Ranking|Claude Code Mods

ModsCode / Claude Code Mods / Ranking / glitchdeck

glitchdeck

A mod that docks a live pane beside your conversation: what Claude is doing right now, every agent, workflow and background task it started as a process you can open, how fast it is writing, and every prompt you sent, one click away from i…

Code you can checkTerminal + desktopPaneToastBoxText
drives Claude, draws

What it does

  • Draws a pane, toasts
  • Adds /glitchdeck
  • Watches tool calls and can refuse them
  • Hooks agent.spawn, classic.SessionStart, classic.Stop, prompt.submit and 8 more
  • Keeps its own state between turns

Good points

  • No network calls
  • Starts no processes
  • Written in TypeScript
  • Has a desktop-specific branch

Code to start from

A starter ModsCode writes from the drawing it read, and the mod's own lines that draw, where there are any.

Starter (register.tsx)

register.tsx
import type { Register } from 'claude-code'

// Drawn like glitchdeck by 0hte (pane, toast), as ModsCode read it from the mod's code:
// https://modscode.com/claude-mods/mods/0hte-glitchdeck/
// Written by ModsCode from that reading, not copied from the mod: use it as you like.
// Each value below stands for one the mod works out at run time; put in your own.
export const register: Register = on => {
  // the pane: open it with $.ui.open({ id: 'my-pane', title: "glitchdeck" })
  on('ui.render', { component: 'Pane', requestId: 'my-pane' }, async ($, e) => {
    const { Box, Text } = $.ui.resolve(e)
    return (
      <Box flexDirection="column">
        <Box flexDirection="column" marginTop={1}>
          <Box justifyContent="space-between">
            <Box flexShrink={1} overflow="hidden">
              <Text wrap="truncate">
                {" "}
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
              </Text>
            </Box>
            <Box flexShrink={0} marginLeft={1} />
          </Box>
          <Text>
            {" "}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1}>
          <Box justifyContent="space-between">
            <Box flexShrink={1} overflow="hidden">
              <Text wrap="truncate">
                {" "}
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
              </Text>
            </Box>
            <Box flexShrink={0} marginLeft={1} />
          </Box>
          <Text>
            {" "}
          </Text>
        </Box>
        <Box flexDirection="column" marginTop={1}>
          <Box justifyContent="space-between">
            <Box flexShrink={1} overflow="hidden">
              <Text wrap="truncate">
                {" "}
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
                <Text>
                  ╱╱╱╱╱╱╱╱
                </Text>
              </Text>
            </Box>
            <Box flexShrink={0} marginLeft={1} />
          </Box>
          <Text>
            {" "}
          </Text>
        </Box>
      </Box>
    )
  })

  on('session.start', async ($, e, next) => {
    const n = '…'
    await $.ui.toast(`glitchdeck couldn't read this session's earlier prompts`)
    await $.ui.toast(`can't jump to prompt ${n}: not drawn yet`)
    return next(e)
  })
}

The mod's own code

Shown under the mod's licence (MIT); its text is below. Keep the notice if you copy these lines.

hooks/register.tsx lines 549–665 · Pane
  on('ui.render', { component: 'Pane', requestId: PANE }, async ($, e) => {
    const els = $.ui.resolve(e)
    const [m, t, f, hist, v, ps, , now] = await Promise.all([
      read($, main),
      read($, todos),
      read($, files),
      read($, history),
      read($, view),
      read($, procs),
      // Read so a glitch frame redraws the pane; the frame itself is computed from the clock.
      read($, fx),
      $.clock.now(),
    ])
    const Client = 'Client' in els ? els.Client : undefined
    // Other surfaces list a Raster but draw it as nothing, so they get the braille graph.
    const Raster = e.surface === 'terminal' && 'Raster' in els ? els.Raster : undefined
    const clock: Clock = (key, since, endAt, color) =>
      since <= 0 ? (
        <els.Text color={color}>—</els.Text>
      ) : Client ? (
        <Client key={key} module="./clients/elapsed.tsx" props={{ since, now, endAt, color }} />
      ) : (
        <els.Text color={color}>{fmtClock((endAt ?? now) - since)}</els.Text>
      )
    const bar: Bar = (key, tone, rows = 1) => {
      if (tone === 'live' && Client) return <Client key={key} module="./clients/breathe.tsx" props={{ colors: BREATH, glyph: '▎', rows, ms: BREATH_MS, now }} />
      return (
        <els.Box flexDirection="column" flexShrink={0}>
          {Array.from({ length: rows }, () =>
            tone === 'none' ? <els.Text> </els.Text> : <els.Text color={tone === 'err' ? C.err : C.accent}>▎</els.Text>,
          )}
        </els.Box>
      )
    }

