Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / fleet-pane

fleet-pane

/fleet: every Claude session on this Mac, waiting-on-you first and dead ones marked, with reply and copy-resume; a quiet status line counts the sessions waiting on you.

Code you can checkTerminal + desktopPaneStatus lineToastBoxButtonText
runs programs, draws

What it does

  • Draws a pane, the status line, toasts
  • Adds /fleet
  • Hooks classic.SessionStart, session.start, ui.close
  • Starts processes

Good points

  • No network calls
  • Written in TypeScript
  • Handles errors
  • Writes no files

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like fleet-pane by FixIt Technologies (pane, status, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/henderson-tech-fleet-pane/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Fleet" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const total = '…'
    const waitingOnYou = '…'
    const failure = '…'
    const outcome = '…'
    const length = '…'
    const rule = '…'
    const codexLine = '…'
    const codexLine2 = '…'
    const codexLine3 = '…'
    return (
      <Box flexDirection="column">
        <Box flexDirection="row">
          <Box>
            <Text bold wrap="truncate-end">
              {`Fleet · ${total} sessions · ${waitingOnYou} waiting on you`}
            </Text>
          </Box>
          <Box flexDirection="row" gap={2}>
            <Button label="refresh" plain hotkey="r" />
            <Button label="close" plain role="dismiss" hotkey="x" />
          </Box>
        </Box>
        <Text color="red" wrap="truncate-end">
          {failure}
        </Text>
        <Text dimColor wrap="truncate-end">
          {outcome}
        </Text>
        <Text dimColor>
          {`waiting on you · ${length}`}
        </Text>
        <Text dimColor>
          {" nobody is waiting on you"}
        </Text>
        <Text dimColor>
          {`died while busy · ${length}`}
        </Text>
        <Text dimColor>
          {`working · ${length}`}
        </Text>
        <Text dimColor>
          {rule}
        </Text>
        <Text dimColor>
          {`codex (read-only) · ${length}`}
        </Text>
        <Text dimColor wrap="truncate-end">
          {codexLine}
        </Text>
        <Text dimColor wrap="truncate-end">
          {codexLine2}
        </Text>
        <Text dimColor wrap="truncate-end">
          {codexLine3}
        </Text>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const reason = '…'
    await $.ui.status(`fleet summary unreadable · /fleet`)
    await $.ui.toast(`the pane is waiting for room (${reason})`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

mods/fleet-pane/hooks/register.tsx lines 80–239 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const table = $.ui.resolve(e)
    const { Box, Text, Button } = table
    const width = Math.max(40, e.props.bodyColumns)
    const snapshot = await read($, view)
    const codexRows = await read($, codex)
    const failure = await read($, problem)
    const replying = await read($, replyTo)
    const outcome = await read($, notice)
    const me = await read($, self)

    if (snapshot === null) {
      return (
        <Box flexDirection="column">
          <Text color={failure === null ? undefined : 'red'} wrap="truncate-end">
            {failure ?? 'Reading the fleet…'}
          </Text>
        </Box>
      )
    }

    const groups = groupSessions(snapshot.sessions)
    const waitingOnYou = groups.waiting.filter(one => one.sessionId !== me).length
    const first = groups.waiting.find(one => one.sessionId !== me)
    const textWidth = width - ACTIONS_WIDTH

