Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / parked

parked

A per-project backlog of items needing your attention, parked by you or the orchestrator

Code you can checkTerminal + desktopPaneStatus lineToastBoxButtonClientInputText
drives Claude, draws

What it does

  • Draws a pane, toasts
  • Adds /park, /parked
  • Watches tool calls and can refuse them
  • Hooks prompt.compose, prompt.submit, session.start, state.set and 5 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Handles errors

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like parked by Kuang Tar Lim (pane, status, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/buddylim-parked/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "Parked" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text, Button } = $.ui.resolve(e)
    const summary = '…'
    const glyphOf = '…'
    const title = '…'
    const meta = '…'
    const glyphOf2 = '…'
    const meta2 = '…'
    const glyphOf3 = '…'
    const meta3 = '…'
    const meta4 = '…'
    const meta5 = '…'
    const meta6 = '…'
    const meta7 = '…'
    const meta8 = '…'
    const meta9 = '…'
    return (
      <Box flexDirection="column" paddingX={2}>
        <Text bold>
          {"📌 Parked · "}
          {summary}
        </Text>
        <Text dimColor>
          ────────
        </Text>
        <Text color="warning" bold>
          NEEDS ATTENTION
        </Text>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              {glyphOf}
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              {glyphOf2}
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta2}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              {glyphOf3}
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta3}
          </Text>
        </Box>
        <Box marginTop={1}>
          <Text color="cyan" bold>
            FYI
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta4}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta5}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta6}
          </Text>
        </Box>
        <Box marginTop={1}>
          <Text color="success" bold>
            DONE
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta7}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta8}
          </Text>
        </Box>
        <Box justifyContent="space-between">
          <Box>
            <Text>
              
              {" "}
            </Text>
            <Button plain label={`${title}`} />
          </Box>
          <Text dimColor>
            {meta9}
          </Text>
        </Box>
        <Text dimColor>
          ────────
        </Text>
        <Text dimColor>
          1-9 open · ↑↓ move · enter open · esc close
        </Text>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const count = '…'
    const id = '…'
    await $.ui.toast(`Parked: ${count} in the prompt box. Press Enter to send into the running turn.`)
    await $.ui.toast(`Parked #${id}: default accepted. The agent already went that way.`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 913–1072 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e, next) => {
    // The thread needs a text field, which the mobile surface does not draw.
    if (e.surface === 'mobile') {
      return next(e)
    }

    const table = $.ui.resolve(e)
    const { Box, Button, Input, Text } = table
    // The keyboard view is drawn only where the surface has Client.
    const Client = (await read($, lab)) && 'Client' in table ? table.Client : undefined
    const waiting = await read($, pending)
    const list = await read($, items)
    const openId = await read($, selected)
    const now = await $.clock.now()
    // What is drawn is narrower than the pane by the padding at each side.
    const columns = Math.max(30, (e.props.bodyColumns ?? e.viewport?.columns ?? 60) - 2 * PAD)
    const rule = '─'.repeat(columns)

    const open = list.filter(one => one.status === 'open')
    // Those work is blocked on come first, as `orderOf` has them.
    const asked = open.filter(one => one.kind === 'needs-you')
    const needs = [
      ...asked.filter(one => one.isBlocking === true),
      ...asked.filter(one => one.isBlocking !== true),
    ]
    const toneOf = (one: ParkedItem) => (one.isBlocking === true ? 'error' : 'warning')
    const glyphOf = (one: ParkedItem) => (one.isBlocking === true ? ICON.blocking : ICON.needs)
    const isAnswering = await read($, answering)
    const fyi = open.filter(one => one.kind === 'fyi')
    const done = list.filter(one => one.status === 'done').slice(-10).reverse()
    // The order the list draws in, which Next and Prev walk.
    const order = orderOf(list)
    const item = order.find(one => one.id === openId)
    // A row of the pane's own buttons, one per letter. Claude Code presses one
    // when its letter is typed while the pane has the keyboard (ctrl+x tab),
    // with no click; the press is handed to the keyboard region as that key.
    const legend = (keys: readonly (readonly [string, string])[]) => (
      <Box columnGap={2}>
        {keys.map(([hot, means]) => (
          <Button
            key={`key-${hot}`}
            plain
            dimColor
            hotkey={hot}
            label={means}
            onPress={async () => {
              // While the composer is in use a letter is text for it, never a
              // shortcut: the press means the text field did not get the key.
              if (await read($, typing)) {
                await update($, draft, text => `${text}${hot}`)
              } else {
                await update($, nudge, last => ({ key: hot, n: last.n + 1 }))
              }
            }}
          />
        ))}
      </Box>
    )

    const go = async (id: number) => {
      await update($, back, () => 0)
      await update($, top, () => 0)
      await update($, selected, () => id)
    }

    if (item !== undefined) {
      const at = order.indexOf(item)
      const before = order[at - 1]
      const after = order[at + 1]
      const isOpen = item.status === 'open'
      const thread = item.thread ?? []
      const isWaiting = waiting.includes(item.id)
      const tone = !isOpen ? 'success' : item.kind === 'fyi' ? 'cyan' : toneOf(item)
      const label = !isOpen
        ? `${ICON.done} DONE`
        : item.kind === 'fyi'
          ? `${ICON.fyi} FYI`
          : item.isBlocking === true
            ? `${ICON.blocking} NEEDS ATTENTION · BLOCKING`
            : `${ICON.needs} NEEDS ATTENTION`
      const canAccept = isOpen && item.preferred !== undefined