    // The body's own width: never wider, or the pane would draw past its frame.
    const W = Math.max(1, e.props.bodyColumns)
    const opened = v.agent ? ps.find(p => p.id === v.agent) : undefined
    const top = topLevel(ps)

    // Reading a timeline while drawing subscribes the pane to it: only the opened process's, its live
    // agents', and those of the live processes the short list can show are read.
    const wanted = new Set<string>()
    if (opened) {
      wanted.add(opened.id)
      for (const k of childrenOf(ps, opened.id)) if (isLive(k)) wanted.add(k.id)
    } else if (!v.allProcs)
      for (const p of top.filter(isLive)) {
        wanted.add(p.id)
        if (p.kind === 'workflow') for (const k of shownKids(ps, p.id).shown) if (isLive(k)) wanted.add(k.id)
      }
    const read2 = await Promise.all([...wanted].map(async id => [id, await read($, { ...timeline, id })] as const))
    const calls = new Map<string, Timeline>()
    for (const [id, tl] of read2) if (tl) calls.set(id, tl)
    const own = opened ? calls.get(opened.id) : undefined

    const L = layout({
      rows: e.props.scroll.bodyRows,
      main: {
        now: nowRows(m),
        past: m.tools.length - runningCalls(m).length,
        hasTodo: t.items.length > 0,
        hasActive: t.active !== '',
        hasFiles: f.length > 0,
        hasGraph: flow.cols.length > 0 && W >= GRAPH_MIN_W,
      },
      procs:
        ps.length === 0
          ? null
          : {
              items: top.map(p => (v.allProcs ? 1 : itemHeight(p, ps, secondLine(p, calls.get(p.id)) !== ''))),
              detail: opened ? detailItems(opened, ps, own?.calls ?? []) : null,
              isList: v.allProcs,
            },
      history: hist.length,
    })

    const raster = Raster ? (cols: number, cells: string) => <Raster key={GRAPH_KEY} columns={cols} rows={GRAPH_ROWS} cells={cells} /> : undefined
    if (W >= GRAPH_MIN_W) graphWidth = graphCols(W)
    isGraphDrawn = L.showGraph && raster !== undefined
    isFlowDrawn = flow.cols.length > 0
    const graph = L.showGraph ? graphView(els, C, W, { g: { flow, isLive: isFlowing(m, ps) }, raster }) : null

    const maxHist = Math.max(0, hist.length - L.histRows)
    const offset = Math.min(v.histOffset, maxHist)
    const page = (delta: number) => () =>
      void patchView($, x => {
        const o = clamp(x.histOffset + delta, 0, maxHist)
        return o === x.histOffset ? x : { ...x, histOffset: o }
      })
    const maxProcs = maxProcOffset(ps, L.listRows)
    const pageProcs = (delta: number) => () =>
      void patchView($, x => {
        const o = clamp(x.procOffset + delta, 0, maxProcs)
        return o === x.procOffset ? x : { ...x, procOffset: o }
      })
    const openProc = (id: string) => () => void update($, view, x => ({ ...x, agent: x.agent === id ? '' : id }))
    const back = () => void update($, view, x => ({ ...x, agent: '' }))
    const toggleAll = () => void update($, view, x => ({ ...x, allProcs: !x.allProcs, procOffset: 0 }))
    const shared = { list: ps, calls, now, clock, bar, onOpen: openProc, onAll: toggleAll }

