ModsCode / Claude Code Mods / Ranking / loadout
loadout
Mod manager for Claude Code: audits every mod and every update before it runs, keeps your own changes across updates, and shows what each mod's code can really do.
What it does
- Draws a band above the prompt, a pane
- Adds /loadout
- Hooks model.complete, model.fork, plugin.register, session.measure and 3 more
- Keeps its own state between turns
- Starts processes
Good points
- No network calls
- Written in TypeScript
- Handles errors
Code to start from
A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.
Starter (register.tsx)
import type { Register } from 'claude-code'
// Drawn like loadout by Br4inergy (pane, band, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/br4inergy-loadout/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
// the band above the prompt; what else goes there is drawn under it
on('ui.render', { component: 'AbovePrompt' }, async ($, e, next) => {
const { Box, Button } = $.ui.resolve(e)
const blocked = '…'
const updatesFound = '…'
const loadout = '…'
return (
<Box flexDirection="column">
<Box gap={1} justifyContent="flex-end" alignItems="center" marginBottom={1}>
<Button variant="primary" label={`⚠ ${blocked}`} />
<Button label={`↑ ${updatesFound}`} />
<Button hotkey="l" variant="primary" label={`⚙ ${loadout}`} />
</Box>
<Box flexDirection="column" />
<Box flexDirection="column" />
<Box flexDirection="column" />
{await next(e)}
</Box>
)
})
// the pane: open it with $.ui.open({ id: 'my-pane', title: "Loadout" })
on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
const { Box, Text, Button } = $.ui.resolve(e)
const inventory = '…'
const active = '…'
const mods = '…'
const length = '…'
const plugins = '…'
const loading = '…'
const emptyPlugins = '…'
const checking = '…'
const refresh = '…'
const safeNote = '…'
const bandsTitle = '…'
const noBands = '…'
const bandLabel = '…'
const bandQuiet = '…'
const bandHidden = '…'
const bandLabel2 = '…'
const bandLabel3 = '…'
return (
<Box flexDirection="column">
<Box marginBottom={1} gap={1}>
<Text bold color="claude">
{`⚔ ${inventory}`}
</Text>
<Text dimColor>
{`· ${active}`}
</Text>
</Box>
<Box flexDirection="column">
<Box gap={1} marginBottom={1}>
<Button variant="primary" label={`${mods} ${length}`} />
<Button variant="primary" label={`${plugins} ${length}`} />
</Box>
<Text dimColor>
{loading}
</Text>
<Text dimColor>
{emptyPlugins}
</Text>
<Box gap={1} flexWrap="wrap">
<Button label={`${checking}`} />
<Button hotkey="r" dimColor label={`${refresh}`} />
</Box>
<Text dimColor wrap="wrap">
{`🛡 ${safeNote}`}
</Text>
<Box flexDirection="column" marginTop={1}>
<Text bold>
{bandsTitle}
</Text>
<Text dimColor wrap="wrap">
{noBands}
</Text>
<Box justifyContent="space-between" alignItems="center" gap={1} minWidth={0}>
<Box gap={1} flexShrink={1} minWidth={0} overflow="hidden">
<Text wrap="truncate-end">
{bandLabel}
</Text>
<Text dimColor wrap="truncate-end">
{`· ${bandQuiet}`}
</Text>
</Box>
<Button plain>
<Text dimColor>
{`○ ${bandHidden}`}
</Text>
</Button>
</Box>
<Box justifyContent="space-between" alignItems="center" gap={1} minWidth={0}>
<Box gap={1} flexShrink={1} minWidth={0} overflow="hidden">
<Text wrap="truncate-end">
{bandLabel2}
</Text>
<Text dimColor wrap="truncate-end">
{`· ${bandQuiet}`}
</Text>
</Box>
<Button plain>
<Text dimColor>
{`○ ${bandHidden}`}
</Text>
</Button>
</Box>
<Box justifyContent="space-between" alignItems="center" gap={1} minWidth={0}>
<Box gap={1} flexShrink={1} minWidth={0} overflow="hidden">
<Text wrap="truncate-end">
{bandLabel3}
</Text>
<Text dimColor wrap="truncate-end">
{`· ${bandQuiet}`}
</Text>
</Box>
<Button plain>
<Text dimColor>
{`○ ${bandHidden}`}
</Text>
</Button>
</Box>
</Box>
</Box>
</Box>
)
})
}
The mod's own code
Its licence text was not found at the commit read, so only the places in the source are linked.
How to build this: Pane (panel), Add a slash command
What its code calls
runs programswrites filesenv varsdrives Clauderememberscalls tools
What its code shows
Read from the source at commit cb74a620a8e0. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.
| Decides the listing: code you can check | |
|---|---|
| Entry read | Every module hooks/hooks.json names was read.hooks/register.tsx |
| Parses | Every file parses as TypeScript or JavaScript.7 files parsed |
| All its code is in the mod | Every import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod |
| Readable | No minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs |
| Calls in the open | Network and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open |
| For you to weigh before installing | |
| Where it draws | The terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app, the same in both |
| Install line | Whether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there |
| Programs on Windows | Whether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).hooks/register.tsx:276 mkdir (not on Windows) |
| Network | Whether every fetch names its https host in the code.no network |
| Programs | Whether every program it starts is named in the code and is not a shell, an interpreter or a network tool.hooks/register.tsx:155 a program named at run time; hooks/register.tsx:200 a program named at run time; hooks/register.tsx:217 a program named at run time; hooks/register.tsx:286 a program named at run time |
| Reads and sends | Whether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads environment variables, files, settings.json and reaches the network |
| Keys in the source | Whether the source holds what looks like an API key or a private key.no keys in the source |
| Licence | An open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.no licence |
| Settings hooks | Hooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone |
| Servers it ships | MCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/ |
| Skills, commands, agents | What its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows |
| Tools and MCP | Whether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).command.run: /reload-plugins; command.run: /? |
| Asks of the model | Completions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.prompt.submit (as the person), adds command loadout |
| Events it hooks | By what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: plugin.register, command.run (loadout) · also: session.start, session.measure, turn.complete, model.complete (+3) · timers: clock.after |
| Reads, by name | The environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.env: HOME, USERPROFILE, LC_ALL, LANG; files: …/.local/bin/claude, a path computed at run time, …/.claude/loadout/blocked.log, …/.claude/plugins/known_marketplaces.js…, …/.claude/plugins/installed_plugins.json (+4); settings.json |
| Writes, by name | The files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.files: a path computed at run time, …/.claude/loadout/blocked.log |
This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen
Install it
Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.
From its marketplace
Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:
/plugin marketplace add Br4inergy/claude-loadout/plugin install loadout@claude-loadout/reload-pluginsThis installs the marketplace's latest commit, which may not be the one read here (cb74a620a8e0). Compare them before you install. /reload-plugins loads it into a session that is already open.
Try the commit ModsCode read
No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:
git clone https://github.com/Br4inergy/claude-loadoutgit -C claude-loadout checkout cb74a620a8e00ec6ea413e2df523de486e155cc0claude plugin validate claude-loadoutclaude --plugin-dir claude-loadoutThe validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.
Ask Claude or ChatGPT about it
With ModsCode added as a connector, Claude or ChatGPT can read this mod's code, what it reaches and how its controls are wired, and build on them. Ask it like this:
Read the ModsCode mod "br4inergy-loadout" with its code and make me one like itAdd the ModsCode MCP to Claude or ChatGPT
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Badge for your README
If this is your mod, paste this into your README. It links to this page.
[](https://modscode.com/claude-mods/mods/br4inergy-loadout/)