlers.act('bailout')} />
        <Text>   </Text>
        {hide}
        {hasHint && hintOf({ Text }, HINT_BAILOUT)}
      </Box>
    )
  }

  const stake = Art.moneyOf(Limits.STAKE)
  // plain Buttons draw `1: label`; Hide draws `[ Hide ]`
  const buttonsCells = `1: ✓ Bet pass ${stake}   2: ✕ Bet fail ${stake}   [ Hide ]`.length
  const hint = market.isRunning ? HINT : HINT_BETWEEN

  return (
    <Box key="controls">
      <Button key="bet-pass" label={`✓ Bet pass ${stake}`} hotkey="1" plain onPress={() => handlers.act('bet-pass')} />
      <Text>   </Text>
      <Button key="bet-fail" label={`✕ Bet fail ${stake}`} hotkey="2" plain onPress={() => handlers.act('bet-fail')} />
      <Text>   </Text>
      {hide}
      {hasHint && buttonsCells + hintText(hint).length <= inner && hintOf({ Text }, hint)}
    </Box>
  )
}
hooks/views/band.tsx lines 69–82 · Band
function hintOf({ Text }: Pick<Elements['terminal'], 'Text'>, hint: Hint): RenderElement {
  return (
    <Text key="hint">
      <Text dimColor>  {hint.where}: </Text>
      {hint.keys.map(([key, action], index) => (
        <Text key={key}>
          {index > 0 && <Text dimColor> · </Text>}
          <Text bold>{key}</Text>
          <Text dimColor> {action}</Text>
        </Text>
      ))}
    </Text>
  )
}
hooks/views/band.tsx lines 284–309 · Band
function stamped(
  { Box, Text }: Pick<Elements['terminal'], 'Box' | 'Text'>,
  props: PayoutProps,
  fit: Fit,
  clients: Clients,
  id: number,
): RenderElement {
  const stampRows = 6 + 1
  const fitsAcross = stampWidthOf(props.kind) + FRAME_COLUMNS <= fit.bodyColumns
  const withCoins = props.coins > 0 && stampRows + 4 + FRAME_ROWS <= fit.maxRows
  const fitsDown = stampRows + FRAME_ROWS <= fit.maxRows
  const tone = props.kind === 'win' ? Art.PALETTE.gold : props.kind === 'loss' ? Art.PALETTE.down : Art.PALETTE.muted

  if (fitsAcross && fitsDown) {
    const shown = { ...props, coins: withCoins ? props.coins : 0 }

    return (
      <Box flexDirection="column" borderStyle="round" borderColor={tone} paddingX={2}>
        {clients.payout(`stamp-${id}`, shown) ?? payoutTree({ Box, Text }, shown, payoutDoneMs(shown))}
      </Box>
    )
  }

  return compactPayoutTree({ Box, Text }, props)

}
Licence text (MIT)
MIT License

Copyright (c) 2026 ilovepixelart

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

tool callsremembers

What its code shows

Read from the source at commit ce1b6f50e1fe on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.40 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command bankroll
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: tool.call (Bash), command.run (bankroll) · reads: classic.SessionStart, ui.message · also: session.start, ui.render (AbovePrompt, Pane) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.reads no files, environment variables, settings or transcript
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add ilovepixelart/pass-or-bust-mod
/plugin install pass-or-bust@pass-or-bust-mod
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (ce1b6f50e1fe). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/ilovepixelart/pass-or-bust-mod
git -C pass-or-bust-mod checkout ce1b6f50e1fef74fa237505dab480ce0f0218af7
claude plugin validate pass-or-bust-mod
claude --plugin-dir pass-or-bust-mod

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "ilovepixelart-pass-or-bust" with its code and make me one like it

Search them from Claude: the MCP connector

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Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/ilovepixelart-pass-or-bust.svg)](https://modscode.com/claude-mods/mods/ilovepixelart-pass-or-bust/)