    return (
      <els.Box flexDirection="column" width={W}>
        {mainSection(els, C, W, { m, todos: t, files: f, clock, bar, now, graph, pastRows: L.pastRows, showTodo: L.showTodo, showFiles: L.showFiles })}
        {L.procMode === 'detail' && opened
          ? detailSection(els, C, W, { ...shared, proc: opened, own, rows: L.detailRows, onBack: back })
          : L.procMode === 'list'
            ? listSection(els, C, W, { ...shared, rows: L.listRows, offset: Math.min(v.procOffset, maxProcs), onPage: pageProcs })
            : L.procMode === 'items'
              ? itemsSection(els, C, W, { ...shared, items: L.procItems })
              : null}
        {hist.length > 0
          ? historySection(els, C, W, { list: hist, offset, rows: L.histRows, onNewer: page(-L.histRows), onOlder: page(L.histRows) })
          : null}
      </els.Box>
    )
  })
hooks/views/main.tsx lines 27–149 · Pane
export const mainSection = (
  els: Els,
  C: Palette,
  W: number,
  d: {
    m: Main
    todos: Todos
    files: readonly FileTouch[]
    clock: Clock
    bar: Bar
    now: number
    /** The throughput graph, three rows, when the layout has room for it. */
    graph: RenderNode | null
    /** Row counts from the pane's layout. */
    pastRows: number
    showTodo: boolean
    showFiles: boolean
  },
): RenderNode => {
  const { Box, Text } = els
  const { m, todos, files, clock } = d
  const a = m.activity

  const running = runningCalls(m)
  const now: RenderNode[] = []
  if (running.length > 0) now.push(...[...running].reverse().map(r => runningRow(els, C, W, r, d)))
  else if (m.isRunning) {
    const words = a.kind === 'tool-input' && a.tool ? `preparing ${a.tool}…` : WAITING[a.kind] || 'working…'
    now.push(
      line(
        els,
        <Box>
          {d.bar('bar-activity', 'live')}
          <Text color={C.hi}>{shorten(words, W - 8)}</Text>
        </Box>,
        clock('activity-clock', a.since, null, C.accent),
      ),
    )
  } else if (m.lastTurn) {
    const t = m.lastTurn
    const isOk = t.reason === 'answer'
    now.push(
      <Text wrap="truncate">
        <Text color={isOk ? C.dim : C.err}>{isOk ? '  ✓ ' : '  ✗ '}</Text>
        <Text color={C.body}>{`last turn ${fmtMs(t.durationMs)}`}</Text>
        <Text color={C.muted}>{` · ${plural(t.tools, 'tool')}`}</Text>
        {t.errors > 0 ? <Text color={C.err}>{` · ${plural(t.errors, 'error')}`}</Text> : null}
        {isOk ? null : <Text color={C.err}>{` · ${t.reason}`}</Text>}
      </Text>,
    )
  }

  const past = m.tools
    .filter(r => !running.includes(r))
    .reverse()
    .slice(0, Math.max(0, d.pastRows))
    .map(r => pastRow(els, C, W, r))