    const row = (session: FleetPaneSession) => {
      const isSelf = session.sessionId === me
      const isDead = session.state === 'dead'
      const isFirst = first !== undefined && session.sessionId === first.sessionId
      const target = session
      return (
        <Box key={`row:${session.sessionId}`} flexDirection="column">
          <Box flexDirection="row">
            <Box width={textWidth}>
              <Text wrap="truncate-end" dimColor={isSelf}>
                {sessionLine(session, isSelf, textWidth)}
              </Text>
            </Box>
            <Box flexDirection="row" gap={2}>
              {!isSelf && !isDead && (
                <Button
                  key={`reply:${session.sessionId}`}
                  label="reply"
                  plain
                  dimColor={!isFirst}
                  {...(isFirst ? { hotkey: 'y' } : {})}
                  onPress={() => {
                    void openReply($, target.sessionId)
                  }}
                />
              )}
              <Button
                key={`copy:${session.sessionId}`}
                label="copy"
                plain
                dimColor={!isFirst}
                {...(isFirst ? { hotkey: 'c' } : {})}
                onPress={press => {
                  void copyResume($, target, press.surface)
                }}
              />
            </Box>
          </Box>
          {replying === session.sessionId && 'Input' in table && (
            <Box flexDirection="column" paddingLeft={2}>
              <table.Input
                key="reply-text"
                label={`reply to ${displayName(session)}: `}
                placeholder="type, Enter sends · Esc returns"
                submitLabel="send"
                autoFocus
                onSubmit={value => {
                  void sendReply($, target, value)
                }}
              />
              <Text dimColor wrap="truncate-end">
                {session.state === 'busy'
                  ? 'it is busy: the reply lands inside its running turn'
                  : 'the reply arrives as a message from the fleet mod'}
              </Text>
              <Button
                key="reply-cancel"
                label="cancel"
                plain
                dimColor
                onPress={() => {
                  void update($, replyTo, () => null)
                }}
              />
            </Box>
          )}
          {replying === session.sessionId && !('Input' in table) && (
            <Text dimColor wrap="truncate-end">
              this surface has no text field: reply from the terminal or desktop
            </Text>
          )}
        </Box>
      )
    }

    const idleParts = [`idle · ${groups.idle.length}`]
    if (snapshot.counts.shell > 0) {
      idleParts.push(`${snapshot.counts.shell} at a shell`)
    }
    if (snapshot.counts.ended + snapshot.counts.unknown > 0) {
      idleParts.push(`${snapshot.counts.ended + snapshot.counts.unknown} ended or unknown`)
    }

    return (
      <Box flexDirection="column">
        <Box flexDirection="row">
          <Box width={width - HEADER_ACTIONS_WIDTH}>
            <Text bold wrap="truncate-end">
              {`Fleet · ${snapshot.counts.total} sessions · ${waitingOnYou} waiting on you`}
            </Text>
          </Box>
          <Box flexDirection="row" gap={2}>
            <Button
              key="refresh"
              label="refresh"
              plain
              hotkey="r"
              onPress={() => {
                void refresh($, true)
              }}
            />
            <Button
              key="close"
              label="close"
              plain
              role="dismiss"
              hotkey="x"
              onPress={() => {
                void closePane($)
              }}
            />
          </Box>
        </Box>
        {failure !== null && (
          <Text color="red" wrap="truncate-end">
            {failure}
          </Text>
        )}
        {outcome !== null && (
          <Text dimColor wrap="truncate-end">
            {outcome}
          </Text>
        )}
        <Text dimColor>{rule(`waiting on you · ${groups.waiting.length}`, width)}</Text>
        {groups.waiting.length === 0 && <Text dimColor>  nobody is waiting on you</Text>}
        {groups.waiting.map(row)}
        {groups.dead.length > 0 && <Text dimColor>{rule(`died while busy · ${groups.dead.length}`, width)}</Text>}
        {groups.dead.map(row)}
        <Text dimColor>{rule(`working · ${groups.working.length}`, width)}</Text>
        {groups.working.map(row)}
        <Text dimColor>{rule(idleParts.join(' · '), width)}</Text>
        {codexRows.length > 0 && <Text dimColor>{rule(`codex (read-only) · ${codexRows.length}`, width)}</Text>}
        {codexRows.map(one => (
          <Text dimColor wrap="truncate-end">
Licence text (MIT)
MIT License

Copyright (c) 2026 FixIt Technologies

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Add a slash command

What its code calls

runs programsreads filesenv vars

What its code shows

Read from the source at commit 8849ab546300 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.mods/fleet-pane/hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.1 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no marketplace line to give; the page shows how to try the commit read
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.mods/fleet-pane/hooks/register.tsx:288 a program named at run time
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reaches no network
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no marketplace line to give.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/henderson-tech/vybava
git -C vybava checkout 8849ab546300b930cbadf0e9e66df5c981ac12a6
claude plugin validate vybava/mods/fleet-pane
claude --plugin-dir vybava/mods/fleet-pane

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "henderson-tech-fleet-pane" with its code and make me one like it

Search them from Claude: the MCP connector

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