      // Every row is counted so the tree fits the pane's window exactly: the
      // header, the ticket and the composer stay put, and only the two regions
      // move. Fixed rows: status, title, meta, buttons, rule; then rule and
      // thread heading; then the bordered composer (three rows) and the hint.
      const bodyRows = Math.max(16, e.props.scroll.bodyRows) - 1
      // The note is part of the ticket's own rows, not a row above them.
      const noteRows = 0
      const doneRows = item.resolution !== undefined ? 1 : 0
      // The action buttons wrap in a narrow pane; count the rows they take.
      const actions = [
        canAccept ? 'a: Accept' : '',
        isOpen ? 'd: Done' : 'r: Reopen',
        isOpen ? 'w: Answer' : '',
        (item.refs ?? []).length > 0 ? 'g: Open' : '',
        after !== undefined ? 'n: Next' : '',
        before !== undefined ? 'p: Prev' : '',
        thread.some(one => one.role === 'agent') ? 's: Send' : '',
        'b: Back',
      ].filter(Boolean)
      let buttonRows = 1
      let used = 0

      for (const action of actions) {
        // A button draws as `[ label ]`, with one column between neighbours.
        const width = action.length + 4

        if (used > 0 && used + 1 + width > columns) {
          buttonRows += 1
          used = width
        } else {
          used += (used > 0 ? 1 : 0) + width
        }
      }

      // The keyboard view has six rows beneath its region (actions, composer,
      // send, letter keys), one more than the classic view counts with one
      // button row.
      if (Client !== undefined) {
        buttonRows = 3
      }

      const room = Math.max(6, bodyRows - (4 + buttonRows + noteRows + doneRows + 2 + 4))
      const ticket = ticketLines(item, columns)
      const ticketRows = Math.min(ticket.length, Math.max(3, Math.floor(room * 0.4)))
      const threadRows = Math.max(3, room - ticketRows)
      const talk = threadLines(thread, columns)
      const maxTop = Math.max(0, ticket.length - ticketRows)
      const maxBack = Math.max(0, talk.length - threadRows)
      const topAt = Math.min(await read($, top), maxTop)
      const backAt = Math.min(await read($, back), maxBack)
      const end = talk.length - backAt
      const shown = talk.slice(Math.max(0, end - threadRows), end)
      const ticketStart = 4 + buttonRows + noteRows + doneRows
      layout = { ticketStart, ticketEnd: ticketStart + ticketRows, maxTop, maxBack }

      const more = (above: number, below: number) =>
        [above > 0 ? `↑${above}` : '', below > 0 ? `↓${below}` : ''].filter(Boolean).join(' ')

      // Where the surface has Client, the whole item is one region that owns
      // the keyboard once clicked: ↑ and ↓ move between the tickets, the
      // actions, the composer and Send, and ← and → act on the level in focus.
      // What it posts is answered by the `ui.message` hook.
      if (Client !== undefined) {
        const inner = 5 + noteRows + doneRows
        layout = { ticketStart: inner, ticketEnd: inner + ticketRows, maxTop, maxBack }
        const isTyping = await read($, typing)
        const typed = await read($, draft)

        return (
          <Box flexDirection="column" paddingX={PAD}>
            <Client
              key="detail"
              module="./detail.tsx"
              height={bodyRows - 5}
              props={{
                nudge: await read($, nudge),
                isTyping,
                typingAt: await read($, typingAt),
Licence text (MIT)
MIT License

Copyright (c) 2026 Kuang Tar Lim

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

drives Claudetool callsremembers

What its code shows

Read from the source at commit 698dbffaf529 on 2026-10-11. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.5 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.its repository's .claude-plugin/marketplace.json does not list it: no marketplace line to give; the page shows how to try the commit read
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads the transcript, the prompt box and reaches another session
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.model.fork (sends its own transcript), agent.spawn, prompt.submit (as the person), model.complete, adds command park, adds command parked, adds tool park, adds tool resolve, adds tool list_parked
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: tool.call, prompt.submit, command.run (park, parked) · shapes: prompt.compose · reads: ui.message · also: session.start, state.set, turn.start, turn.complete (+3) · timers: clock.after
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.the transcript; the prompt box
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.another session; the prompt box

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

Its repository's .claude-plugin/marketplace.json does not list it, so there is no marketplace line to give.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/BuddyLim/claude-code-mod-parked
git -C claude-code-mod-parked checkout 698dbffaf529e77c5a8103709db4405bc45e7823
claude plugin validate claude-code-mod-parked
claude --plugin-dir claude-code-mod-parked

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude about it

With the ModsCode connector added, Claude can read this mod's code and what it reaches, and build on them. Ask it like this:

Read the ModsCode mod "buddylim-parked" with its code and make me one like it

Search them from Claude: the MCP connector

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README.md
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