  const extras: RenderNode[] = []
  if (d.showTodo && todos.items.length > 0) {
    const done = todos.items.filter(t => t.status === 'completed').length
    const total = todos.items.length
    const count = `  ${done}/${total}`
    const meterW = Math.max(4, Math.min(34, W - 8 - cells(count)))
    const on = Math.round((done / total) * meterW)
    extras.push(
      <Text wrap="truncate">
        <Text color={C.muted}>{'  todo  '}</Text>
        <Text color={m.isRunning ? C.accent : C.muted}>{'━'.repeat(on)}</Text>
        <Text color={C.faint}>{'─'.repeat(meterW - on)}</Text>
        <Text color={C.body}>{count}</Text>
      </Text>,
    )
    if (todos.active)
      extras.push(
        <Text color={C.body} wrap="truncate">
          {`        ${todos.active}`}
        </Text>,
      )
  }
  if (d.showFiles && files.length > 0) {
    const reads = files.filter(f => f.reads > 0).length
    const edits = files.filter(f => f.edits > 0).length
    extras.push(
      <Text wrap="truncate">
        <Text color={C.muted}>{'  files '}</Text>
        <Text color={C.body}>{`${reads} read · ${edits} edited `}</Text>
        {[...files]
          .reverse()
          .slice(0, 3)
          .map(f => (
            <Text color={f.edits > 0 ? C.body : C.muted}>{`  ${f.path.split('/').pop() ?? f.path}`}</Text>
          ))}
      </Text>,
    )
  }

  // The model's name once it is known; the turn clock beside it while a turn runs.
  const model = m.model ? prettyModel(m.model).toLowerCase() : ''
  const right = m.isRunning ? (
    <Box>
      {model ? <Text color={C.muted}>{`${model} · `}</Text> : null}
      {clock('turn-clock', m.turnStartedAt, null, C.accent)}
    </Box>
  ) : model ? (
    <Text color={C.muted}>{model}</Text>
  ) : undefined
  const rightW = m.isRunning ? (model ? cells(`${model} · `) : 0) + cells(fmtClock(d.now - m.turnStartedAt)) : cells(model)

  return section(els, C, {
    key: 'main',
    W,
    name: (
      <Text color={C.hi} bold>
        main
      </Text>
    ),
    nameW: 4,
    right,
    rightW,
    rows: [...(d.graph ? [d.graph, blank(els)] : []), ...now, ...past, ...(extras.length > 0 ? [blank(els), ...extras] : [])],
  })
}
hooks/views/section.tsx lines 46–67 · Pane
export const section = (els: Els, C: Palette, s: Section) => {
  const { Box, Text } = els
  // A clock that gains a digit between redraws cuts the hatch, never the status: the left side shrinks.
  const hatchW = Math.max(0, s.W - s.nameW - 1 - (s.right === undefined ? 0 : (s.rightW ?? 0) + 1))
  return (
    <Box key={s.key} flexDirection="column" width={s.W} marginTop={s.isSpaced ? 1 : 0}>
      <Box justifyContent="space-between" width={s.W}>
        <Box flexShrink={1} overflow="hidden">
          {s.name}
          <Text wrap="truncate"> {hatch(els, C, hatchW)}</Text>
        </Box>
        {s.right === undefined ? null : (
          <Box flexShrink={0} marginLeft={1}>
            {s.right}
          </Box>
        )}
      </Box>
      {s.rows.length > 0 ? <Text> </Text> : null}
      {s.rows}
    </Box>
  )
}
hooks/views/section.tsx lines 21–31 · Pane
const hatch = (els: Els, C: Palette, n: number) => {
  const { Text } = els
  const runs: { color: string; count: number }[] = []
  for (let i = 0; i < n; i++) {
    const color = mix(C.accent, C.faint, 0.45 + (i / Math.max(1, n - 1)) * 2.2)
    const last = runs[runs.length - 1]
    if (last && last.color === color) last.count += 1
    else runs.push({ color, count: 1 })
  }
  return runs.map(r => <Text color={r.color}>{HATCH.repeat(r.count)}</Text>)
}
hooks/views/procs.tsx lines 227–316 · Pane
export const detailSection = (
  els: Els,
  C: Palette,
  W: number,
  d: Shared & { proc: Proc; own: Timeline | undefined; rows: number; onBack: () => void },
): RenderNode => {
  const { Box, Button, Text } = els
  const p = d.proc
  const own = d.own?.calls ?? []
  const kids = childrenOf(d.list, p.id)

  const running = isLive(p) ? own.filter(r => r.state === 'run') : []
  const calls = [
    ...[...running].reverse().map(r => runningRow(els, C, W, r, d)),
    ...own
      .filter(r => !running.includes(r))
      .reverse()
      .map(r => pastRow(els, C, W, r)),
  ].slice(0, d.rows)

  // A workflow's agents, newest work first; when they outnumber the rows, the last one says how many more.
  const kidRows = (): RenderNode[] => {
    const fits = kids.length <= d.rows ? kids : kids.slice(0, Math.max(0, d.rows - 1))
    const rows = fits.map((k, i) => (
      <Box key={`row-${k.id}`}>
        {d.bar(`bar-${k.id}`, toneOf(k))}
        <Box flexGrow={1}>{kidRow(els, C, W - 1, k, i === kids.length - 1, d)}</Box>
      </Box>
    ))
    if (fits.length < kids.length) rows.push(<Text color={C.muted}>{`    +${kids.length - fits.length} more`}</Text>)
    return rows
  }
  const body = p.kind === 'workflow' ? kidRows() : calls

  const total = totalOf(d.own)
  const stats =
    p.kind === 'agent' || p.kind === 'wfagent'
      ? `${kTokens(p.ctx)} ctx · ${kTokens(p.tokOut)} out · ${plural(p.steps, 'step')} · ${plural(total, 'tool')}${calls.length > 0 && calls.length < total ? `, last ${calls.length}` : ''}`
      : p.kind === 'workflow'
        ? `${plural(kids.length, 'agent')} · ${kids.filter(isLive).length} live`
        : `${p.type} · started ${fmtWall(p.startedAt)}${p.why ? ` · ${p.why}` : ''}`

  const word = p.state === 'R' ? 'live' : p.state === 'S' ? 'waiting' : p.state === 'X' ? 'done' : p.why || 'failed'
  const wordColor = isLive(p) ? C.accent : p.state === 'Z' ? C.err : C.muted
  const time = p.startedAt > 0 ? fmtClock((p.endedAt ?? d.now) - p.startedAt) : '—'
  const name = `‹ ${shorten(p.type.toLowerCase(), 24)}`
  const words = wrapLines(p.lastText, W - 3, 2)
  return section(els, C, {
    key: 'procs',
    W,
    isSpaced: true,
    name: (
      <Button key={BACK_KEY} plain onPress={d.onBack}>
        <Text color={C.hi} bold>
          {name}
        </Text>
      </Button>
    ),
    nameW: cells(name),
    right: (
      <Box>
        <Text color={wordColor}>{shorten(word, 12)}</Text>
        <Text color={C.muted}>{' · '}</Text>
        {d.clock(`detail-clock-${p.id}`, p.startedAt, p.endedAt, C.muted)}
      </Box>
    ),
    rightW: cells(shorten(word, 12)) + 3 + cells(time),
    rows: [
      <Text color={C.hi} bold wrap="truncate">
        {` ${p.task || p.type}`}
      </Text>,
      <Text color={p.state === 'Z' ? C.err : C.muted} wrap="truncate">
        {` ${stats}`}
      </Text>,
      ...(body.length > 0 ? [blank(els), ...body] : []),
      blank(els),
      <Text wrap="truncate">
        {words[0] ? <Text color={C.dim}>{' » '}</Text> : ' '}
        {words[0] ? (
          <Text color={C.muted} italic>
            {words[0]}
          </Text>
        ) : null}
      </Text>,
      <Text color={C.muted} italic wrap="truncate">
        {words[1] ? `   ${words[1]}` : ' '}
      </Text>,
    ],
  })
}
hooks/views/procs.tsx lines 181–224 · Pane
export const listSection = (
  els: Els,
  C: Palette,
  W: number,
  d: Shared & { rows: number; offset: number; onPage: (delta: number) => () => void },
): RenderNode => {
  const { Box, Button, Text } = els
  const top = topLevel(d.list)
  const offset = Math.max(0, Math.min(d.offset, top.length - d.rows))
  const shown = top.slice(offset, offset + d.rows)
  const rows = shown.map(p => {
    const s = status(els, C, p, d)
    const isLoud = isLive(p) || p.state === 'Z'
    return (
      <Box key={`row-${p.id}`} hover={{ backgroundColor: C.hover }}>
        {d.bar(`bar-${p.id}`, toneOf(p))}
        <Box flexGrow={1}>
          {line(
            els,
            <Button key={`${PROC_PREFIX}${p.id}`} plain onPress={d.onOpen(p.id)}>
              <Text color={isLoud ? C.hi : C.muted} bold={isLoud}>
                {fit(shorten(p.type.toLowerCase(), TYPE_W - 1), TYPE_W)}
              </Text>
              <Text color={isLoud ? C.body : C.muted}>{shorten(p.task || p.type, W - 1 - TYPE_W - s.width - 1)}</Text>
            </Button>,
            s.node,
          )}
        </Box>
      </Box>
    )
  })
  const canUp = offset > 0
  const canDown = offset + d.rows < top.length
  const paging = canUp || canDown
  rows.push(
    <Box columnGap={2}>
      {control(els, C, 'procs-all', ' ‹ fewer', true, d.onAll)}
      {paging ? control(els, C, 'procs-up', '▴', canUp, d.onPage(-d.rows)) : null}
      {paging ? control(els, C, 'procs-down', '▾', canDown, d.onPage(d.rows)) : null}
      {paging ? <Text color={C.dim}>{`${offset + 1}-${offset + shown.length} of ${top.length}`}</Text> : null}
    </Box>,
  )
  return section(els, C, { key: 'procs', W, isSpaced: true, ...header(els, C, top), rows })
}
Licence text (MIT)
MIT License

Copyright (c) 2026 0hte

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

How to build this: Pane (panel), Deny a tool call

What its code calls

reads filesdrives Claudetool callsremembers

What its code shows

Read from the source at commit 9bbe3a7b2b1c. The first group decides whether a mod is listed; the rest is for you to weigh. A later commit is not read until the next crawl.

Decides the listing: code you can check
Entry readEvery module hooks/hooks.json names was read.hooks/register.tsx
ParsesEvery file parses as TypeScript or JavaScript.21 files parsed
All its code is in the modEvery import is a file of the mod or the engine's own module; no packages, no require.all its code is in the mod
ReadableNo minified lines, no eval or new Function, no import of a computed path, no encoded blobs.no minified code, no eval, no encoded blobs
Calls in the openNetwork and programs are reached as $.http.fetch and $.process.run in place, never passed around.every call outside goes through $ in the open
For you to weigh before installing
Where it drawsThe terminal, the desktop app, both, or nothing (hooks only: a guard or a prompt rewriter), as its code says. Shown, never a reason to leave a mod out.draws in the terminal and the desktop app; parts are terminal-only: Pane, the Raster element
Install lineWhether its repository's own .claude-plugin/marketplace.json lists it, so it installs from that marketplace with the lines on its page.listed in its repository's .claude-plugin/marketplace.json: installs from there
Programs on WindowsWhether every program it starts through $.process exists on Windows (tail, date, open, osascript, /usr/… do not).runs no program a Windows PC lacks
NetworkWhether every fetch names its https host in the code.no network
ProgramsWhether every program it starts is named in the code and is not a shell, an interpreter or a network tool.starts no programs
Reads and sendsWhether it both reads something of yours (files, environment variables, the transcript, settings) and reaches outside (the network, an MCP server, another session, telemetry).reads files, the transcript, but reaches nothing outside
Keys in the sourceWhether the source holds what looks like an API key or a private key.no keys in the source
LicenceAn open licence (MIT, Apache-2.0, BSD, ISC, Unlicense, 0BSD, CC0) with its text lets ModsCode show its code; otherwise the code is linked.MIT
Settings hooksHooks declared in hooks/hooks.json or plugin.json beside the module: a command (a shell when it has no args), an HTTP request, an MCP tool or a model prompt at an event. They run outside $.no settings hooks: its function hooks alone
Servers it shipsMCP servers (a program, or a URL; a headersHelper is a shell command; a .mcpb bundle is unpacked at run time), LSP servers, monitors (a shell command for the whole session) and bin/ (on the PATH of the Bash tool).ships no MCP or LSP server, no monitor, no bin/
Skills, commands, agentsWhat its Markdown declares beyond text: allowed-tools granted for the turn, hooks added when a skill is invoked, a command run before Claude reads the skill.no skills, commands, agents or workflows
Tools and MCPWhether every tool it calls through $.tool.call and $.mcp.call is named in the code, and none is a shell (Bash through the tool runs a shell without $.process).calls no tool, MCP server or command
Asks of the modelCompletions it runs ($.model.complete, fork, classify), subagents it spawns, prompts it submits as you, and the tools, commands and agents it adds.adds command glitchdeck
Events it hooksBy what a hook there can do: gates (refuse a tool call, a prompt, a setting, another plugin), shapes (what the model reads: the system prompt, tool descriptions, each request), reads (your input, the events of the settings hooks, every event with *), and the rest.gates: classic.Stop, command.run (glitchdeck), tool.call, session.append, prompt.submit · shapes: turn.step · reads: classic.SessionStart, ui.press · also: session.start, ui.close, session.end, turn.start (+3) · timers: clock.every
Reads, by nameThe environment variables and files it names, and whether it reads the transcript, settings.json, the prompt box or the mouse selection.files: a path computed at run time; the transcript
Writes, by nameThe files and environment variables it names, and whether it changes settings, the prompt box, the clipboard, the conversation (a row the model reads) or another session.writes no files, environment variables, settings or conversation rows

This is a reading of the code text, not a security review: it does not run the mod, and it cannot see what a program the mod starts does. The check before installing is yours. How mods are chosen

Install it

Check it yourself before you install it. Mods run unsandboxed, with your permissions, and ModsCode does not vouch for what this code does. Read its code (or run claude plugin validate . in its folder), weigh what it reaches, and install the commit you read.

From its marketplace

Its repository is its marketplace. Add that marketplace (in the terminal with these commands, or in the desktop app's plugin settings) and install the mod from it:

/plugin marketplace add 0hte/glitchdeck
/plugin install glitchdeck@glitchdeck
/reload-plugins

This installs the marketplace's latest commit, which may not be the one read here (9bbe3a7b2b1c). Compare them before you install. /reload-plugins loads it into a session that is already open.

Try the commit ModsCode read

No marketplace needed. In a terminal, clone the repository, check out the commit read, validate the mod, and load it for one session:

git clone https://github.com/0hte/glitchdeck
git -C glitchdeck checkout 9bbe3a7b2b1c58d63f3eceec17683c5d65f4124b
claude plugin validate glitchdeck
claude --plugin-dir glitchdeck

The validate line lists the events the mod hooks and what it asks Claude Code to do, without running it. The last line loads the mod for this session only and writes nothing to your settings. If the author has rewritten history, the commit may no longer exist.

Ask Claude or ChatGPT about it

With ModsCode added as a connector, Claude or ChatGPT can read this mod's code, what it reaches and how its controls are wired, and build on them. Ask it like this:

Read the ModsCode mod "0hte-glitchdeck" with its code and make me one like it

Add the ModsCode MCP to Claude or ChatGPT

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Badge for your README

If this is your mod, paste this into your README. It links to this page.

README.md
[![ModsCode](https://modscode.com/badge/0hte-glitchdeck.svg)](https://modscode.com/claude-mods/mods/0hte-glitchdeck/)